Updated for U29. Gear is updated as of U28. I'll have to check out U29 gear to determine any changes.
The Divine Cuisinart
Human ranger 20
Neutral good (for blessed blades, makes attacks do good damage, useful for current endgame)
34 point build
In-game name: I am not currently playing this build
This is a dual khopesh wielding, str based tempest ranger with deepwood stalker secondary, know the angles, and a ranged option. Full breakdowns are provided below. I welcome any feedback about the build. I am particularly interested in feedback about the gear set.
Build Features:
Offense:
~dual khopeshes with a crit profile of 15-18x4, 19-20x5 and 28 seeker
~124-194% mainhand strike chance (depending on stacks of killer and zeal)
~135% offhand strike chance
~full offhand damage mod with a 54 str
~know the angles with a 38 int (+7 damage)
~102-152 melee power (depending on stacks of zeal)
~5 total favored enemies plus favored hunter for +13 damage against favored enemies
~exposing strike with 4d6+22 sneak attack damage
~dance of death for AoE damage
~70% fort bypass
~burst dps: simultaneous haste and damage boost
~ranged option with manyshot
~weapons do good damage (blessed blades with neutral good alignment)
Defense:
~1017 base hp
~fort/reflex/will saves of 62/59/58 and 65/62/61 vs favored enemies
~45.81% total miss chance from 15% incorp, 25% concealment, 15% dodge
~132 PRR (56.90% damage reduction)
~55 MRR (35.48% damage reduction)
~deflect arrows every 2 seconds
Self healing:
~425 positive spell power, 575 with maximize
~50 healing amp
~sacred ground hits for 236 hp every 3s, 158 for those with 0 heal amp
~quickened cure serious wounds hits for an average of 248 hp
~quickened cure moderate wounds hits for an average of 165 hp
Utility:
~merfolk's... nuf said
Starting Stats:
str: 17
dex: 13
con: 15
int: 14
wis: 10
cha: 8
All level points in strength.
No tomes required.
Feats:
1 khopesh proficiency
1h precision
3 dodge
6 toughness
9 imp crit slash
12 imp crit ranged
15 maximize
18 quicken
21 overwhelming crit
24 epic toughness
26 perfect two weapon fighting
27 epic damage reduction
28 doubleshot
29 harbinger of chaos
30 two weapon defense
30 scion of earth/air/feywild as preferred
Skills: max UMD, balance, heal, spot, swim, search, move silently, hide, listen, bluff
Note: Most of these are nonessential, but the build gets so many skills and you have to spend them somewhere.
Spell List: listed in the order in which they are selected
1st: ram's might, jump, resist energy, merfolk's
2nd: barkskin, mass camouflage, protection from energy, cure light wounds
3rd: cure mod wounds, wild instincts, neutralize poison, remove disease
4th: cure serious wounds, FoM, summon nature's ally, animal growth
Favored Enemies: listed in the order in which they are selected
Ranger: undead, giants, aberrations, evil outsiders, elementals
Enhancements:
Tempest: 45 total
Core: 6 total
Shield of whirling steel 1 (+2 AC/PRR/MRR when dual wielding, +1 more per additional core)
Tempest 1 (10% offhand attacks, dex to hit with light weapons, treat scimitars as light weapons)
Graceful death 1 (dex to damage with light weapons)
Deflect arrows 1 (gain deflect arrows feat, +1 crit multiplier)
Whirlwind 1 (5% doublestrike, 10% offhand attacks, 5% incorp)
Dervish 1 (4 dex, 25% offhand doublestrike, 10 melee power/PRR/MRR in light armor)
Tier 1: 6 total
Improved reaction 1 (1 reflex saves, 1 saves against traps)
Improved defense 3 (3 AC/PRR/MRR, deflect arrows every 2 seconds)
Whirling blades 2 (1 to hit and damage when dual wielding)
Tier 2: 9 total
Improved parry 3 (10 PRR)
Improved dodge 1 (1 dodge)
Whirling blades 2 (1 to hit and damage when dual wielding)
Haste boost 3
Tier 3: 7 total
Storm dancer 2 (15% elec absorb, d6 elec damage that scales with melee power)
Critical mastery 3 (3 seeker)
Whirling blades 2 (1 to hit and damage when dual wielding)
Tier 4: 7 total
Storm tempest 2 (improves storm dancer to 30% elec absorb, 2d6 elec damage)
