To say it has been considered and rejected is garbage. Every time it has come up it has had those in favour and those not in favour and never has there been a dev response.
You an spin your descriptions of pastlives anyway you want, it would be trivial to have the following as an example of progression for wizard: you have earned Arcane paragon status level 1 (instead of past life) this grants you +2 spell pen stacking with past life wizard only up to 3 times cumulative in any combination. If you think it would need to be called a past life you really missing the mark.
This can be done for all abilities that make sense to have access to for casting etc. I don't believe past lives of non related classes or abilities should be accessible, if you want the flexibility then by all means TR.
ETR is a whole other ball game that I believe needs reworking but I am not going there right now.
What beggers belief is that people who like pokemon believe that by collecting all the classes multiple times they should be entitled to progress in power where as those who dedicate themselves to a single class are not and should be capped in power/development. That is true sense of entitlement.
Your right its not a difficult concept to grasp but feel free to continue to try and convince everyone that this is the only way it should be done. Even if nothing is done this time, it will come up again and I am sure that before we hit level cap and a true end game being worked on it will come up again and be discussed by devs.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
What beggers belief is that people who like pokemon believe that by collecting all the raids multiple times they should be entitled to progress in power where as those who dedicate themselves to a single raid are not and should not be capped in power/development. That is true sense of entitlement.
The difference is arbitrary.
Personally, I don't even see the build points as worth the trouble and the ability to open elite is pretty pointless at that point as epic quests don't have that restriction and, by the time I reach 20 the first time, I have no real need to run heroic quests anymore (even for favor, it's less work to run anything I haven't already or is added to the game 3 times than to level to 20 that many times to avoid having to).
Supplement does not equal replace.
I dont think heroic PLs should be given an alternative - but I do think epic PL should (despite already having done 25 of those on my main and thus not needing many if any more).
Add an option to save up 30m karma in a sphere and to expend that 30m karma for an epic PL without lowering your level or getting a LR.
30m at cap is certainly far slower than 6.6m while going from 20 to 28 so there is no way this addition would significantly replace the current method of getting EPL. What it would do would be to allow someone to stay at cap for a longer time yet feel a sense of progression.
Mind - this would not be a grind system because its strictly and by far inferior to the already existing grind - so calling it a grind would be misplaced. Instead it would let someone decide sometimes to stay at cap for a much longer time than is currently done without feeling like a fool and still let the same someone use the established grind system when being at cap lost its charm.
A clear win-win situation imho.
Member of Spellswords on Ghallanda
Just because it is part of the game does not mean it has to be the only part of it, your persistent denial of that fact is the very definition of narrow mindedness.
Your continue to present no valid argument. You bemoan that people will no longer TR and it cause the end of the game, when clearly TR will still be an option for those who want it and would provide an alternative for those who hate it, or a mixture for those in between.
If you want to make the TR path faster than the end game one, no one would care as long as they saw the progression being made.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Except that I don't much heroic TR (twice since it's been in the game) and I'm still here. TRing simply doesn't have any incentive for me. The bonuses are way to small for the amount of effort involved IMO and would be stupidly game breaking if they weren't. Nice alternate to deleting and re-rolling an otherwise unused chararter IMO, but nothing I would choose to do for an extra 10hp's or +1 to hit.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
Heh, well, I haven't been in a pnp gaming group since ... about 1993, I guess. But no matter what game you want to talk about, there has to be some structure. Are you saying that you can only have fun if the DM capitulates to your every whim? The overriding sentiment on these forums most of the time seems to be that of people who want to be catered to hand and foot.
Not sure how to respond here. As others have said, progress is what you do to prepare for the endgame. :POriginally Posted by Gremmlynn
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
Sarlona: Aramzim, Attickus, Behren, Daaghda, Darksyde, Fyggaro, Oldero
Argonessen: Egyll, Ghrae, Mitrel, Physz, Sanjurow, Schaeleen
Thelanis: Aarlyss, Eagynn | Ghallanda: Glooming | Khyber: Ghrae
In my experience it has cost the game many. Generally it happens a few days after that player's first TR that I simply see them never logging in again. My theory is that between the drop off in character utility and the thought of what it will take to get back to where they were it just doesn't seem worth it.