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  1. #1
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    Default make a raid completion stays through tr and itr plz

    for update 28 can you make possible to retain raid completions after tr and itr ?

    you can keep tomes and crafting levels... keeping raid completions should help boosting the number or player joining a raid...

    so far once a player sees a lfm of a raid already done, he doesn't join it since chance to get loot is slim, and just do something else, then tr, then only when need favor joins... but if completions could be maintained... that would surely benefit the game... because groups would be filled much easy...

    consider it an improvement to the game, like the group xp bonus.

  2. #2
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    Quote Originally Posted by nayozz View Post
    for update 28 can you make possible to retain raid completions after tr and itr ?

    you can keep tomes and crafting levels... keeping raid completions should help boosting the number or player joining a raid...

    so far once a player sees a lfm of a raid already done, he doesn't join it since chance to get loot is slim, and just do something else, then tr, then only when need favor joins... but if completions could be maintained... that would surely benefit the game... because groups would be filled much easy...

    consider it an improvement to the game, like the group xp bonus.
    This would help out quite a bit, I highly doubt I will ever hit 10 MA or LoB runs within 1 character life and I am running low on ETRs (I have 26 out of the max of 36).

  3. #3
    Community Member Axeyu's Avatar
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    Default

    Bingo!

  4. #4
    The Hatchery Enoach's Avatar
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    Default

    I've said this in another thread, I would be ok with this but Raid Completions appear to be tied to the standard completion table which is tied to first time bonuses and Favor and Flagging. If they do decide to separate this out and maintain that count through TR it needs to not effect First Time Bonuses, Favor and Flagging.

  5. #5
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    Quote Originally Posted by Enoach View Post
    I've said this in another thread, I would be ok with this but Raid Completions appear to be tied to the standard completion table which is tied to first time bonuses and Favor and Flagging. If they do decide to separate this out and maintain that count through TR it needs to not effect First Time Bonuses, Favor and Flagging.
    Agreed Favor and Flagging should be separate.

  6. #6
    The Hatchery Enoach's Avatar
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    Of course an alternative would be to keep the raid completions as they are and implement a different end reward strategy

    Every 5 Completions
    Chance at one Random Raid Item. For quests that have a combination of Item and crafting materials such as Master Artificer also include a random crafting material

    20th Completion keep as is.

    Now the advantage here is that those that pass through TR lives have a 5 completion mark, which is long enough to still be a sacrifice but not too long

  7. #7
    Hero JOTMON's Avatar
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    Quote Originally Posted by Enoach View Post
    Of course an alternative would be to keep the raid completions as they are and implement a different end reward strategy

    Every 5 Completions
    Chance at one Random Raid Item. For quests that have a combination of Item and crafting materials such as Master Artificer also include a random crafting material

    20th Completion keep as is.

    Now the advantage here is that those that pass through TR lives have a 5 completion mark, which is long enough to still be a sacrifice but not too long
    No thanks,

    A bad ER screwed my clerics 321 Shroud completions marker (had twice as many non-completions) was looking forward to 500, but that dream is dead now..
    Dev's couldn't fix my perfect favor toon on the screwed up ER, only way to fix it was to TR which cost me my completions counters and my favor.
    https://www.ddo.com/forums/showthrea...ere-do-I-begin

    Would prefer my incremental counters not to reset, then I would still have a continuous count of how many times I completed raids to build on.
    handing out random shtuff every 5 completions serves no purpose other than to give away rewards for no good reason.
    Last edited by JOTMON; 09-16-2015 at 02:06 PM.
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  8. #8
    The Hatchery Enoach's Avatar
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    Quote Originally Posted by JOTMON View Post
    No thanks,

    A bad ER screwed my clerics 321 Shroud completions marker (had twice as many non-completions) was looking forward to 500, but that dream is dead now..
    Dev's couldn't fix my perfect favor toon on the screwed up ER, only way to fix it was to TR which cost me my completions counters and my favor.
    https://www.ddo.com/forums/showthrea...ere-do-I-begin

    Would prefer my incremental counters not to reset, then I would still have a continuous count of how many times I completed raids to build on.
    handing out random shtuff every 5 completions serves no purpose other than to give away rewards for no good reason.
    Ok, I see your point...

    Ok what if instead of tracking Raid completions using the standard Quest completion counter each raid issued a BtC Raid Specific Token that could be turned in for a special list for a buy of 20 Tokens. It could be similar to the Raider's box that was given out but holds raid items specific to the raid. For Epic Raids that give out Shards, the Epic version Contains those type of items and the Heroic version holds the base items.

    It would require more Character inventory space, maybe a new bound to character bag to mitigate. Holds a maximum of 20 to encourage using them on 20th completions instead of holding on to them. This is another inventory space requirement. But it would allow players to maintain their completion count between 1 and 20. Would not need Turbine to decouple the Raid Completions, they would only need to change how the Raid Reward Givers interact with players possibly adding an option to bring up a dialog to allow users to pay with their 20 Raid Completion Tokens.

  9. #9
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    Default Easy way to implement this.

    Make every raid drop completion tokens. (they go in a bag)
    And create a vendor to trade in 20 for a raid item like usual.

    That is easy to implement and does not even deal with any TR problems.

    Further this simple system gives lots of oppurtunity to tweak it around like:

    1 on normal
    1-2 on hard
    2 on elite.

    Bonus weekend double raid tokens.

    BtC / BtA raid tokens

    rare drop in chest 5 raid tokens.

    While you are at it, fix some old raid loot. Fix scroll/seal/shard rates. Maybe add some new raid loot for newer classes in old raids.

    This will all revitalise old raid content. And improve the longevity of the game.

    This change would also provide leverage and goodwill to change raid timers.
    3 a day max 10 a week? Something like that.





    P.S
    Also for the love of AO. Make phlogistons BtA.
    Last edited by rmi; 09-17-2015 at 01:46 PM.

  10. #10
    Community Member relenttless's Avatar
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    more tokens....no thanks.

    Why overcomplicate this?

    just let raid completions run on in perpetuity, its not rocket surgery, and you still have to get 20 completions for an item...now of course, if you let completions continue through tr AND did away with raid timers, that might be interesting...but it would require someone in charge growing a pair, so is unlikely (make that NEVER) going to happen.
    "IM-PLO-SION: For when you just HAVE to kill every M**********R in the room"-
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    Sarlona: Mercilless, Maliciouss, Relenttless. Plus others.....

  11. #11
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    Quote Originally Posted by relenttless View Post
    more tokens....no thanks.

    Why overcomplicate this?

    just let raid completions run on in perpetuity, its not rocket surgery, and you still have to get 20 completions for an item...now of course, if you let completions continue through tr

    /signed

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