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Thread: U28 Items

  1. #41
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by Qhualor View Post
    I always where resistant items plus any Stat items to boost those saves. With ship buffs and other sources of buffs I never felt the need for an extra few points to saves. Of course it's useful, but as long as my characters aren't crippled because saves are too low, than riposte is not something I feel necessary to equip.
    For many builds, those extra few insightful saves can make the difference between saves being mostly useless and useful, or useful and mostly no fail. No, it's not needed on some builds, but it can make a difference on others. I'm glad to see this being put on more items, especially in different gear slots.
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  2. #42
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    Quote Originally Posted by CThruTheEgo View Post
    For many builds, those extra few insightful saves can make the difference between saves being mostly useless and useful, or useful and mostly no fail. No, it's not needed on some builds, but it can make a difference on others. I'm glad to see this being put on more items, especially in different gear slots.
    +12 to a subset of saves is definitely nice-to-have. However, it is enough for an ML28 item?

    Personally I could see Deadly here. I'm often using lootgen deadly rings.
    Last edited by cru121; 09-17-2015 at 10:16 AM.

  3. #43
    Community Member Jetrule's Avatar
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    I like most of the items I really like the slice and dice and the demonic slab. the repeater and the return to sender are decent too. One ring is nice the other is likely not to be worn. The orb is versatile and the locked and loaded hand wraps would be versatile enough to like with one more red slot. They would fit for a lot of warlocks then. I think the eagle eye trinket is useable and the lions mane necklace is too. so the griffon set is likely to see some use on rogues. The rest of the sets? I dont think i will ever complete or if i did wear the set. But hey interesting items and effects. Are there heroic versions? if so what level?
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  4. #44
    The Hatchery CThruTheEgo's Avatar
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    Quote Originally Posted by cru121 View Post
    +12 to a subset of saves is definitely nice-to-have. However, it is enough for an ML28 item?

    Personally I could see Deadly here. I'm often using lootgen deadly rings.
    Well I was referring specifically to riposte on the boots since that's what Qhualor was talking about. I do, however, think more could be added to all of the items because they don't really compete with currently available gear. The gains of equipping multiple of these items to get the set bonuses, would not outweigh what you would have to give up imo. I can see myself equipping maybe one or two items on each of my builds, but only for what the individual items offer, not for a set bonus.
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  5. #45
    Community Member Ellihor's Avatar
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    I like the items. They are useful. Not invalidate previsou loot with crazy power creep like DoJ did, but I see people going to use them. Maybe they could even be a bit weaker, because, you know, never understimate power creep with the new combinations of items.

  6. #46
    Community Member Coyopa's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    They do look pretty decent, but I don't think I would use them on my assassin. I currently use complete thunderforged in main hand and Agony in offhand until I finally get Assassins Kiss that Ive been farming since toee was released without luck. To me its almost required to have a weapon with improved deception along with either clothing or jewelry to be able to consistently get sneak attack damage as well as the defensive use. I might consider Slice instead of Thunderforged in main hand, while those those don't have the other alternatives Ive mentioned they would still be good weapons for them.

    Also its unlikely that Tempest would consider Slice and Dice due to better crit profiles of other weapons available to them. One of the two could work on a Swashbuckler. Maybe if they would be able to work like Midnight Greetings and allow Monk to remain centered a Ninja Spy could use them.
    These are good points, especially about the deception. I tend to use Agony, epic Midnight Greetings, and Seal of House Avithoul on my rogue for maximum deception procs. As for Tempest builds (and pretty much any non-assassin build), I expected they would choose different weapons because of the improved crit profile and base damage they have access to on other weapons.

    Quote Originally Posted by FranOhmsford View Post
    I was talking about the 6 item set bonus NOT the 2 item set bonus!
    OK. This is still a "quality" bonus and stacks with bonuses that are not "quality" bonuses. Now, if there's already a +4 quality bonus to stats, then I am unaware of that.

