Beyond that, as far as this specific tree goes, you're just as well going STR as DEX. There are definite benefits to both, but DEX needs support in this tree if it's to be anywhere in the ballpark with STR builds.
quoted from Steelstar.... hmm don't know how to quote yet....
How about a Dex boost clickie? Like Divine might for Dex, based on wisdom for a ranger...
Because I like rangers and I like dex!
Also, I know no one is forcing me to run a Pally/Ranger. It just seems more effective in combat. I would like a pure ranger build that is flavorful and effective in combat.
I'm excited that we are getting a ranger pass!
Last edited by Assassination; 09-14-2015 at 02:36 PM.
Pretty much this.
Poeple should stop making it unfun for everyone else who perhaps like to keep their particular build or style,
without being nerfed into oblivion, because someone doesn't like the way others are playing this game.
Very good job steelstar !
Don't listen to the ,,I hate fun things'' sort of people and keep doing what you have done before.
Last edited by DevilYouKnow; 09-14-2015 at 02:31 PM.
Community Member
Steelstar - While I agree with most of your points, the main issue right now is that the enhancements as presented actually don't give you all the versatility you claim the tree to be about. I'm perfectly fine with it being a subpar option in terms of pure dps (in fact I'd actually prefer that), however if you do that you have to actually give something substantial in return, which the enhancements mostly fail at doing right now. It would be really nice if the tree could give some strong abilities that aren't necessarily about maximising dps. This does however require that the non-dps abilities that you get in return actually are worth having.
Right now it basically just seems to me like a subpar option in terms of dps with few and too weak benefits to make up for it's shortcomings. Give it some actual abilities that aren't related to dps and the comments in the thread wouldn't be as negative as they have been. If they could get reliable CC abilities, maybe some more favored enemies (which both fit with the theme and also increase versatility) beyond the one extra they get, get some abilities that actually make you able to assassinate targets like a stalker/sniper should be able to (like the AA arrow of death allows them to), give some strong stealth related abilities (not just +hide/MS but rather abilities that improve the entire stealth subsystem, like shorter detection radiuses, shorter deaggro timers, etc.), stronger spells and so on then people would like the tree a lot more I'd imagine.
Also I'd like to point out that Rangers also should probably get some strong Ranger only spells like the Paladin has Zeal and Holy Sword. They don't need to be as strong as Zeal or Holy Sword, and don't necessarily have to augment your damage either, but I feel like the current spells are wasting an opportunity to give all rangers some actual sweet unique benefits. Maybe give them some CC spells that don't have DCs or allow you to teleport between natural terrain or something completely different - just seems silly to me that there are no ranger only spells.
Also - (assuming you are still basing stuff on 3.5 D&D) the 3.5 Spell Compendium spell that gives +1 SA dice per 3 caster levels (I think it's Hunter's Insight or something like that) sounds like a nice fit to be a spell that could be added to the ranger spell list later into the Deepwood sniper tree.
EDIT: @jakeelala:
If you don't want to be a dual wielding tempest or a AA and you still want to have high DPS then maybe the Ranger simply isn't the class for you? Dps isn't the only relevant metric in the game (it's clearly the most important but not the only). Some people would be perfectly willing to sacrifice some DPS to get nice self-healing or relevant CC, and having the 2 ranger combat styles represented in the other 2 trees should be enough to make Rangers a viable dps class overall, which makes the third tree a nice opportunity to give interesting bonuses that don't necessarily apply in pure dps situations to the people who value EE dps race quests lower than you apparently do.
Last edited by Fecerak; 09-14-2015 at 02:46 PM.
Community Member
Unnerf my Spirit Blast on my warlock then please. The new damage is considerably inferior to the Eldritch Wave from Soul Eater. If anything Eldritch Wave is over performing, but most people are running near full Enlightened Spirit and thus the Blast's damage got noticed far earlier. Can we also nerf the Fury-shot, holy sword, and other various whining I've seen in this thread in comparison as to how we should scale Deepwood as a tree?
Also, I'm all for a ranger animal companion. If we're going to do any P2P pet enhancement trees rip out the Enlighten Spirit summons line and toss it into this general pet tree for AP. Then do the rest of Qhualor's suggestion. And give Enlightened Spirit a more consolidated melee feel with the removed summons line. (Also please fix the aura lag. Set all buffs to recast every 30-60 seconds like a Warchanter, and make the HP portion reactivate with each tick of the aura. Or perhaps in general give each core a flat HP amount instead of the temp HP. And give us a regeneration effect in the aura similar to tabletop's Fiendish Resilience. Either way changing the duration of the buffs will certainly help with the lag as of late.)
