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  1. #41

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    No reason you couldn't put multiple targets in the same room:

    Wight (for testing undead without worrying about slashing/bludgeoning)
    Iron Golem (any 100% fort construct works, but dogs are a special case that are damaged by negative energy, so maybe not dogs)
    Halfling (for non-favored enemy testing, and because everyone loves torturing halflings)
    Ogre (for testing favored enemies, without troll regeneration messing up your numbers or worrying about DR)

    This would let you test a wide array of dps options. Wrack construct and/or smiters? Check. Power Attack vs Precision comparisons for no-fort and 100% fort mobs? No problem. Compare favored enemy dps vs non-favored enemy? Go nuts.

    When you enter the instance, you'd get the standard four difficulty options. This determines the exact hit points for all four targets, not the CR, and there would be no scaling:

    Casual: 1k hit points
    Normal: 10k hit points
    Hard: 100k hit points
    Elite: [Dr Evil]One MILLION hit points[/Dr Evil]

    A million is enough HP to test a full raid group of endgame alts, yes?

    EDIT: You know how Shadow Crypt has different colored rooms thanks to lighting effects? Have this instance color-coded similarly, matching the compendium colors. (Casual = ?, Normal = green, Hard = yellow, Elite = red) so that videos would have self-evident difficulty info, as opposed to having to bring up the XP report to show the difficulty. I guess blue for casual?

  2. #42

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    Quote Originally Posted by EllisDee37 View Post
    A million is enough HP to test a full raid group of endgame alts, yes?
    Unless you add absurdly high fortification and/or PRR, a million for a full raid group of endgame alts is about the duration of an action boost.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
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  3. #43

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    Quote Originally Posted by Eth View Post
    A million for a full raid group of endgame alts is about the duration of an action boost.
    Well, hmmm. I was thinking 100k for one person, a million for 10 (~12), but maybe add fifth Epic version with 10 million?

  4. #44
    The Hatchery Paleus's Avatar
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    Quote Originally Posted by Drakos View Post
    Soon it will be LFG "Must demonstrate XXX DPS to apply".
    Hmmm....how exactly would one demonstrate XXX DPS to others? I think I'll have to google that while not at work so I can bone up on that topic.
    Kobold never forgive....kobold remember waterworks.

    Quote Originally Posted by KookieKobold View Post
    i'll be putting a bug into our system.

  5. #45
    Community Member RebelMaverick's Avatar
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    Quote Originally Posted by ThePrincipal View Post
    DPS monster would be fun but please dont put it on a ship. A Tavern or something else please. I'd pay 5 TP to whack it around. Not everyone is in a guild and I'd hate to join a guild just to whack on this thing then drop guild.
    You could just ask for a ship invite.

  6. #46
    Community Member HungarianRhapsody's Avatar
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    Quote Originally Posted by Basura_Grande View Post
    Forget the airship, I want to be able to use Primal Scream and all that stuff.

    Make it a quest.
    The airship thing is a nice idea, but I would really love to see this as a quest as well. No XP and no treasure, but doing it in a quest means that whatever stuff we can/will have turned on in quests will be active while we're beating on the Kobold.

    In theory, theory is fine. In practice, it isn't.
    No one in the world ever gets what they want
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    Everybody dies frustrated and sad
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  7. #47
    Community Member UurlockYgmeov's Avatar
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    Quote Originally Posted by HungarianRhapsody View Post
    The airship thing is a nice idea, but I would really love to see this as a quest as well. No XP and no treasure, but doing it in a quest means that whatever stuff we can/will have turned on in quests will be active while we're beating on the Kobold.

    In theory, theory is fine. In practice, it isn't.
    It can be both. Just have the private instance 'aka quest' entrance on the ship.

  8. #48
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    Quote Originally Posted by Eth View Post
    That is actually a good point.
    I wonder how many people that tested tempest and deepwood on lama on these kobolds also used FE: Reptilian?
    I had both Reptilian and Animal on Lam because I remembered that the MM classifies the test dojo kobolds as rats.

  9. #49
    Community Member blackdoguk's Avatar
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    Quote Originally Posted by Cordovan View Post
    Thanks! I don't think we've seen the last of these kobolds.
    Where da Kobolds at J man?

