Originally Posted by
Hazelnut
Rangers have been a sad second for both melee and ranged for far too long. These updates to DWS and Tempest have brought them up to competetive with the not-yet recevied their pass melees and still not competetive with other ranged options.
The people I know who actually play the monk/ranger archer combo are figuring out adjustments but are still convinced it will rule in ranged DPS. In the mean time a properly build Rogue Mechanic with a great crossbow still outdoes a DWS or AA and an heavy-repeater built on an Artificer out does the Rogue Mechanic. At least in the upper heroic levels I've been able to test things.
The added PRR, MRR, and HP close the gap between the melee rangers and fighters or paladins in terms of survivability but with the increased damage output of monsters closing the gap just isn't good enough. Damage avoidance through dodge doesn't solve the problem. An increased miss chance of 30% does not equate to a 30% reduction in damage on every hit because of the timing issue with healing.