Hey, everyone. SteelStar here to talk about upcoming changes to the Ranger's Deepwood Stalker tree currently slated for Update 28. When looking at this tree, we looked to raise their mitigation and provide more Melee options while strengthening many of the existing Ranged options. The list below is a list of changes, if an ability is not mentioned, we don't have plans to change it at the moment.
(Note on the Archer's Focus Feat: This now adds 3 Ranged Power per stack instead of 2% damage to missile damage.)
Core Abilities
~ Sneak Attack (4th core): Passive: You also gain +10 Melee Power and Ranged Power (in addition to the things this ability currently does)
~ Mark of the Hunted: The Fortification debuff has been raised from 10% to 25%. It now reads: "Activate: Expend a use of Animal Empathy. Your target gains -25% Fortification, -10 Armor Class, -10 Spell Resistance, and suffers a -4 penalty to all ability scores for 3 minutes."
~ Horizon Shot: Passive: You also gain +20 Melee Power and Ranged Power (in addition to the things this ability currently does)
Tier One
~ Favored Defense: AP cost reduced to 1/1/1 AP. Is no longer a multi-selector, but instead gives the following benefits against Favored Enemies: +2/+4/+6 to Armor Class, +1/+2/+3 Saving Throws
~ Tendon Cut: Bonus damage increased to +1/+2/+3[W]
Tier Two
~ Favored Defense is removed. (It was combined into the Tier 1 Favored Defense.)
~ Survivalist I: (2 AP) You gain 10 hit points. While wearing Light Armor you gain 3 Physical Resistance Rating. (This is in Favored Defense's old spot).
~ Faster Sneaking: Now costs 1/1/1 AP.
~ Improved Weapon Finesse: This now also applies to Bows.
~ Action Boost: Now costs 1/1/1 AP. Multiselector* Melee+Ranged Power Boost: (identical to the Knight of the Chalice version)
* Skill Boost: (As per current enhancement)
Tier Three
~ Survivalist II: (2 AP) You gain 20 hit points. While wearing Light Armor you gain 4 Physical Resistance Rating. (Requires Survivalist I)
~ Favored Accuracy is removed and replaced with:
~ Favored Hunter: (1/1/1 AP) You gain +1/+2/+3 to hit and damage against favored enemies. (This moved horizontally to the middle of Tier 3)
~ Thrill of the Hunt: AP Cost is reduced to 1/1/1 AP. "You gain +1/+2/+3 damage for 6 seconds after damaging an opponent under 50% health." (% is now the same across all three ranks).
Tier Four
~ Favored Damage is removed. (It was combined with tier three Favored Hunter)
~ Survivalist III: (2 AP) You gain 30 hit points. While wearing Light Armor you gain 5 Physical Resistance Rating. (Requires Survivalist II)
~ Hunter's Mercy
* Merciful Shot now works if the target is below 50% health (was 20%). The bane damage scales with 100% Ranged Power.
* Merciful Strike now works if the target is below 50% health (was 20%). The bane damage scales with 100% Melee Power.
~ Leg Shot is now identical to the Mechanic version of the same ability (+2[W] damage)
Tier Five
~ Extra Favored Enemy: (No longer requires Favored Damage, since that no longer exists)
~ Head Shot: Multiselector (No longer requires Leg Shot)* Head Shot: Ranged Attack. +5(W) attack that is automatically considered a critical threat and blinds the opponent for 6 seconds. (Fort DC 14 + Ranger Level + the Dexterity bonus). Cooldown 15 seconds.
* Head Strike: Melee Attack. +5(W) attack that is automatically considered a critical threat and blinds the opponent for 6 seconds. (Fort DC 14 + Ranger Level + the Dexterity bonus). Cooldown 15 seconds.
~ Stalker Training: Multiselector* Improved Archer's Focus: (as per current enhancement)
* With Bow and Sword: +10 Ranged Power and +10 Melee Power
~ Strikes Like Lightning: You gain 10% Double Strike and 20% Double Shot.