    Barbachop/Fizzburn/Politikills & Boaby - Omnipresence,Ghallanda

  10. #50
    Community Member GlassCannon's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    DPS 'Boss' Kobolds that tell you your DPS! i want these in the hold of my ship! or as a new small amenity or better yet, part of the large amenity for melee's!

    For those that don't know - Dev's added a new 'feature' or monster to the test Dojo on Lamannia. Beat on it and when it dies a little bit of floaty test pops up and tells you (IIRC) your sustained DPS.

    We want on live!!!
    I want a scientific, numeric output for DPS testing on the Flotie Bote™
    Base damnage, EllenMental damnage, sneeky damnage and more, all in a handy little "Straight Outta DOS" (throwback to 1990) panel.

    I would really really, appreciate it. I'd also like the option to turn Sneak damage on and off for kobold beating.
    That way, I could get a good feel for how often Deception works, which ones stack with each other, how well they stack and work together and how well Assassin's Trick is working for me.
    I'd like to set AC, resists and other fun bits of combat and whether the Kobolds were Artificers with the "I'm a big kid now" Construct feat line that makes Haywire jealous. I'd also like to be able to make the Kobolds Re-dead and EllenMental (DR/attribute settings). Having an AuntieMagic setting to disable buffs periodically would be nice too so we could get a "Surprise Beholder lololololol" sensation for future content (hint, hint, HINT) would be nice.

    Reasoning: The difference between book knowledge and experience is that it goes from just knowing to having a feel for it.
    Last edited by GlassCannon; 06-05-2016 at 01:34 PM. Reason: The Flotie Bote began with GMod and Jack Sparrow in a tiny boat in the bay loaded with TNT. A mushroom cloud later, it stuck.

  11. #51
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    Perhaps a "Danger Room" with a menu, so a player/group/raid group could test their abilities vs various scenarios/monsters. Talk to the NPC, be transported to the one room (or small) 'dungeon'.


    Quote Originally Posted by MajMalphunktion View Post
    *Handwraps. Yes we know. Here is my known issue for handwraps. Hand wraps in assorted flavors are borked.

  12. #52
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    Default Are ye daft?

    Quote Originally Posted by AbyssalMage View Post
    They need more HP's but please bring them to live
    It'll be like having Tribbles on your ship.
    Before ya know it, every airship in Ebberon will be packed to the gunwales with stinkin' Kobolds!

    No sir, I'm agin it.

  13. #53
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    /not signed

    We do not need more calculations for DPS. DPS is already the only stat the game tracks. Please give some metrics to PCs who don't want to kill everything in sight. Frankly, it is boring that only one style of play is tracked and therefore encouraged.


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  14. #54
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Marshal_Lannes View Post
    We do not need more calculations for DPS. DPS is already the only stat the game tracks. Please give some metrics to PCs who don't want to kill everything in sight. Frankly, it is boring that only one style of play is tracked and therefore encouraged.
    I thought those metrics would be things like completion times, Insidious bonus etc? Either way, I wasn't aware the game actually tracked any style of play (the Leader Board is where?), and the only play style I've found the game encourages is "log in & have fun - how you go about it is up to you."

    ymmv ofc ^^
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  15. #55
    Founder Tyrande's Avatar
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    Quote Originally Posted by PermaBanned View Post
    I thought those metrics would be things like completion times, Insidious bonus etc? Either way, I wasn't aware the game actually tracked any style of play (the Leader Board is where?), and the only play style I've found the game encourages is "log in & have fun - how you go about it is up to you."

    ymmv ofc ^^
    To be honest the completion time and insidious bonus are all tied to DPS if you think about it.

    If you have good DPS and can kill the monsters faster, your completion time is shorter...

    If you have good DPS and can kill the monsters that noticed you faster, you can create a loop hole in the monster defense web faster and be able to have a better chance to get insidious bonus even if you have mediocre hide/move silently skills.

    There is nothing that measures most damage healed, most damage mitigated, most puzzles solved... In fact, most players find ways to circumvent those via jumping, DDoor (teleporting), jump + GH + invisibility + haste + displacement, .... no measurement of tanking...
    True, most players hate doing support roles like crowd controlling, healing, buffing and tanking; but there got to be at least some of it in a quest??

    Most new quests degenerate into solo DPS is the best way to complete quests?

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