Ran the 4 new quests on Lammania with KookieKobold last night. Full party on EE difficulty.
1) Tavern Brawl. Short but very fun, the idea of putting a quest in The Portable Hole is great. This quest was actually my favorite even though it is really just a fight. Collecting the pages was not difficult at all so hiding them somewhere would make this option more worthwhile.
2) Grim and Barrett. Added a new Harbor location called the Druid's Hostel. This quest is interesting in its concept but the game play didn't really grab me. Run through, fight The Jailer, go to boss fight, the end. Probably needs to be fleshed out more before it goes to the live servers.
3) Name? Added a new location in House C that is part of the House Cannith Manufactury. This quest looked the best of the four quests, making good use of existing art resources to create a dungeon. Traps, puzzles, some challenging fights, and a new type of boss that can copy himself and have the party fight a half dozen of his images at the same time. I enjoyed this one along with Tavern Brawl.
4) Subversion. This quest in the Tower of the Twelve adds a new monster, the Slaad! Kookie confirmed that the Slaad is an entirely new monster with its own animations, so thank you for that. I liked this quest and its sets, but the end fight with the Green and Red Slaadi probably needs more work. The fight was a breeze on Epic Hard - Kookie had to go to sleep at 10 pm EST, so I finished it with one other player. We were able to complete the boss fight without too much trouble and with 1/3 of the party. There is a bug where an Orthon can get stuck in the translucent crates hiding the two crests. I would also hide the crests in separate locations to make the players work more, making them placed randomly if possible.
Final Thoughts This is the first quest chain that makes players travel around the game world, which is a something new in DDO. Chasing Harry all over Eberron (he appears at the beginning of each quest but you can't fight him) is a winning plot device. New quests in The Hall of Heroes (The Portable Hole), the Harbor, House Cannith, and The Tower of the Twelve add variety to the chain. Age of Conan, for example, features this design convention in many of its quest chains (players have to travel from Stygia to Tarantia and then to Cimmeria and perhaps back to Stygia to finish a story arc) so I hope that it is used again in DDO. Good effort leading up to the new Vale quests, I look forward to the finished product on the live servers.