Nods.Favoured Hunter - Triple the benefit offered at each tier, and its still weak
Can we get some kind of a +1 to crit range and multiplier against favored enemies thing in this line?
Nods.Favoured Hunter - Triple the benefit offered at each tier, and its still weak
Can we get some kind of a +1 to crit range and multiplier against favored enemies thing in this line?
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
These two comments come together nicely
How about: "Song of the Forest: You can use Anthem to regenerate uses of Animal Empathy"
So if you have gear or enhancements that have Anthem, this regenerates like Bard songs, same fashion
Would be nice, especially the way in which it can be used for healing.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Community Member
This tree is getting fantastic.
What do you guys think of joining:
Increased Empathy
Versatile Empathy
For:
Increased Empathy: 2/2/2: + 8/8/8 Positive Spell Power
Tier 2: Your Wild Empathy ability Now also pacify Vermin. (Improved Wild Empathy can now target Also vermin, but only regular Applies Wild Empathy.)
Tier 3: Your Wild Empathy ability Now also pacify Elementals. (Improved Wild Empathy can now target Also elementals, but only regular Applies Wild Empathy.)
And the new slot
Fast Movement: You run faster 1% for each of your Ranger levels if you are wearing cloth or light armor.
I very much like the idea of having a large increase in damage if you're stealthed. It could be a really nice core ability, for level 18 or 20. The only issue is that if you wanted it to do a massive amount of damage, then it would take a long time for stacks of the ability to charge up, and then how would it stack with things like Adrenaline or active abilities like Head Shot? I would love to see this put into effect, and it would have great synergy for all of the sneaking bonuses that are in the tree.
maybe it would be good to add an enchancemnt that could be called arrow recovery, an would do just that, give certain % of returning to currently equipped arrow stack,for all those who would/could/want to actualy use real arrows/crafted arrows/bane arrows instead of conjured ones from AA. especialy a good thing with recent change that made arrows drop in stacks of 100.
also seems to me like it could be a interesting idea to add some ability that would allow to charge shots, makeing DS slow shooting archer, that uses much less arrows but does much more damage per shot, for example, for every second of holding attack button a stack of extra damae would be added, DS still could drop some fast shots here and there when speed is required but as sniper part goes i think precision and power of one shot should be much better than spamming arrows like AA.
just something to consider
"If you're not having fun, you're doing something wrong."
— Groucho Marx
I wish they would add in the returning part of fletching in the tree somewhere. Not everyone will use bows with this tree so the arrows from AA are useless for some of us. The active abilities are so much better with repeaters and shurikens. Bow combat really needs some love it's pretty sad right now outside of manyshot.
Glad to see some more versatility added to the tree wish called shot would get the same love and offer both the melee and ranged options.
deepwood sniper could use some attack that could be used from sneak, without turning it off, real sniping shot, something that would maybe work like assassinate, to stop it from being exploited could be made to insta alert target on second attempt if first failed OR immune to it, either permanently or for a time and have realy long cooldown, could be attached to 4th core (lvl 12 as with assasinate).
idea behind it is that sometimes it could use usefull tihng to have to shoot some caster that is in the back without being noticed by everything else, just like assasin would, just assasin could do that and then move on to other targets, sniper gets only one attempt.
Last edited by bloodnose13; 09-22-2015 at 10:08 AM.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
This sounds like it would be a good idea, but I'm not sure how well it would stack with something like Improved Precise Shot. With that, you might be able to assassinate a whole line of enemies, wiping out half of a group of enemies before the rest of the party is even in range. It would have to be coded so it only assassinates the first target, or cannot be used with Improved Precise Shot.
easiest solution for it is in defender stances, the part that supresses effects of rage, just rewire it and add to that shot to supress precise shot for that one shot. such attack would give real meaning to the sneaking enchancements that are in that tree. now they are just avoidance tool.
another idea i got would be nice if deepwood sniper could get net traps setting ability, since AA has the ever so effective paralyzing shot then i dont see why deepwood should not get those. would be pretty interestng to have such option.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
Hey Varg, are you aware of the tier 5 ravager critical rage ability which does provide a + 2 rage bonus to critical threat range which also stacks with competence bonuses ?
All you have to do is splash 5 barbarian lvl's with 12 ranger lvl's so you can spend 21 AP in tempest for +1 competence bonus to threat range, 21 AP in deepwood for + 1 competence bonus to muliplier and 34 AP into ravager for a + 2 rage bonus to critical threat range leaving you 4 AP to spend on blood strength and killer.
That is way too unbalanced. I mean this would provide a total bonus of +4 to critical threat range, a + 1 bonus to critical multiplier, bloodstrength and killer. This is way too much power. Are you really sure you want to add a crit range enhancement to deepwood ? I would reconsider this if i were you.
I doubt that'll be such a big deal.
Compared to a pure barb, you're losing the entire FB tree and 60% of your self healing from Blood Strength, as well 10 MP, 10 PRR and 6 STR/CON from rage.
Compared to a ranger taking tempest t5's, you're losing a ton of AoE potential.
+Crit is certainly strong, but it's not everything. If it were, DC would be the only destiny used by melees.
Does the change to Deepwood "Killer" also apply to Assassin "Killer"?
i dont think such a build will be very popular either, due to limited rage usage, and blood strength being near pointless. it just doesnt sound like a fun build to play.
on the other hand, saying that this expected synergy with game breaking weapon profiles when we ignore other considerations wont be a big deal is just wrong.
is +2 crit range more powerful than +70 melee power? no, but +4 crit range and +1 multi is way way way stronger than dance of death, 10 mp, and 6 str.
You are but a lamb, ignorant of your own ignorance. You no longer interest me.