Growing storm 3 (melee attack, for 15 seconds upon damaging an opponent gain 1 damage for 5 seconds, stacks 10 times, cooldown 30 seconds)
Whirling blades 2 (1 to hit and damage when dual wielding)
Tier 5: 10 total
Dual perfection 2 (full stat damage mod to offhand)
Many cuts 3 (4 doublestrike/melee power)
Whirling blades 2 (3 to hit and damage when dual wielding)
Dance of death 3 (melee attack, +5[W], strike 4 opponents instead of 1 for 10 seconds, cooldown 15 seconds)
Deepwood Stalker: 26 total
Core: 4 total
Far shot 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters)
Sneak attack 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters, +1 animal empathy)
Exposing strike 1 (10 positive spell power, point blank shot +5 meters, +1 animal empathy, melee attack: +2[W], +4 to-hit, +1 critical threat and multiplier, on damage target is bluffed for 4 seconds, cooldown 6 seconds)
Advanced sneak attack 1 (sneak attack 1d6, 10 positive spell power, point blank shot +5 meters, +1 animal empathy, +1 crit range, 10% fort bypass)
Tier1: 7 total
Favored defense 3 (6 AC and 3 saves vs favored enemies)
Stealthy 3 (3 hide, 3 move silently, sneak attack 1d6)
Increased empathy 1 (1 diplo, 1 animal empathy, 4 positive spell power)
Tier 2: 2 total
Survivalist 2 (10 hp, 3 PRR in light armor)
Tier 3: 8 total
Survivalist 2 (20 hp, 4 PRR in light armor)
Thrill of the hunt 3 (3 damage when opponent below 50% health)
Favored hunter 3 (3 to hit and damage vs favored enemies)
Tier 4: 5 total
Survivalist 2 (30 hp, 5 PRR in light armor)
Killer 3 (on kill, gain 5% doublestrike/doubleshot for 15 seconds, stacks 4 times)
Harper: 8 total
Core: 1 total
Agent of good 1 (1 to hit vs evil, 1 universal spell power)
Tier 1: 4 total
Harper enchantment 2 (1 weapon enhancement, 20 spell points)
Traveler's toughness 2 (10 hp)
Tier 2: 3 total
Know the angles 3 (int based divine might)
Human: 1 total
Core: 1 total
Damage boost 1 (20% damage)
Epic Destiny:
Divine Crusader
Tier 1: 5 total
Bane of undeath 2 (undead bane)
Purge the wicked 1 (2 seeker, purification on crits)
Str 2
Tier 2: 5 total
Consecration 3 (28d6 damage to enemies when on consecrated ground)
Str 2
Tier 3: 6 total
Sacred ground 2 (heal 145 hp every 3s)
Blessed blades 2 (attacks do my alignment damage - neutral good)
Str 2
Tier 4: 2 total
Crusade 2 (+10% damage when on sacred ground)
Tier 5: 6 total
Castigation 2 (aura of purification deals d6 bane damage per stack plus 1% of their current health per stack)
Heavenly presence 2 (10 PRR, 10% acid/cold/elec absorption, immune to petrification)
Celestial champion 2 (+1 crit range, celestial fervor - 1% doublestrike on crit, stacks 10 times, lasts 6s)
Twists:
1) symmetric strikes (primal avatar tier 4, 5% physical damage)
2) balanced attacks (primal avatar tier 3, knockdown on vorpal)
3) extra action boosts (dreadnaught tier 1)
4) impregnable mind (magister tier 1, 6 concentration, 6 will, no longer auto fail on a roll of 1)
Alternatives: sense weakness, critical damage, favored enemy
Gear Set:
Weapons: mainhand: Thunder-Forged Khopesh (150 devotion/dragon's edge/mortal fear/red slotted meteoric star ruby/colorless slotted heal15)
offhand: Epic Energized Khopesh (electric vulnerability/greater maiming/greater electric storm/greater shocking burst/purple slotted ruby eye of the tempest/set: melee power20/ranged power20/spell power20)
ranged: Thunder-Forged Longbow (touch of flames/dragon's edge/mortal fear/orange slotted devotion138/colorless slotted)
Armor: Epic Smoldering Leather Armor (fire absorption30%/resistance12/concealment25/fort150/green slotted con2/set: melee power20/ranged power20/spell power20)
Goggles: Epic Glimpse of the Soul (true seeing/diplo20/intercession ward/bluff20/illusion save6/enchantment save6/wis11/yellow OR blue slotted vitality20/green slotted wis2)
Helm: Sightless (true seeing/deathblock7/melee power6/ranged power6/PRR35/MRR35/con12/green slotted good luck2/blue slotted HP40)
