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  1. #461
    Community Member Lonnbeimnech's Avatar
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    Favoured Hunter - Triple the benefit offered at each tier, and its still weak
    Nods.

    Can we get some kind of a +1 to crit range and multiplier against favored enemies thing in this line?

  2. #462

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    Quote Originally Posted by Lonnbeimnech View Post
    The bonuses to doubleshot are kinda pointless while manyshot gives a 100% penalty to doubleshot. Unless you actually do want rangers to be int based harper crossbow users instead of, um, rangers.
    Perhaps add to one of the higher cores that manyshot does not put doubleshot on timer? Perhaps the level 18 core? IDK
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  3. #463

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    Quote Originally Posted by Slasheboy View Post
    Love the changes to far, but I would like to make a suggestion.

    Please add into one of the cores or the higher tiers the ability for Deepwood Stalkers to have a greatly decreased weapon switch time, preferably as an additional bonus rather than an enhancement of its own.

    Currently, DWS seems to be the versatility/switch-hitter tree. Allowing us to change up weapons quicker (and lose less dps/boost time due to the delay) will further strengthen this concept, so that we are more incentivized/less penalized to switch to weapons that have a better bane bonus/elemental damage bonus, instead of just using whatever is on our hands to not drop dps/lose boost time/waste clickies. It would also allow for a better range to melee switch in the midst of the combat chaos, and have less rangers simply kiting backwards, and instead switch to TWF and continue fighting.
    Quote Originally Posted by Requiro View Post
    So why no add Quick Draw feat in this tree? Somewhere...
    These two comments come together nicely

    Quote Originally Posted by Requiro View Post
    No words from Devs, but I hope that they at least consider this improvment (posted before):
    And Animal Empathy regeneration somewhere in that tree.
    How about: "Song of the Forest: You can use Anthem to regenerate uses of Animal Empathy"
    So if you have gear or enhancements that have Anthem, this regenerates like Bard songs, same fashion
    Would be nice, especially the way in which it can be used for healing.
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  4. 09-18-2015, 11:02 AM


  5. #464
    Community Member sjbb87's Avatar
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    This tree is getting fantastic.

    What do you guys think of joining:
    Increased Empathy
    Versatile Empathy

    For:
    Increased Empathy: 2/2/2: + 8/8/8 Positive Spell Power

    Tier 2: Your Wild Empathy ability Now also pacify Vermin. (Improved Wild Empathy can now target Also vermin, but only regular Applies Wild Empathy.)

    Tier 3: Your Wild Empathy ability Now also pacify Elementals. (Improved Wild Empathy can now target Also elementals, but only regular Applies Wild Empathy.)


    And the new slot
    Fast Movement: You run faster 1% for each of your Ranger levels if you are wearing cloth or light armor.

  6. #465
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    Quote Originally Posted by Tilomere View Post
    To support the versatile game play, melee attacks should grant something that improves ranged attacks, and ranged attacks should improve melee attacks. Some sort of charging and synergistic super charging if you keep both charged up. Maybe one gives alacrity stacks, while the other gives increasing amounts of lightning damage on hit.

    Or to support the stalking game play, being in stealth should grant massive % damage per second stacking up to 5 times, supporting a play style of sniper/assassination massive damage and re-stealthing.
    I very much like the idea of having a large increase in damage if you're stealthed. It could be a really nice core ability, for level 18 or 20. The only issue is that if you wanted it to do a massive amount of damage, then it would take a long time for stacks of the ability to charge up, and then how would it stack with things like Adrenaline or active abilities like Head Shot? I would love to see this put into effect, and it would have great synergy for all of the sneaking bonuses that are in the tree.

  7. #466
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    Quote Originally Posted by Lonnbeimnech View Post
    Nods.

    Can we get some kind of a +1 to crit range and multiplier against favored enemies thing in this line?
    This is something I can get behind. Similar to things from the Mechanic tree, but just for Favored Enemies, so it's a nice ranger specific ability.

  8. #467
    Community Member bloodnose13's Avatar
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    Default sniping instead of spraying

    maybe it would be good to add an enchancemnt that could be called arrow recovery, an would do just that, give certain % of returning to currently equipped arrow stack,for all those who would/could/want to actualy use real arrows/crafted arrows/bane arrows instead of conjured ones from AA. especialy a good thing with recent change that made arrows drop in stacks of 100.

    also seems to me like it could be a interesting idea to add some ability that would allow to charge shots, makeing DS slow shooting archer, that uses much less arrows but does much more damage per shot, for example, for every second of holding attack button a stack of extra damae would be added, DS still could drop some fast shots here and there when speed is required but as sniper part goes i think precision and power of one shot should be much better than spamming arrows like AA.

