(...)
(Note on the
Archer's Focus Feat: This now adds 3 Ranged Power per stack instead of 2% damage to missile damage.)
Interesting changes. Improvement until you get 200 ranged power. With more ranged power it is nerf.
Core Abilities
~ Called Shoot – S: additional 1 Animal Empathy use per rest.
~
Sneak Attack (4th core): Passive: You also gain +10 Melee Power and Ranged Power (in addition to the things this ability currently does)
S: +10 healing amplification
~
Mark of the Hunted: The Fortification debuff has been raised from 10% to 25%. It now reads: "Activate: Expend a use of Animal Empathy. Your target gains -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes."
S: Animal Empathy regeneration 1 every 270 second
~
Horizon Shot: Passive: You also gain +20 Melee Power and Ranged Power (in addition to the things this ability currently does)
S: Animal Empathy regeneration is now 1 every 180 second
Tier One
~
Favored Defense: AP cost reduced to 1/1/1 AP. Is no longer a multi-selector, but instead gives the following benefits against Favored Enemies: +2/+4/+6 to Armor Class, +1/+2/+3 Saving Throws
, +1/+2/+3 dodge
~
Tendon Cut: Bonus damage increased to +1/+2/+3[W]
Great. Even more that I suggest :-)
~ Versatile Empathy: S: Add 3rd rank, that allow Animal Empathy works on all Favored Enemies, and +4 PSP.
Tier Two
~
Survivalist I: (2 AP) You gain 10 hit points. While wearing Light Armor you gain 3 Physical Resistance Rating. (This is in Favored Defense's old spot).
S: Suggestion below to combine Survivalist and Empathic healing.
~
Faster Sneaking: Now costs 1/1/1 AP.
Perfect
~
Improved Weapon Finesse: This now also applies to Bows.
Marvelous
~
Action Boost: Now costs 1/1/1 AP. Multiselector
* Melee+Ranged Power Boost: (identical to the Knight of the Chalice version) Nerf per damage, Improvement per AP. Overall average.
* Skill Boost: (As per current enhancement) Useless as always.
Tier Three
~
Survivalist II: (2 AP) You gain 20 hit points. While wearing Light Armor you gain 4 Physical Resistance Rating.
(Requires Survivalist I)
S: Suggestion below to combine Survivalist and Empathic healing.
~
Favored Hunter: (1/1/1 AP) You gain +1/+2/+3 to hit and damage against favored enemies. (This moved horizontally to the middle of Tier 3)
S: +1/+2/+3 maximum dodge
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Thrill of the Hunt: AP Cost is reduced to 1/1/1 AP. "You gain +1/+2/+3 damage for 6 seconds after damaging an opponent under 50% health." (% is now the same across all three ranks).
If there is no stacks, it is week T4 ability. S: 3/5/7 stack, lose one stack on expiration
Tier Four
~
Survivalist III: (2 AP) You gain 30 hit points. While wearing Light Armor you gain 5 Physical Resistance Rating.
(Requires Survivalist II)
S: Suggestion below to combine Survivalist and Empathic healing.
~
Hunter's Mercy Good improvements * Merciful Shot now works if the target is below 50% health (was 20%). The bane damage scales with 100% Ranged Power.
* Merciful Strike now works if the target is below 50% health (was 20%). The bane damage scales with 100% Melee Power.
~
Leg Shot is now identical to the Mechanic version of the same ability (+2[W] damage)
Still average ability S: 1 AP cost.
Tier Five
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Extra Favored Enemy: (No longer requires Favored Damage, since that no longer exists)
S: Add 2nd Tier: Additional Favored Enemy, and +1[W] to ALL Favored Enemies.
~
Head Shot: Multiselector
(No longer requires Leg Shot)* Head Shot: Ranged Attack. +5(W) attack that is automatically considered a critical threat and blinds the opponent for 6 seconds. (Fort DC 14 + Ranger Level + the Dexterity bonus). Cooldown 15 seconds.
* Head Strike: Melee Attack. +5(W) attack that is automatically considered a critical threat and blinds the opponent for 6 seconds. (Fort DC 14 + Ranger Level + the Dexterity bonus). Cooldown 15 seconds.
For me it’s nice improvement. You exchange big occasional number for more frequently and consistent damage. Also great for melee version.
~
Stalker Training: Multiselector
* Improved Archer's Focus: (as per current enhancement) S: 30 instead 25 stacks.
* With Bow and Sword: +10 Ranged Power and +10 Melee Power. Very poor ability for T5. S: +1 ranged and melee power for CHARACTER level.
~
Strikes Like Lightning: You gain 10% Double Strike and 20% Double Shot.
If it stack with T5 AA and Tempest Core abilities it is impressive ability. If not, then is just ok and week as T5 ability