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  1. #601
    Community Member DevilYouKnow's Avatar
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    Quote Originally Posted by Requiro View Post
    Epic Fail



    1 Ranger/Melee Power = 1% more damage

    The problem that you don't understand is that Archer Focus stacks was applied AFTER Ranged power was added. Thus, when you hit for 100 damage and have 100 ranged power while you have 15 stacks from Archer Focus (+30% more damage) you get: (100+100)*1,3 = 260 dmg. While now you get 100 + 100 + 45 = 245 dmg.

    I agree that this part is overall nerf (sometimes huge one), because all ranged toons that get 50 and more Ranged Power will hit for less. And with more Ranged Power the nerf is bigger.
    Epic fail yourself, good sir.

    This is basically not true at all currently.

    See my math on page 28 for further informations.

    https://www.ddo.com/forums/showthrea...Changes/page28

    Because :

    A : melee/ranged power stacks additive.

    B : percantage bonus to your weapon damage on the other hand stacks multiplicative.

    That means additive =/= multiplicative.
    Last edited by DevilYouKnow; 09-22-2015 at 05:01 PM.

  2. #602
    Xionanx
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    Quote Originally Posted by DevilYouKnow View Post
    Epic fail yourself, good sir.

    This is basically not true at all currently.

    See my math on page 28 for further informations.

    https://www.ddo.com/forums/showthrea...Changes/page28

    Because :

    A : melee/ranged power stacks additive.

    B : percantage bonus to your weapon damage on the other hand stacks multiplicative.

    That means additive =/= multiplicative.
    You keep saying that, but the wiki says otherwise:

    Multiplying Damage

    Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

    I have yet to find, and you have yet to provide, proof to back up your claim that its multiplicative. The only thing I could find at all related to damage multipliers is that ONE article on the wiki, which I admit could be wrong, but no quotes from devs.. no thorough video recorded testing, nothing.

    I dropped this subject days ago because I saw no point in continuing to debate it, but since it keeps coming up again...

    As far as I know, all damage "Multipliers" are multiplied against the BASE damage and then added together. So the 30% from focus is just that, a 30% damage increase. And once again, until I see demonstrable proof otherwise i will continue to believe that 45RP > 30% Focus.

    EDIT: Actually, if someone WERE to make a video showing the difference, now would be the perfect time. You can make a "Copy" of the live character that still uses the 30% focus and compare it to a lama character that uses the 45RP and actually SEE the difference. Too bad my highest level ranged character on live right now is under level 10 with really low RP.
    Last edited by Xionanx; 09-22-2015 at 10:28 PM.

  3. #603
    Community Member sjbb87's Avatar
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    I know it's not really the issue here, but in a way has to do with the tempest.
    It would be possible to add some information when you hit a doublestrike?
    It is very difficult to identify when we hit one doublestrike or not.
    An example of a way we could identify as if you guys add this UI.


  4. #604
    Community Member Axeyu's Avatar
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    Quote Originally Posted by Xionanx View Post
    You keep saying that, but the wiki says otherwise:

    Multiplying Damage

    Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results. Note: When you multiply damage more than once, each multiplier works off the original, unmultiplied damage.

    I have yet to find, and you have yet to provide, proof to back up your claim that its multiplicative. The only thing I could find at all related to damage multipliers is that ONE article on the wiki, which I admit could be wrong, but no quotes from devs.. no thorough video recorded testing, nothing.

    I dropped this subject days ago because I saw no point in continuing to debate it, but since it keeps coming up again...

    As far as I know, all damage "Multipliers" are multiplied against the BASE damage and then added together. So the 30% from focus is just that, a 30% damage increase. And once again, until I see demonstrable proof otherwise i will continue to believe that 45RP > 30% Focus.

    EDIT: Actually, if someone WERE to make a video showing the difference, now would be the perfect time. You can make a "Copy" of the live character that still uses the 30% focus and compare it to a lama character that uses the 45RP and actually SEE the difference. Too bad my highest level ranged character on live right now is under level 10 with really low RP.
    This again?
    Just go and test it yourself with a damage action boost. I doubt that anyone will bother to make a video to prove something so obvious.