    just something to consider
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  9. #468
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    Quote Originally Posted by bloodnose13 View Post
    maybe it would be good to add an enchancemnt that could be called arrow recovery, an would do just that, give certain % of returning to currently equipped arrow stack,for all those who would/could/want to actualy use real arrows/crafted arrows/bane arrows instead of conjured ones from AA. especialy a good thing with recent change that made arrows drop in stacks of 100.

    also seems to me like it could be a interesting idea to add some ability that would allow to charge shots, makeing DS slow shooting archer, that uses much less arrows but does much more damage per shot, for example, for every second of holding attack button a stack of extra damae would be added, DS still could drop some fast shots here and there when speed is required but as sniper part goes i think precision and power of one shot should be much better than spamming arrows like AA.

    just something to consider
    I wish they would add in the returning part of fletching in the tree somewhere. Not everyone will use bows with this tree so the arrows from AA are useless for some of us. The active abilities are so much better with repeaters and shurikens. Bow combat really needs some love it's pretty sad right now outside of manyshot.

    Glad to see some more versatility added to the tree wish called shot would get the same love and offer both the melee and ranged options.

  10. #469
    Community Member bloodnose13's Avatar
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    deepwood sniper could use some attack that could be used from sneak, without turning it off, real sniping shot, something that would maybe work like assassinate, to stop it from being exploited could be made to insta alert target on second attempt if first failed OR immune to it, either permanently or for a time and have realy long cooldown, could be attached to 4th core (lvl 12 as with assasinate).

    idea behind it is that sometimes it could use usefull tihng to have to shoot some caster that is in the back without being noticed by everything else, just like assasin would, just assasin could do that and then move on to other targets, sniper gets only one attempt.
    Last edited by bloodnose13; 09-22-2015 at 10:08 AM.
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  11. #470
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    Quote Originally Posted by bloodnose13 View Post
    deepwood sniper could use some attack that could be used from sneak, without turning it off, real sniping shot, something that would maybe work like assassinate, to stop it from being exploited could be made to insta alert target on second attempt if first failed OR immune to it, either permanently or for a time and have realy long cooldown, could be attached to 4th core (lvl 12 as with assasinate).

    idea behind it is that sometimes it could use usefull tihng to have to shoot some caster that is in the back without being noticed by everything else, just like assasin would, just assasin could do that and then move on to other targets, sniper gets only one attempt.
    This sounds like it would be a good idea, but I'm not sure how well it would stack with something like Improved Precise Shot. With that, you might be able to assassinate a whole line of enemies, wiping out half of a group of enemies before the rest of the party is even in range. It would have to be coded so it only assassinates the first target, or cannot be used with Improved Precise Shot.

  12. #471
    Community Member Requiro's Avatar
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    Quote Originally Posted by Lonnbeimnech View Post
    Nods.

    Can we get some kind of a +1 to crit range and multiplier against favored enemies thing in this line?
    No. Devs after boost to Pally, Barbs, Bards and Rogues, change their mind and think that's NOW it's OP ability.
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  13. #472
    Community Member bloodnose13's Avatar
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    Quote Originally Posted by Hipparan View Post
    This sounds like it would be a good idea, but I'm not sure how well it would stack with something like Improved Precise Shot. With that, you might be able to assassinate a whole line of enemies, wiping out half of a group of enemies before the rest of the party is even in range. It would have to be coded so it only assassinates the first target, or cannot be used with Improved Precise Shot.
    easiest solution for it is in defender stances, the part that supresses effects of rage, just rewire it and add to that shot to supress precise shot for that one shot. such attack would give real meaning to the sneaking enchancements that are in that tree. now they are just avoidance tool.

    another idea i got would be nice if deepwood sniper could get net traps setting ability, since AA has the ever so effective paralyzing shot then i dont see why deepwood should not get those. would be pretty interestng to have such option.
    "If you're not having fun, you're doing something wrong."
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  14. #473
    Community Member DevilYouKnow's Avatar
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    Hey Varg, are you aware of the tier 5 ravager critical rage ability which does provide a + 2 rage bonus to critical threat range which also stacks with competence bonuses ?

    All you have to do is splash 5 barbarian lvl's with 12 ranger lvl's so you can spend 21 AP in tempest for +1 competence bonus to threat range, 21 AP in deepwood for + 1 competence bonus to muliplier and 34 AP into ravager for a + 2 rage bonus to critical threat range leaving you 4 AP to spend on blood strength and killer.

    That is way too unbalanced. I mean this would provide a total bonus of +4 to critical threat range, a + 1 bonus to critical multiplier, bloodstrength and killer. This is way too much power. Are you really sure you want to add a crit range enhancement to deepwood ? I would reconsider this if i were you.

