Hello forumites,
I am bored of melee builds that are simply DPS (cough cough barbarian) with little to no regards to the timing of abilities or in game tactical decisions limited to how many mobs you gather to cleave down. So that got me thinking, what is the best tactical build I can conceive? It has to be a build that uses abilities that are relevant in the current state of the game and it has to use the most possible in a single build. In addition, it has to put out respectable DPS even against mobs that can resist tactics (red named). Please do drop by and leave your comments, I am still considering which build to use.
The worthwhile abilities considered so far are (based on effectiveness / cool down):
Freeze (bard)
Spinning ice (bard)
Knockout (barbarian)
Trip
Stunning blow
Stunning shield (vanguard)
Shield rush (vanguard)
Shield charge (vanguard)
Anvil of thunder (legendary dreadnaught)
Lay waste (legendary dreadnaught)
Balanced attacks (primal avatar)
Stunning fist (monk)
Kukan-do (monk)
The build also needs to be able to fit in know the angles, which is the ultimate DC increase (way better than divine might).
A first possibility: Bard 16, fighter 2, barbarian 2
Combat abilities (in parenthesis, cool downs / DCs):
Freeze (bard) (6 / 73)
Spinning ice (bard) (25 / 77)
Knockout (barbarian) (12 / No save)
Trip (15 / 76)
Stunning blow (15 / 76)
Stunning shield (vanguard) (30 / sky high))
Anvil of thunder (legendary dreadnaught) (12 / 30% chance no save)
Lay waste (legendary dreadnaught) (cleave dependent / 65)
Otto's irresistible dance (5.5 / No save just spell resist)
Enhancements
Occult slayer: 8 (knockout)
Warchanter: 38 (spinning ice, chant of power, howl of the north)
Swash: 17 (resonant arms and skirmisher)
Human: 1 (damage boost)
Vanguard: 8 (stunning shield and DCs)
Harper: 8 (Know the angles)
Stats:
Strength: 64 (17 initial + 7 level ups + 5 tome + 2 completionist + 2 warchanter + 2 inspire excellence + 4 tenser's + 4 skaldic rage + 5 primal scream + 2 ship buff + 11 regular item + 2 insight + 1 exceptional)
Charisma: 42 (15 initial + 5 tome + 2 completionist + 2 swash + 2 inspire excellence + 2 ship buff + 1 regular item + 2 insight + 1 exceptional)
Intelligence: 38 (15 initia + 3 tome + 2 completionist + 2 inspire excellence + ship buff + 11 regular item + 2 insight + 1 exceptional)
Damage mod: pending (inspire heroics from war chanter, shield bonus from VG, LD bonus, KTA, strength, item)
Epic destinies:
Legendary dreadnaught
Twists
Sense weakness
Legendary shield mastery
Cocoon
Equipment
Handaxe: 15-20/x3 & 19-20/x7 (overwhelming critical, howl of the north, devastating critical, headman's chop).