  5. #605

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    Quote Originally Posted by Requiro View Post
    Ok. But where is the sustain part of 100% doublestrike? Sustain for me is not 15 second once per 90 second.
    100% sounds exaggerated. There are builds that can get close to 100% DS sustained (thief acrobat for example), but tempest isn't one of them.

    9 past lives
    12 battlerager belt (enhancement doublestrike can also be 15 if you use Fellblade or First Blood or Lightning Mace (LD))
    3 TF armor (or rather black dragon set since you probably want light armor...)
    3 hail of blows twist
    5 perfect TWF
    5 Whirlwind
    ---
    37-39% ...that's pretty much permanent

    The other stuff is temporary (Zeal of Righteous, 1k cuts).
    Last edited by Eth; 09-23-2015 at 04:43 AM.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  6. #606
    Community Member Lonnbeimnech's Avatar
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    Quote Originally Posted by Eth View Post
    100% sounds exaggerated. There are builds that can get close to 100% DS sustained (thief acrobat for example), but tempest isn't one of them.

    9 past lives
    12 battlerager belt (enhancement doublestrike can also be 15 if you use Fellblade or First Blood or Lightning Mace (LD))
    3 TF armor (or rather black dragon set since you probably want light armor...)
    3 hail of blows twist
    5 perfect TWF
    5 Whirlwind
    ---
    37-39% ...that's pretty much permanent

    The other stuff is temporary (Zeal of Righteous, 1k cuts).

    killer from dws is another 20%
    strikes like lightning is another 10% but that means not taking t5 from tempest, so it's not worth it.

  7. #607

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    Quote Originally Posted by Lonnbeimnech View Post
    killer from dws is another 20%
    strikes like lightning is another 10% but that means not taking t5 from tempest, so it's not worth it.
    Hm, killer, good point.
    But then how "sustained" do you want to count that?
    In a quest with high trash density it's pretty much close to 20% sustained.
    In most end game raids it's more like 0% - 5%.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  8. #608
    Community Member DevilYouKnow's Avatar
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    Quote Originally Posted by Eth View Post
    Hm, killer, good point.
    But then how "sustained" do you want to count that?
    In a quest with high trash density it's pretty much close to 20% sustained.
    In most end game raids it's more like 0% - 5%.
    This. The only good ability from dws is killer. You are spending 23 for just one enhancement, which is pretty useless for end game raids.

  9. #609
    Community Member Requiro's Avatar
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    Quote Originally Posted by Xionanx View Post
    (...)but no quotes from devs.. (...)
    In this post: https://www.ddo.com/forums/showthrea...=1#post5684763

    Steelstar says:

    The change is an intentional one. We'll be bumping each stack of Archer's Focus to +3 Ranged Power to bring it a bit closer to where it was (already updated in the OP).
    Not direct, but he admit that +3 Ranged Power is not the same as +2% more damage.

    The problem with DevilYouKnow is that he keep saying that

    A : melee/ranged power stacks additive.

    B : percantage bonus to your weapon damage on the other hand stacks multiplicative.
    What is wrong. MP or RP stack additive AND give you percentage bonuses to your weapon damage, but apply first

    The problem with Archer Focus is that +2% apply after RP was added.

    So the formula is: damage * all RP * AF stacks
    In new Archer Focus AF stacks are now RP, so we get only: damage * all RP

    So the nerf and buff look like this:

    Old one. full AF stack (+30% more damage). base damage 100
    10 20 30 40 50 60 70 80 90 100 150 200
    dmg 143 156 169 182 195 208 221 234 247 260 325 390

    New one. Full AF stack (+45 Ranger Power). base damage 100
    10 20 30 40 50 60 70 80 90 100 150 200
    dmg 155 165 175 185 195 205 215 225 235 245 295 345

    As we can see, the buff is when we have already (without Archer Focus stacks) 50 or below RP and nerf with 50 and more RP.

    So I think that Archer Focus should be improved to 20 stacks, and 35 stacks with DWS T5 ability.
    This way with longer time to collect all stacks, the treshold will move to 100 ranger Power:

    Old one. full AF stack (+30% more damage). base damage 100, shorter time to full stacks
    10 20 30 40 60 80 100 120 160 200 250 300
    dmg 143 156 169 182 208 234 260 286 338 390 455 520

    New one. Full AF stack (+60 Ranger Power). base damage 100, longer time to full stacks.
    10 20 30 40 60 80 100 120 160 200 250 300
    dmg 170 180 190 200 220 240 260 280 320 360 410 460
    Last edited by Requiro; 09-23-2015 at 08:07 AM.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  10. #610
    Community Member DevilYouKnow's Avatar
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    Default How am i wrong when you used the exact same math for your equation ?

    Quote Originally Posted by Requiro View Post
    In this post: https://www.ddo.com/forums/showthrea...=1#post5684763

    Steelstar says:



    Not direct, but he admit that +3 Ranged Power is not the same as +2% more damage.

    The problem with DevilYouKnow is that he keep saying that



    What is wrong. MP or RP stack additive AND give you percentage bonuses to your weapon damage, but apply first

    The problem with Archer Focus is that +2% apply after RP was added.

    So the formula is: damage * all RP * AF stacks
    In new Archer Focus AF stacks are now RP, so we get only: damage * all RP

    So the nerf and buff look like this:

    Old one. full AF stack (+30% more damage). base damage 100
    10 20 30 40 50 60 70 80 90 100 150 200
    dmg 143 156 169 182 195 208 221 234 247 260 325 390

    New one. Full AF stack (+45 Ranger Power). base damage 100
    10 20 30 40 50 60 70 80 90 100 150 200
    dmg 155 165 175 185 195 205 215 225 235 245 295 345

    As we can see, the buff is when we have already (without Archer Focus stacks) 50 or below RP and nerf with 50 and more RP.

    So I think that Archer Focus should be improved to 20 stacks, and 35 stacks with DWS T5 ability.
    This way with longer time to collect all stacks, the treshold will move to 100 ranger Power:

    Old one. full AF stack (+30% more damage). base damage 100, shorter time to full stacks
    10 20 30 40 60 80 100 120 160 200 250 300
    dmg 143 156 169 182 208 234 260 286 338 390 455 520

    New one. Full AF stack (+60 Ranger Power). base damage 100, longer time to full stacks.
    10 20 30 40 60 80 100 120 160 200 250 300
    dmg 170 180 190 200 220 240 260 280 320 360 410 460
    How am i WRONG when you used the exact same math for you "unfinished" equation ?

    Those are the formulars as follows.

    Percentage calculation, added percentage damage (y -> old archer focus) : ((v/100)+1)*((t/100)*(100+y)) = b (new base dmg after calc.)

    Flat bonus only, added ranged power (z -> new archer focus) : (((v+z)/100)+1)*t = a (new base dmg after calc)

    For a = b, with y = percentage damage bonus, z = flat ranged power bonus needed for a = b,
    v = base ranged power
    , t = base damage before calc.

    it has to be as follows :

    a = b :

    - ((v/100)+1)*((t/100)*(100+y)) = (((v+z)/100)+1)*t

    - ((v/100)+1)*(t+ty/100)) = (((v+z)/100)+1)*t

    - (vt/100) + (vty/10000) + t + (ty/100) = ((v+z+100)/100)*t

    - vt + (vty/100) + 100*t + ty = (v + z + 100) *t ---> t ( base dmg) is not of importance for this equation.

    - v + (vy/100) + 100 + y = v + z + 100

    - (vy/100) + y = z ---> This is the ORIGINAL equation !

    - y ((v/100) + 1 ) = z ---> flat ranged power needed, for a = b.

    Archers focus :

    Damage: up to once every half second, you gain +2% competence bonus to missile damage.

    This effect can stack up to 15 times, for a total of +30% missle damage.

    That means y = 30.

    Result :

    For example : With v = 50 (base ranged power)

    y ((v/100) + 1 ) = 30 ((50/100) + 1 ) = 45 = z

    For example : With v = 100 (base ranged power)

    y ((v/100) + 1 ) = 30 ((110/100) + 1 ) = 60 = z

    For example : With v = 110 (base ranged power)

    y ((v/100) + 1 ) = 30 ((110/100) + 1 ) = 63 = z

    conclusion : For every +10 ranged power beyond 100 of your base, you would need 60 + every 3 ranged power to your value z.

    For a to be b, the above expression needs to be fulfilled.

    That means, the new archers focus needs to provide 60 + 3 ranged power for every +10 ranged power beyond 100 ranged power of your base.

    I had suggest raising it to 4 ranged power per stack (15 stacks) for a total of 60 ranged power for it to be equal to the former +2% per stack percentage bonus to missle damage for a total of +30% damage bonus to missle damage at 100 ranged power as base.

    By the way. This is also true for melee power boosts.

    How come that you used MY math to prove me wrong ?
    Last edited by DevilYouKnow; 09-23-2015 at 03:56 PM.

  11. #611
    Community Member Requiro's Avatar
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    Quote Originally Posted by DevilYouKnow View Post
    How am i WRONG when you used the exact same math for you "unfinished" equation ?

    snip

    How come that you used MY math to prove me wrong ?
    Idk what is YOUR math. To be honest, I don't even try decrypt it to understand it.
    Maybe you said the same thing, but in style that some people (me included) don't understand. Idk

    Next time don't try convince everybody, that Melee Power or Ranger Power don't give you %damage.
    It does, but after all Melee and Ranged Power are sum together.
    Then with Old Archer Focus %damage works multiplicative.
    That’s why with current changes, it’s buff until you get 50 RP and nerf each additional point beyond.
    -------------------------------------------------------------
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  12. #612
    Developer Vargouille's Avatar
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    Quote Originally Posted by sjbb87 View Post
    I know it's not really the issue here, but in a way has to do with the tempest.
    It would be possible to add some information when you hit a doublestrike?
    It is very difficult to identify when we hit one doublestrike or not.
    This is something we'd like to do. Updating UI/feedback is often more difficult than you might expect, however. But yes, I've long wanted to get something in DDO to reflect when doublestrikes are happening.

  13. #613
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by Requiro View Post
    Idk what is YOUR math. To be honest, I don't even try decrypt it to understand it.
    Maybe you said the same thing, but in style that some people (me included) don't understand. Idk
    It would help him a lot if he explained what his variables a little sooner and if he explained how he gets the equations he gets, but I do think he is doing the same thing you are.

    Quote Originally Posted by Requiro View Post
    Next time don't try convince everybody, that Melee Power or Ranger Power don't give you %damage.
    In his defense he was saying that a while back but he has silently dropped that once he understood it was %damage boost.


    On the hole 1 MP = 1% More Damage this is both true and false it depends on what you are looking at as your base. If you think of your total damage after crits and melee power as your base then 1 MP is not a 1% increase. How ever if all you are doing is looking at your base (the w[1dy] +xx part) then yes it is a 1% increase to your base damage.

  14. #614
    Community Member DevilYouKnow's Avatar
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    Quote Originally Posted by Requiro View Post
    Idk what is YOUR math. To be honest, I don't even try decrypt it to understand it.
    Maybe you said the same thing, but in style that some people (me included) don't understand. Idk

    Next time don't try convince everybody, that Melee Power or Ranger Power don't give you %damage.

    It does, but after all Melee and Ranged Power are sum together.
    Then with Old Archer Focus %damage works multiplicative.
    That’s why with current changes, it’s buff until you get 50 RP and nerf each additional point beyond.
    What is it that you don't understand about my math ? Do you think a simple equation without its original source
    like y = x*z will do ? How does that give any informations of each variable used ?

    I perfectly laid out the proper math for each of the variables and their purpose in every equation used.

    Maybe take some of your time and read every bit of what you have taken from MY math to understand its proper meaning.

  15. #615
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by DevilYouKnow View Post

    Maybe take some of your time and read every bit of what you have taken from MY math to understand its proper meaning.
    No, If you are going to use math to prove a point you need to present it in such a way that the people you are presenting it to can understand it. If you are not willing to do that then your posts are wroth less.

  16. #616
    Community Member DevilYouKnow's Avatar
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    Quote Originally Posted by Grailhawk View Post
    It would help him a lot if he explained what his variables a little sooner and if he explained how he gets the equations he gets, but I do think he is doing the same thing you are.



    In his defense he was saying that a while back but he has silently dropped that once he understood it was %damage boost.


    On the hole 1 MP = 1% More Damage this is both true and false it depends on what you are looking at as your base. If you think of your total damage after crits and melee power as your base then 1 MP is not a 1% increase. How ever if all you are doing is looking at your base (the w[1dy] +xx part) then yes it is a 1% increase to your base damage.
    I did ALWAYS understand its purpose.

    But it seems you are trying to cut off every old damage boost we currently have to prove me wrong.

    Which is WRONG. It is YOU who does not understand.

    Also with the OLD damage boost we currently have and with OLD percentage damage enhancements, there will never be a situation where +1 MP/RP equals to +1% of your weapons damage. Because everyone will at least have +1 MP/RP base and everyone will at least have one OLD damage boost source.

    Why is that so hard to understand ? This is making me angry seriously.

  17. #617
    Community Member DevilYouKnow's Avatar
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    Quote Originally Posted by Grailhawk View Post
    No, If you are going to use math to prove a point you need to present it in such a way that the people you are presenting it to can understand it. If you are not willing to do that then your posts are wroth less.
    This is basic elementary school math with all the variables, equations as well as their purposes laid out before you.

    What is so hard to understand ? There is no meaning behind math without its origin.


    Any other math presented without its original meaning and purpose is strictly flawed and worthless.

    For example : A = X*Y*Z

    What is X,Y and Z ? What purpose do they have ? Where did you find them ? And why ?

    Without all those informations, your math would be meaningless.
    Last edited by DevilYouKnow; 09-23-2015 at 11:00 AM.

  18. #618
    Community Member Grailhawk's Avatar
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    Quote Originally Posted by DevilYouKnow View Post
    I did ALWAYS understand its purpose.

    But it seems you are trying to cut off every old damage boost we currently have to prove me wrong.

    Which is WRONG. It is YOU who does not understand.

    Also with the OLD damage boost we currently have and with OLD percentage damage enhancements, there will never be a situation where +1 MP/RP equals to +1% of your weapons damage. Because everyone will at least have +1 MP/RP base and everyone will at least have one OLD damage boost source.

    Why is that so hard to understand ? This is making me angry seriously.
    Its not hard to understand the issue is you are trying to change the definition of what melee power is. Melee power is a 1% increase to your base damage. Old damage boost doesn't change that (though it is the same thing which means it stacks with melee power multiplicatively instead of additively which does result in a nerf when ever they change old %damage boost to Melee Power). Want you are proving is that melee power is not 1% increase to total damage (that's right its not) its a 1% increase to base damage.

  19. #619
    Community Member Requiro's Avatar
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    Quote Originally Posted by DevilYouKnow View Post
    What is it that you don't understand about my math ? (...)
    Too much information, that is not needed.
    -------------------------------------------------------------
    Quote Originally Posted by stoerm View Post
    Player remembers. Player never forgets.
    I'm not native speaker

  20. #620
    Community Member willox2112's Avatar
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    Hi Devs,

    I am wondering, and maybe some folks have asked this before in this thread... but the Tempest capstone, could it be a choice of +4 Dex or +4 Str? The other bonuses seem fine to me, but a Str based Tempest would be at a disadvantage. Or is it a calculated decision based on how Str is easier to buff than Dex with other spells/items in the game?

    By the way, in DWS tree, the attribute choices could very well include Str along Dex and Wis.

    Thanks!

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