    Yes but what exactly makes these items with a +7 augment slotted {and taking up a slot} better than say http://ddowiki.com/page/Item:Epic_Fanged_Gloves with Insightful Augment?
    Oh sorry no - These items are functionally WORSE!
    You irritate me with comments like this. Do you even read what I write? Where did I ever say these items are good? I posted that I could see some use cases for some of them, that others are outright vendor trash, and overall the items are bad and pointless.

    Because Gloves would make sense with giving all that lore and allowing you to place Spell Power on your weapons without worrying about Lore!

    Also - These Wraps seem aimed at Clonks so where's the Radiance and Devotion? Where are we supposed to stick those?

    The same would apply to X-Bows - Two Handed weapons with no where to place Spell Power!
    Uhhh, yea. I don't see these aimed at Clonks, though I suppose that's the build most able to make any worthwhile use of these handwraps. I would agree with your assessment about the gloves idea, except that the lore on these handwraps is so limited. There are plenty of builds who are concerned with other lores. As far as crossbows, again, do you even read what I write? Honestly. I specifically said that a crossbow with these enchantments would be just as bad and nonsensical as handwraps with these enchantments. I simply said that, as far as the name goes, I would have expected the item to be a crossbow based solely on the name.
    Last edited by Coyopa; 09-17-2015 at 11:53 AM.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  7. #47
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    I'm confused about what locked and loaded is.
    The icon makes it look like wraps but no additional info is on there.
    Also, it looks like a warlock item but only has spell critical chance while no critical multiplier on it.

    All items (especially the set items) miss the normal +x to stat, this makes most items less valuable then lower ml items.
    (It takes up so many slots that there hardly is any room to fit in an item with the +10 Equipment bonus.)
    Oh, and nobody is going to pass up 6 slots while almost the same can be achieved by equipping one item.

    The Epic Eagles Eye is the only item that grants a +2 quality bonus for the devil's handiwork, all others give a +1.
    Does this mean that with a full set equipped (all 8 items) you'll get a +9 quality bonus?
    Or with this item you'll get a +2 if 5 or more other items equipped?
    Or with 6 or 7 other items equipped you'll get a +1?
    Or is it just a typo and the max bonus, no matter which or how many items you have equipped, is simply +1?

    Can't wait to throw my love letter around.
    (Would have been extra wicked with if you kept the Greater Bleeding and Piercing damage but replaced Heartseeker -instead of solar and Wail - instead of Paralyzing on it. )
    ((And on the footnote a text that said "It feels like this envelop is trying to slip from your grabs. You can still read out the name ColdFeet written on it but the rest of the text is a big red blur. When ever you throw it away you notice it's flies straight to your targets heart, trying to deliver the message it carries. Despite your best, you can't get writ of the bloody piece of parchment until you can deliver it to for who ever it was meant. - Hell knows no fury like a woman scorned".))


    Oooooh, BtA for all items! Thx for that one.

  8. #48
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    With the new update to tempest why oh why are there not a couple new scimitars in this update?

    You could toss in a couple called thunder and lightning to go along with the stormdancer theme. One would be electric based the other sonic based add in some epic cloudburst, lightning strike.and and better version of thunderstruck and you would have some thematically fun weapons. Devs missed out on a great opportunity.

  9. #49
    Community Member Qhualor's Avatar
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    Quote Originally Posted by CThruTheEgo View Post
    For many builds, those extra few insightful saves can make the difference between saves being mostly useless and useful, or useful and mostly no fail. No, it's not needed on some builds, but it can make a difference on others. I'm glad to see this being put on more items, especially in different gear slots.
    Well, it all starts with build and where/how you invest your stat and skill points. Than its gear and buffs. I know in specific content it can be really useful where saves are necessary to survive or not take as much damage. I play a wide variety of characters and only in specific circumstances did I wish I had better saves. I'm not suggesting that riposte be removed, but for me it's not a compelling reason to want an item for a few more save points when I would rather have something else that is more useful.
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  10. #50
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    Quote Originally Posted by Jetrule View Post
    Are there heroic versions? if so what level?
    Yes! ML14, details posted on the wiki:
    http://ddowiki.com/page/Update_28_named_items

  11. #51
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    Quote Originally Posted by Coyopa View Post
    Why would anyone EVER use the handwraps? Caster handwraps? Really? Doesn't help monks. Even a caster splashed with monk is going to use something else rather than occupy BOTH HANDS with one weapon when they can slot more spell power/lore effects by using two weapons or a weapon and shield. Maybe druid and artificer dogs will soon be able to cast spells? That's the only possible use I can see for that item.

