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  1. #1
    Community Member Slominator's Avatar
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    Post Holy Sword spell suggestion

    Instead of the current +1 holy bonus to enhancement and +1 threat range and critical weapon multiplier what if Holy Sword did good damage instead? Say 2d6 per hit with an additional 1d6 per character level on critical with the critical damage scaling with positive spell power (does not work with Maximize, ect.).

    Seems like it would bring the damage down to more balanced levels and would also make the Paladin feel a bit more like the holy warrior combating evil like they are traditionally. The damage could also be easily fine tuned if it's too much or not enough, much easier to adjust than it is now.

    This idea has been running through my head for a couple days now and I finally figured I'd share it.
    Last edited by Slominator; 09-14-2015 at 01:46 PM.
    Sarlona - Quentina, Chiptune, Keldoram, Galindrim

  2. #2
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    Quote Originally Posted by Slominator View Post
    Instead of the current +1 holy bonus to enhancement and +1 threat range and critical weapon multiplier what if Holy Sword did good damage instead? Say 2d6 per hit with an additional 1d6 per character level on critical with the critical damage scaling with positive spell power (does not work with Maximize, ect.).

    Seems like it would bring the damage down to more balanced levels and would also make the Paladin feel a bit more like the holy warrior combating evil like they are traditionally. The damage could also be easily fine tuned if it's too much or not enough, much easier to adjust than it is now.

    This idea has been running through my head for a couple days now and I finally figured I'd share it.
    How would you equalize the greater # hits with twf or swf vs thf?
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  3. #3
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    Quote Originally Posted by Slominator View Post
    Instead of the current +1 holy bonus to enhancement and +1 threat range and critical weapon multiplier what if Holy Sword did good damage instead? Say 2d6 per hit with an additional 1d6 per character level on critical with the critical damage scaling with positive spell power
    It is weird how a "Holy" weapon via the spell doesn't even break Good DR.

    Note that if it is Good damage, it the appropriate spell power would be Alignment, not Positive.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  4. #4
    Build Constructionist unbongwah's Avatar
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    The one downside to the HS changes is we lost easy access to DR breakers, esp. for newbies. Considering the huge DPS bonus you get from HS now, though, I consider it more than a fair tradeoff; particularly since you can gain good DR from KotC capstone or LG from Blessed Blades (DC).

    Plus one of the big complaints pre-U23 was that pallies were too focused on fighting evil targets; so it's a little ironic to see someone complaining they lost their focus on fighting evil targets. Can't please all the players all the time, I guess...
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member Slominator's Avatar
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    Quote Originally Posted by SirValentine View Post
    It is weird how a "Holy" weapon via the spell doesn't even break Good DR.

    Note that if it is Good damage, it the appropriate spell power would be Alignment, not Positive.
    It could use whatever the devs want for spell power. Consecration in the Divine Crusader tree has good damage that scales with fire spell power. I picked positive because I think newer players would have easier access to positive spell power than alignment with less investment needed.

    I think it would be great if the spell enabled good DR breaking. The numbers could easily be adjusted down with that change. Probably 1d6 per hit and 1d3 on critical would be more than enough damage with being able to bypass good DR.

    @RobbinB - I don't really think it'd be too much of an issue. Sure TWF and SWF do more quite a bit more single target dps but against multiple targets they would still fall behind in damage with THF.
    Sarlona - Quentina, Chiptune, Keldoram, Galindrim

  6. #6
    Community Member Grailhawk's Avatar
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    IMO Holy Sword needs to be swapped with KotC cores.
    Holy Sword: +7d6 light damage and the weapon is good aligned
    KoTC Core 18: +1 Crit Multiplier
    KoTC Core 20: +1 Crit Threat

    Fixes the one big issue left with holy sword and that's all the 15/5 builds

  7. #7
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by Slominator View Post
    Instead of the current +1 holy bonus to enhancement and +1 threat range and critical weapon multiplier what if Holy Sword did good damage instead? Say 2d6 per hit with an additional 1d6 per character level on critical with the critical damage scaling with positive spell power (does not work with Maximize, ect.).

    Seems like it would bring the damage down to more balanced levels and would also make the Paladin feel a bit more like the holy warrior combating evil like they are traditionally. The damage could also be easily fine tuned if it's too much or not enough, much easier to adjust than it is now.

    This idea has been running through my head for a couple days now and I finally figured I'd share it.
    Before the Holy Sword spell was modified to what we have today this spell it worked differently.

    First it was limited to a list of Blessed Cold Iron Weapon spell components (so did not cover all weapons but also was not limited to swords)
    What this spell did was made a weapon of the type of the spell component used
    +5 Enhancement
    Cold Iron/Silver
    Holy Burst
    Protection from Evil Buff

    Initially weapon dropped upon exiting quest, this was changed to being removed when a player logged out. This was a great ability until a paladin had a better weapon.


    This allowed the weapon to bypass silver/cold iron/good DR

    I'm not 100% sure why they simply did not change the spell to not create its own weapon but to buff the weapon in the paladin's hand. I speculate that doing so would have invalidated the KoTC Capstone of Weapons of Good as adding Good to a weapon would already be covered.

    Now while I like the changes they have made to the spell I would have been happy with the change if it simply was a weapon buff version of what it was originally. It would have needed to have the +5 to Enhancement adjusted, maybe something along the lines of +1 stacking per 3 Levels above 14 (maxing at +3)

  8. #8
    2014 DDO Players Council
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    Quote Originally Posted by Slominator View Post
    It could use whatever the devs want for spell power.
    Yes, the devs are free do all sorts of things that make no sense if they really want to.

    Quote Originally Posted by Slominator View Post
    Consecration in the Divine Crusader tree has good damage that scales with fire spell power.
    That's not quite a lie, but it's deliberately misleading. Consecration uses Fire spell power...and does both Fire and Good damage.

    If something does Alignment damage, and only Alignment damage, which is what you proposed, having it randomly use some unrelated spell power, instead of Alignment spell power, makes no sense.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  9. #9
    Community Member FranOhmsford's Avatar
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    Quote Originally Posted by Grailhawk View Post
    IMO Holy Sword needs to be swapped with KotC cores.
    Holy Sword: +7d6 light damage and the weapon is good aligned
    KoTC Core 18: +1 Crit Multiplier
    KoTC Core 20: +1 Crit Threat

    Fixes the one big issue left with holy sword and that's all the 15/5 builds
    It also hurts Sacred Defenders and Vanguards unnecessarily.

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