  15. #474
    Community Member sjbb87's Avatar
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    Quote Originally Posted by DevilYouKnow View Post
    Hey Varg, are you aware of the tier 5 ravager critical rage ability which does provide a + 2 rage bonus to critical threat range which also stacks with competence bonuses ?

    All you have to do is splash 5 barbarian lvl's with 12 ranger lvl's so you can spend 21 AP in tempest for +1 competence bonus to threat range, 21 AP in deepwood for + 1 competence bonus to muliplier and 34 AP into ravager for a + 2 rage bonus to critical threat range leaving you 4 AP to spend on blood strength and killer.

    That is way too unbalanced. I mean this would provide a total bonus of +4 to critical threat range, a + 1 bonus to critical multiplier, bloodstrength and killer. This is way too much power. Are you really sure you want to add a crit range enhancement to deepwood ? I would reconsider this if i were you.
    Quote Originally Posted by sjbb87 View Post
    again....

    Just add Barbarian min level 12 to Critical Rage....
    resolved
    here

  16. #475
    Community Member btolson's Avatar
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    Quote Originally Posted by DevilYouKnow View Post
    Hey Varg, are you aware of the tier 5 ravager critical rage ability which does provide a + 2 rage bonus to critical threat range which also stacks with competence bonuses ?

    All you have to do is splash 5 barbarian lvl's with 12 ranger lvl's so you can spend 21 AP in tempest for +1 competence bonus to threat range, 21 AP in deepwood for + 1 competence bonus to muliplier and 34 AP into ravager for a + 2 rage bonus to critical threat range leaving you 4 AP to spend on blood strength and killer.

    That is way too unbalanced. I mean this would provide a total bonus of +4 to critical threat range, a + 1 bonus to critical multiplier, bloodstrength and killer. This is way too much power. Are you really sure you want to add a crit range enhancement to deepwood ? I would reconsider this if i were you.
    I doubt that'll be such a big deal.

    Compared to a pure barb, you're losing the entire FB tree and 60% of your self healing from Blood Strength, as well 10 MP, 10 PRR and 6 STR/CON from rage.

    Compared to a ranger taking tempest t5's, you're losing a ton of AoE potential.

    +Crit is certainly strong, but it's not everything. If it were, DC would be the only destiny used by melees.

  17. #476
    Ultimate Lord of Shadows Dreppo's Avatar
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    Does the change to Deepwood "Killer" also apply to Assassin "Killer"?

  18. #477
    Community Member sjbb87's Avatar
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    Quote Originally Posted by Dreppo View Post
    Does the change to Deepwood "Killer" also apply to Assassin "Killer"?
    yes

  19. #478
    Community Member the_one_dwarfforged's Avatar
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    Quote Originally Posted by btolson View Post
    I doubt that'll be such a big deal.

    Compared to a pure barb, you're losing the entire FB tree and 60% of your self healing from Blood Strength, as well 10 MP, 10 PRR and 6 STR/CON from rage.

    Compared to a ranger taking tempest t5's, you're losing a ton of AoE potential.

    +Crit is certainly strong, but it's not everything. If it were, DC would be the only destiny used by melees.

    i dont think such a build will be very popular either, due to limited rage usage, and blood strength being near pointless. it just doesnt sound like a fun build to play.



    on the other hand, saying that this expected synergy with game breaking weapon profiles when we ignore other considerations wont be a big deal is just wrong.

    is +2 crit range more powerful than +70 melee power? no, but +4 crit range and +1 multi is way way way stronger than dance of death, 10 mp, and 6 str.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

  20. #479
    Community Member Basura_Grande's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    but +4 crit range and +1 multi is way way way stronger than dance of death, 10 mp, and 6 str.
    On paper maybe, in practice that build is garbage. Have fun trying to do well in it.

  21. #480
    Community Member btolson's Avatar
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    Quote Originally Posted by the_one_dwarfforged View Post
    i dont think such a build will be very popular either, due to limited rage usage, and blood strength being near pointless. it just doesnt sound like a fun build to play.



    on the other hand, saying that this expected synergy with game breaking weapon profiles when we ignore other considerations wont be a big deal is just wrong.

    is +2 crit range more powerful than +70 melee power? no, but +4 crit range and +1 multi is way way way stronger than dance of death, 10 mp, and 6 str.
    We're not talking about additional +4 crit range +1 multi vs those tradeoffs. We're talking about either +2 crit range (from a ranger build perspective) or +2 crit range +1 multi except on 19-20 (from a pure barb perspective) vs those tradeoffs.

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