    Most of the rest are pretty underwhelming. The Eagle's Eye looks interesting, until you realize it lacks True Seeing and doesn't give a greater skill bonus to Search and Spot than you can already get with Epic Treaure Hunter's Spyglass from the Cove - which has True Seeing! Even Seeker +14 and two slots (one of which is green, which the Cove spyglass also has) isn't enough to motivate me to put my True Seeing somewhere else.

    The Lion's Mane is boring. And "Insightful Natural Armor"? LOL. Really? Armor class doesn't matter unless you can get it to very high levels (over 200). Most builds aren't going to care about an insightful +5 AC. People will wear this for the hit points and Constitution ... maybe.

    Ship Kickers are meh. Guard-breaking would make them interesting, at least. Barbette's Bracer is, at best, a swap-in item for the Greater Heroism.

    Ivy Helix is pointless. Three enchantments all dealing with saves versus spells? Really?
    The Laurel Helix is something I might, MAYBE, find a way to slot onto one of my characters. The problem is that on most, I've already got fortification covered elsewhere and I'm already using the ring slots for other things I either can't put in another slot or are very difficult to put in another slot.

    Slice and Dice ... They're all right for an assassin rogue (clearly the intended audience). I could see swapping to these weapons for melee and swapping back to my Midnight Greetings for assassinating. Would be nice if these gave a bonus to Assassinate DC.

    I'm not even going to bother commenting on the rest of the non-set items because, just like Locked and Loaded, they're basically vendor trash.
    The wraps are made for Warlock's. Unfortunately these are 2-handed. Would be nice to be able to use an orb with them wraps.

  12. #52
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Livmo View Post
    The wraps are made for Warlock's. Unfortunately these are 2-handed. Would be nice to be able to use an orb with them wraps.
    In other words, no one is ever going to use them - not even the Warlocks for whom they're intended - and for exactly the reasons I already gave. Well, at least we cleared that up.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  13. #53
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    Quote Originally Posted by Livmo View Post
    The wraps are made for Warlock's. Unfortunately these are 2-handed. Would be nice to be able to use an orb with them wraps.
    So you're saying they should make wraps 1 handed weapons so we can dual wield them AND make them actually have a visual because that would be awesome?
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  14. #54
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Livmo View Post
    The wraps are made for Warlock's. Unfortunately these are 2-handed. Would be nice to be able to use an orb with them wraps.
    Sorry but Fire Lore for Warlocks? Uh?

    Radiance Lore - Yes
    Acid Lore - Yes
    Sonic Lore - Already on there.
    Kinetic Lore - Already on there.

    Fire Lore?


    With Sonic {Sound Burst}, Kinetic {Blade Barrier} and Fire {Flame Strike} the ONLY build I can see these wraps being used by is a Clonk! {And even then - No Radiance or Healing Lore or anywhere to put the SPwrs....Well ok you can have ONE SPwr!}.

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    Quote Originally Posted by Nightmanis View Post
    So you're saying they should make wraps 1 handed weapons so we can dual wield them AND make them actually have a visual because that would be awesome?
    That would be way cool! However, the wraps should probably be gloves instead of wraps, because you can find loot gen scepters and clubs with better spell crit at lower MLs. And use and orb with the spell stick for more options/combos.

    http://ddowiki.com/page/Category:Orbs

    For example, a better combo for warlock at this time is a spell stick (loot gen or crafted) and/or orb with items like the Magewright's Spectacles for spell pen, etc. if not already using something else like an orb for spell pen.

    The wraps cover both main types of warlocks fire/force or sonic/force.

    Aside from loot gen items and Cannith Crafting, you can make weapons that are spell sticks with alchemical crafting. I made this one for arty,
    http://i.imgur.com/1FJaRyF.jpg However one can be made for warlock of another alchemical weapon type, http://ddowiki.com/page/Alchemical_Crafting.

  16. #56
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    Quote Originally Posted by FranOhmsford View Post
    Sorry but Fire Lore for Warlocks? Uh?

    Radiance Lore - Yes
    Acid Lore - Yes
    Sonic Lore - Already on there.
    Kinetic Lore - Already on there.

    Fire Lore?


    With Sonic {Sound Burst}, Kinetic {Blade Barrier} and Fire {Flame Strike} the ONLY build I can see these wraps being used by is a Clonk! {And even then - No Radiance or Healing Lore or anywhere to put the SPwrs....Well ok you can have ONE SPwr!}.
    The Feind pack for warlock is fire based, http://ddowiki.com/page/Warlock. If you choose that pact, then your eldrich blast pact damage is fire based.


    EDIT ~ The wraps should be changed to gloves and acid should be added. Pact damage is either sonic, fire, or acid.




    However, if these were made to be gloves, then you have the option of adding acid via spell stick/weapon. And still weild an orb for spell power and spell pen as well.
    Last edited by Livmo; 09-17-2015 at 06:19 PM.

  17. #57
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Livmo View Post
    The Feind pack for warlock is fire based, http://ddowiki.com/page/Warlock. If you choose that pact, then your eldrich blast pact damage is fire based.


    EDIT ~ The wraps should be changed to gloves and acid should be added. Pact damage is either sonic, fire, or acid.

    And how many Fiend Pact Warlocks have you seen?

    I've seen exactly ZERO!

    Fey and Great Old One seem 50/50.

  18. #58
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    Default A few here and there.

    Quote Originally Posted by FranOhmsford View Post
    And how many Fiend Pact Warlocks have you seen?

    I've seen exactly ZERO!

    Fey and Great Old One seem 50/50.
    When you PUG and/or raid and see the red blasts, those are fire based warlocks. Had one in ToEE yesterday.

  19. #59
    Community Member lifestaker's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    And how many Fiend Pact Warlocks have you seen?

    I've seen exactly ZERO!

    Fey and Great Old One seem 50/50.
    Though I would say Fey and GOO are the more common I do still see people running Fiend. Saw a well played fiend fire elemental druid the other day. Well played does not make it a good build but the person playing it really liked it, and might be good for a warlock player who needs a druid past life (like the person that I saw.) Personally I like the idea of a winter wolf spitting fireballs, but that is mostly humor.

    As far as acid on wraps, use bracers from new raid. Regardless of having a universal slot item for spell lore on a warlock (or any build), the fact of it being a level 28 item with it only being 18% critical is a waste. Would be wiser to invest into a thunderforged lore item for the 17% universal spell lore if you wanted some critical but not max. Would take only one item slot and would be able to not only put augments on it but have 2 other enhancements that you can craft on to it. you would only be missing out on the implement bonus (if made into an orb) and the insightful pot +10 (found on libram, ml 26). Giving up both hands for such a weak item does not work even on a clonk caster build.
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  20. #60
    Community Member painkiller3's Avatar
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    Quote Originally Posted by FranOhmsford View Post
    Sorry but Fire Lore for Warlocks? Uh?

    Radiance Lore - Yes
    Acid Lore - Yes
    Sonic Lore - Already on there.
    Kinetic Lore - Already on there.

    Fire Lore?


    With Sonic {Sound Burst}, Kinetic {Blade Barrier} and Fire {Flame Strike} the ONLY build I can see these wraps being used by is a Clonk! {And even then - No Radiance or Healing Lore or anywhere to put the SPwrs....Well ok you can have ONE SPwr!}.
    With fire, kinetic and sonic lore wouldn't thy be useful to shiradi casters

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