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
good at business
As Sev said earlier in the thread, we are likely adding Thrown weapons to Improved Weapon Finesse. Beyond that, I believe everything else in Deepwood Stalker that works for Bows should also work for Thrown. We'll take a look on our end, and if you know of any Ranged abilities in DWS that don't work with Thrown on Live right now, let us know.
We don't only build for the builds that exist.
We don't only build for the builds that are good right now.
The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.
What items?
5/rest +6 clicky and +2 rage pots (or +5 primal scream).
All the big str boosts require you to be a barbarian or paladin.
All str based rangers are subpar to dex, unless you add some multiclass with divine might.
And rangers get bow str for free, so this should be obvious that their ranged DCs should be dex (how precisely you attack) or str (how much force you put behind arrow). Same with melee.
Thanks for the insight.
Rangers don't need to be top dps. that should be barbs. But they should be good at something and that would probably be related to speed of attacks, bows, TWF, dodge/defense. no? They should be able to be better than other classes in those areas that are specific to a ranger. If not good at something then the class gets put on the shelf for all those except those who insist to play them. (i'm one that played one to epic complitionist even though it's worse than every other melee.) They NEED something special. (bards got coup de gra, pally holy sword, barbs rage healing, rogues mechanic?, warlocks - mass destruction.) Put it this way, if you want to play a melee twf why not play a barb. if you want to play a ranged toon, why play ranger over a moncher or pally multiclass. You need to balance the class to do something good so people will play it. Seriously, even with the proposed changes how can a ranger kill something fast enough to get 1 kill vs a warlock? (a question my wizard has. i can barely get one finger of death off before things are dead, sometimes zero). It's not that your forcing us to play rangers, your making everything else better at the same playstyle that we are worse off playing a ranger.
To be adequate in dps, they need a crit enhancer +1 to range/damage in some tree? Every other melee tree has one so to be fair to the class they should have a option somewhere. It will take more melee power/ranged power to approach those increases on the other classes. Not to be top... to keep up.
Last edited by Thar; 09-14-2015 at 03:42 PM.
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
Kilthar-Tharr-Delkanthalus-Carissa-Mirasina-Ktara-Imara-Thistle-Tharissa-Robothar-Minithar-Miriella-Tharnessa-Tharisa
lol
The game needs to make classes interesting, not boring like you want, taking threat range, crit multiplier, attack speed like other trees have. Need something unique not the same as everything else. You will probably say " but rangers will be behind these classes, its not fair, rangers are weak" there surely must be ways to get them closer to the other revamped classes wothout just copy/paste.
Maybe have the net traps a la lines of supply? Either large AoE like the ones there, or smaller one more like web? Make it a T5 ability & keep the no-save aspect, then limit them to either a set number per rest (3/6/9?) with a pretty short cooldown, or have maybe unlimited use with 120/90/60 sec cooldown on them - potentially quite strong, but they don't last all that long & considering how traps & the time bomb works for mechanics, it wouldn't necessarily be particularly overpowered, would certainly make up for the tree being less DPS focussed, be pretty desirable for the versatile flavour of the tree, and be very appropriate to the hunter theme.
I used to be with it, but then they changed what it was, now what's it is weird and scary to me.
No, but neither should those who prefer to be pure classes be forced into multi-classing. When done right, it encourages both approaches (look at warlock, and some of the more recent revamps). This simply appears to further nerf the class for those who would like to go pure. My ranger is probably going to be put on the shelf based on what I see in here.
An interesting perspective and I see what you are saying. I did call DWS as an extra point tree at the beginning of the thread. That's because my ranger is and always will be a Tempest and I treat trees like DWS and Harper the same way. I look at the tree as a way to boost my Tempest power and probably going to be some tough decisions where to spend the extra points. For the record, I wasn't necessarily complaining. I was giving my first impression. When we see Tempest I'll be able to picture things better.
I completely agree, but how do you change the game so it's less dps focused and bringing back versatility without upsetting the player base?
#MakeDDOGreatAgain
You are the one choosing not to play alts.
Casual player now investing way less than I used to into the game, playing 1-3 months at a time and still want nothing to do with Reaper. #improvepuggrouping#alldifficultiesmatter