A multiclass character could be 2 or more levels higher in one class IF it was their primary class, without applying an xp penalty. If a 2 or more level difference existed AND none of the classes was the race's primary class, then they applied an xp penalty, but could still have a 2 or more level disparity.
That's not the point I'm making. 2 levels of rogue gets the trapping for a wizard. The wizard doesn't need sneak attack damage or the rogue specific granted feats like Crippling Strike. The wizard can still have high caster dps. The only problem I have with this is when the rogue splashed wizard is capable of being a better trapper than a pure rogue. That is the point I am making. Splashing levels of a class to gain powerful versatility and boosting class specific attributes from other classes to make a stronger build than the pure class.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I was using specific examples, not pigeonholing those classes. Would it be better if used sneak attack and Evasion for rogue and 2WF free feats from ranger?
Exactly the point I'm making. It doesn't always just take 2/6/12 levels to make a multi class more powerful than a pure. It can take another 2/6/12 levels. Or it can be taking the first 14 levels of a class, deemed not worth taking the rest of the levels so instead taking 6 levels of another class to gain higher power than a pure. That should say something about the pure class.
Versatility is not the only advantage to multi class. It's also done for more power. The Paladin taking 6 levels of ranger is doing it for more power in 2WF and the other 6 levels doesn't support it enough to be equivalent or higher power. Doesnt make sense that the Paladin is better at 2WF than the pure Tempest.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
I think it makes perfect sense. If you look at a thing like this from a RP perspective, Mr Anderson with extreme super duper ultra-high intelligence who has basic knowledge/experience about traps might actually have a better understanding and be better at finding/disabling traps than average int Joe with medium intelligence who's been tinkering with traps during his whole career.
It would only be the finding/disabling part that Anderson would be better at than Joe, and those two skills alone are not the only thing that defines a rogue or make him an excellent trapster. For some difficult traps, you'd still need Joe for his other rogue abilities as Anderson would most probably die trying to disarm.
Last edited by Jeromio; 09-22-2015 at 09:25 AM.
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Lyrandar(EU)->Devourer(EU)->Cannith
Did I say my DM/s allowed 20/21/22 or anything similar?
NO!
I simply showed hwo the RULES would have allowed it! {As you have also done!}.
Oh I did play "Munchkin" once {the actual game} at an Event and couldn't stand it!
Really? How am I ignoring the rules on multi-classing?
The game changes over time {No I'm still not happy about the massive changes WoTC made!} and we have a bunch of Classes in DDO that weren't even heard of in 2nd End.
The Races have changed too and in some ways those basic rules were: 1) Vague, 2) Inflexible and 3) Nonsenisical even back then! {That's why I specifically followed the Complete Handbooks, Used Kits and yes like many people completely ignored the max level rules for Demi-Humans {well would have if I'd ever played a character that came anywhere near them!}.
DDO is Not PnP and should not be exactly like PnP in every way - Changes have to be made to fit!
Now considering DDO was originally based on 3.5 I'm simply pointing out how the earlier editions can provide a benefit to DDO {with changes to fit!}.
That's an important point to emphasise. It costs a rogue splashed wizard more in terms of skill points to max out their search and disable skills. Whether a wizard has significantly more INT than a rogue is down to individual build choice.
A multi-class losing access to capstone abiities is a trade-off that I'm entirely comfortable with. It allows us to have character defining attributes as capstones. Those who really think that the core ability at 18 and capstone ability at 20 are ridiculously overpowered might have more success in arguing for their cost be increased than them being nerfed or just not existing in the first place.
I do get the feeling that those arguing against meaningful capstones either haven't been around long enough, have forgotten or simply refuse to acknowledge the dominance that multi-classes have enjoyed during the years when capstones were complete garbage and not worth having.
- Quijonn on Ghallanda, Triple Completionist ---> 3350 HP Unbuffed ---> 3405 HP Unbuffed ---> 7447HP Buffed (17,693HP total) ---> 130 CON
- Monster Manual, Known Issues ---> <string table error; tableDID [0x00000000] token [0x00000000]> ---> All Epic Quests EH and EE, XP/Min, Comms/Min
- The Stormreach Campaign ---> The Stormreach Campaign Blog ---> Enhancements in PDF format ---> Saga's simplified
- Quality of Life Fixes
Paladin/Ranger - A Personal Bugbear of mine!
6 Levels of Ranger gets you:
- 2 Fvd Enemies
- Bow Strength
- Rapid Shot
- Two Weapon Fighting
- Diehard
- Precise Shot
- Manyshot {If you've already taken PBS with a standard Feat}
- Improved TWF
6 Levels of Fighter gets you:
- 4 Feats
So ignore Diehard as it's a useless feat anyway
Ignore Precise Shot as you're going for a TWF Build
You're likely a Dex Build anyway so you can ignore Bow Strength.
Use your 4 Fighter Feats to get TWF, ITWF and if you really want to keep some of that Bow damage - Rapid Shot and Manyshot {Again you've got to take PBS with a standard Feat}.
And a couple AP spent in Kensai will give you the equivalent of those two Fvd Enemies against ALL mobs!
IF You're going for a Bow build just swap in Precise Shot for ITWF.
So really the entire benefit of Ranger Levels for a TWF Paladin is based on Tempest {A tree that in PnP isn't even Ranger Specific!}....You could say the same for AA and Bow Builds.
So.....Why exactly would you take 5/6 Ranger Levels on a Paladin when you have KotC and can use the same amount of Fighter Levels to gain the couple extra Feats needed?
Yes, you specifically said you were upset when you started playing DDO because you "couldn't do a 'proper' multi-classed" 20/20/20 fighter/thief/mage.
https://www.ddo.com/forums/showthrea...=1#post5690758
Try to avoid the revisionist history, mmmmmkay?
See below.Really? How am I ignoring the rules on multi-classing?
This means you ignored the fact that humans could only have two classes.completely ignored the max level rules for Demi-Humans {well would have if I'd ever played a character that came anywhere near them!}.
Except the changes you're suggesting don't fit. At all.I'm simply pointing out how the earlier editions can provide a benefit to DDO {with changes to fit!}.
Actually, the bolded part is wrong. From the wiki: "A Ranger receives this feat for free at level 6, even if the prerequisites are not met." I know from experience that you don't have to take Point Blank Shot to get Manyshot at Ranger level 6. Paladin/Ranger is a nice combination if you're going for a Silver Flame bow user. Even without Holy Sword, you could get some nice DPS out of such a combination.
If it makes sense, than in DDO nobody would play a pure. If you can make a more powerful build than a pure by multi classing, than where is the incentive to go pure? RP is a fun conversation to have around a table, but not behind a computer in a live action game with extremely loose rules.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Why do you multi class? Do you do it for more power? More versatility? Both? Every class has or should have a defining power. The reason why players multiclass is to gain some of that versatility that another class is powerful in.
Fighter- tactical genious
Barbarian- raw dps
Rogue- sneak attack and trapping genius
I didn't say there is no merit to a pure class and have not suggested so or vice versa.
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter