Some more general comments:
- We're still balancing numbers and doing DPS testing. If your only concern with changes thus far is DPS, that's arguably the easiest possible concern for us to address and one we're going to explicitly spend more time looking into. It's just not the #1 priority for the design of the tree, nor should it be. It's very, very important. But design and balance are not one and the same thing.
- We have not found high level STR builds to be behind DEX builds. There are intentional tradeoffs, but going for Strength is not losing you damage. Strength Tempests do not require more explicit support to be an equally viable build to DEX, as far as we can tell. We're happy to hear about play or tests showing DEX is doing more damage than STR builds, if that's what you are seeing.
- It's no accident that there's a few options that reward Dexterity but not Strength. Strength is rewarding in of itself, for those builds. Only Tempest and Graceful Death directly affects damage differences between STR and DEX, and all they really do is let DEX theoretically match STR for DPS.
- Getting Dexterity improves nearly all Strength builds, for Reflex saves if nothing else. The reverse is not nearly as true - Strength isn't really useful for most DEX builds.
- Some of the details depends on your other choices, and other details such as party composition, possible multiclass options, etc. But even just taking into account things such as Primal Rage, Strength values are just higher than Dexterity.
- Holy Sword changes are pending. It's fine to bring up class vs. class debates, but right now we're not going to spend excessive worry over Paladin/Ranger multiclass builds. (This of course isn't the thread for discussing Holy Sword changes.)
- Some other AP costs may get reduced.
- Fortification bypass is an interesting idea.
To reiterate, this is only the changes compared to the existing tree.
http://ddowiki.com/page/Tempest_enhancements
I appreciate posts that go against the grain.
Could you please be more specific on where you are seeing a bonus type of Enhancement? To the best of my knowledge that's never been true, nor stated anywhere, but there might be some text I'm personally unaware of.
We've done an examination of this distance, yes. It would require a very large amount of work to change, and it's not clear how desirable changing something this would ultimately be.
General question for the audience:
Which of these do you prefer for something like Dance of Death?
- 10s duration, 15s cooldown
- 20s duration, 30s cooldown
- 40s duration, 60s cooldown
- 2m duration, 3m cooldown
- 2m duration, once per rest.
Theoretically, consider changing other abilities by multiplying both cooldown and duration. (Note that this is a strict loss of DPS for actual attacks that grant +[W], but obviously some players may prefer that playstyle.)
It's true: Heroic Ranger enhancements, most of which are available by level ~5, generally aren't similar in power to Epic Destiny level 20+ abilities like Cocoon.
[By Design]
Rangers have always had more affinity for elements than other classes, though it's waxed and waned at times. However, that's not the most relevant piece here: This isn't Ranger, this is Tempest. Like Warchanter, it's allowed flavor and distinctions separate from the class itself.
Fairly sure you're wrong here.
- 30 DEX/STR is something you might actually have at level 12, when you get the ability. We'd expect high level characters to likely have 50, and characters really pushing the limit to be closer to 80-100 (or more, for STR). The example using "30" is just to help explain the math, not an expectation your or I should have for end game.
- 5 damage for 2 AP is a decent deal regardless.
- Tier 5 abilities are not automatically each promoted to super awesomeness. This is not a "feature of being in tier 5". It's a good ability, worth the cost, amongst other abilities. (This isn't to say Ranger balance is done or perfect, but not every tier 5 ability needs to look like an Epic Moment to be "worthy" of being in tier 5.)
We realize that some players don't value Deflect Arrows very highly, but we'll just have to disagree on that point. Especially with the upgrades in Tempest, it's a very useful ability. We cannot in good conscience make it available to all rangers for 1 AP. That's basically making it a class feature for all characters with 1 level of Ranger. That's unfair and unbalanced (and arguably pretty rude to Monks).
This is already better than most similar lines in other martial trees, since you get to attack more with Tempests.
Collectively these should be powerful and include abilities that shouldn't be widely available with low commitment. Each individual tier 5 ability need not be more powerful than each other ability in the tree.
It's a good idea. Thanks for bringing it up.
These will stack. Good catch on the wording, it is confusing and we'll clarify that.