Neck: Pendant of Quiet Movements (concealment25/dodge11/insightful will2/seeker12/yellow slotted draconic soul gem)
Trinket: Epic Litany of the Dead (turn the page/profane abilities2/attack4/damage4/light of dawn/blue OR yellow slotted Globe of True Imperial Blood/green slotted str2)
Cloak: Adamantine Cloak of the Wolf (exc seeker5/dodge8/attack4/diversion20)
Belt: Battlerager's Harness (intim20/spiked/raging focus/vengeful fury/spike guard/green slotted fear immunity)
Ring swap: Strange Tidings (dex12/deception/sneak attack to hit8/sneak attack damage16/UMD7/diversion20/blue slotted golem's heart/green slotted sonic resistance40)
Gloves: Sanctified Gages (UMD5/2d12 light damage/deadly11/greater dispelling guard/yellow OR blue slotted dex2/green slotted int2)
Boots: Many Hooked Greaves (str12/insightful combat mastery5/vertigo12/quality vertigo2/green slotted crushing wave guard/yellow slotted blindness immunity)
Ring: Epic Eye of the Beholder (absorb doomsphere spells8/deathblock7/int11/wizardry10/blue OR yellow slotted cha8/green slotted cha2)
Bracers: Epic Ethereal Bracers (dex11/riposte9/insight AC5/insight saves4/ghostly/deadly10/speed14/feather falling/yellow slotted proof against poison10/green slotted proof against disease10)
Quiver: Epic Quiver of Alacrity (concentration -50/speed15/ranged and spell threat -15%/insightful sneak4/doublshot8)
Final Stats:
str54: 17 base, 6 tome, 7 levels, 3 divine crusader, 12 item, 2 insight, 1 exc, 2 profane, 2 ram's might, 2 ship
dex42: 13 base, 6 tome, 4 capstone, 12 item, 2 insight, 1 exc, 2 profane, 2 ship
con40: 15 base, 6 tome, 12 item, 2 insight, 1 exc, 2 profane, 2 ship
int38: 14 base, 6 tome, 11 item, 2 insight, 1 exc, 2 profane, 2 ship
wis34: 10 base, 6 tome, 11 item, 2 insight, 1 exc, 2 profane, 2 ship
cha29: 8 base, 6 tome, 8 item, 2 insight, 1 exc, 2 profane, 2 ship
HP:
160 base
25 heroic durability
20 improved heroic durability
10 draconic vitality
100 epic levels
420 con40
82 toughness/epic toughness
60 survivalist
10 traveler's toughness
50 divine crusader cores
40 slotted false life
20 vitality
20 hag's apothecary ship buff
1017 BASE
30 rage
50 Yugo
1097 SELF BUFFED
SP:
260 base
250 wiz10
468 wis34
20 harper enchantment
125 divine crusader cores
1123 TOTAL
Fort/Reflex/Will Saves:
12/12/6 base
5/5/5 epic
12/12/12 item
4/4/4 insight
2/2/2 good luck
1/1/1 alchemical
0/1/0 improved reaction
0/0/6
4/4/4 greater heroism
3/0/0 game hunter ship buff
0/2/0 chronoscope ship buff
0/0/2 grandmaster's dojo ship buff
15/0/0 con40
0/16/0 dex42
0/0/12 wis34
0/0/6 illusions/enchantments
58/59/58 TOTAL
3/3/3 favored enemy resistance
61/62/61 total against favored enemies
Dodge:
11 belt
3 dodge
1 improved dodge
15 TOTAL
Max dex bonus on ToEE leather armor is 24 with fencing master ship buff and mobility.
PRR:
30 light armor with BAB 30
35 item
42 enhancements
10 divine crusader
10 epic damage reduction
130 total (56.90% damage reduction)
MRR:
35 item
20 enhancements
55 total (35.48% damage reduction)
Heal Amp:
10 past life paladin
20 ship buff
20 divine crusader core
50 TOTAL
Positive Spell Power:
23 ranks
10 epic
60 epic universal spell power
3 tome
12 wis34
44 deepwood stalker
1 harper agent of good
10 divine crusader core
39 implement
138 red augment
15 slotted
2 good luck
1 elite spider cult mask
20 ToEE set
3 forbidden library ship buff
15 crusader's chapel
4 GH
25 superior ardor pot
425 TOTAL
150 maximize
575 with maximize
Melee Power:
4 thousand cuts
10 capstone
30 epic
12 divine crusader cores
6 Sightless
20 ToEE set
82 TOTAL
50 full stacks of zeal
132 total with max zeal
Mainhand Strike Chance:
100 base
5 perfect two weapon fighting
5 tempest core 5
4 thousand cuts
10 celestial fervor (will be easy to maintain on this build)
124% MAINHAND
20 full stacks of killer
144% mainhand with full proc buffs
50 full stacks of zeal
194% mainhand with stars aligned
Offhand Strike Chance:
80 greater two weapon fighting
10 tempest core 2
10 tempest core 5
10 perfect two weapon fighting
25 tempest capstone
135% OFFHAND