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  1. #1

    Default Is it time to heavily buff mob fortification?

    With even rangers now getting expanded crits, would boosting mob fortification be a means to challenge players in high end content? (I do not have the issue of challenge but it is often discussed here on the forums.) This could be a solution instead of nerfing holy sword and other crit boosters.

    Already there are numerous tools to overcome fortification, from enhancements to feats to gear/destiny abilities, so I am not sure how this might be done.

    If implemented well, it would bring back the benefits of coordinating destruction/improved destruction and other tactical party efforts for bypassing fort, especially on bosses.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  2. #2
    Community Member Lonnbeimnech's Avatar
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    Jun 2010
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    Default

    -35% from t2 thunderforged
    -25% form precision
    -5% ship buffs
    -10% piercing clarity
    -15% grim precision
    ------------------------
    -90%

    If rogue, you can get another -10% from opportunist.



    Might be easier to just double the hp of all mobs.

  3. #3

    Default

    Quote Originally Posted by Lonnbeimnech View Post
    -35% from t2 thunderforged
    -25% form precision
    -5% ship buffs
    -10% piercing clarity
    -15% grim precision
    ------------------------
    -90%

    If rogue, you can get another -10% from opportunist.
    exactly! Should mob fort be buffed further, say to 150-175%, or some other equation?

    Rangers can also use animal empathy now for fort redux and assassins have assassin's trick (I like these tactical uses).
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


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