I am just noticing that I am stunning stuff that would normally be unstunnable (ie. golems, skeletons etc...) with Stunning Shield. Is this a known 'benefit' of Stunning Shield or umm what's that other word we don't like...oh yeah 'bug'.
I am just noticing that I am stunning stuff that would normally be unstunnable (ie. golems, skeletons etc...) with Stunning Shield. Is this a known 'benefit' of Stunning Shield or umm what's that other word we don't like...oh yeah 'bug'.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
I thought that was due to the Level bonus added to the stun DC.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
^this^
I'm pretty sure it's not WAI, but I think it fits due to its rather lengthy cooldown and hit-or-miss mechanics. If the devs 'fix' this, then by all rights they should fix adrenaline/fury to not work with ranged weapons, AA's paralyzing arrows to not work on mobs that normally can't be paralyzed, and other such glaring 'not WAI' things wrong with this game that have turned into 'features', or swept under the rug and modified to suit its current form.
All-in-all, I think vanguard is great where it is, now; borderline overpowered, but can't stand up to the top DPS in the game, but still has excellent suitability meshed with DPS. It is the median between real tanks and pure damage builds.
Last edited by HastyPudding; 09-01-2015 at 08:35 PM.
I also think that the stunning shield working on some undead/mechanical/magical creatures should not be touched. The cooldown is very long and I think this compensates, I honestly think it is good the way it is. Please don't try to nerf paladins back to the stone age.
I thought this was going to be a thread complaining that Stunning shield doesn't work right, or that it doesn't work against anything in the new raid, even with a 90 DC. When Normally Oranges are stun-able, and the Warchanter freeze (with 6 second cool down) and various guards like Earthgrab still work.
IMO they really need to not put content out there that TOTALLY OBVIATES 100% OF OUR INVESTMENT IN CHARACTER ABILITIES... Especially ones that have such a high opportunity cost (very long cool down 3ap cost)
As far as Stunning Shield sometimes working on stuff that may or may not be wai I thought this was a natural balance for the fact that the cooldown is obnoxious and the mechanics of the attack cause you to frequently miss (I.e. often the cooldown is effectively doubled)
1. it's about a 50/50 chance to land the attack if you or the mob move at all and then you have to wait for a glacial cooldown this is to say; NO to hit detection occurs and no save or "miss" appears.
2. for some reason a shield attack has a near 100% (very high) miss chance (as in "Miss" appears over the mob not the 50/50 chance to not land at all mentioned in 1.) when you're coming off of moving or just moved to a new mob and it's your first action.
Between the two the attack misses all the time.
If a Dev reads this and decides to nerf it working on some unusual Mobs, please also take a moment to fix 1. and 2. and reduce the AP cost and lower the cooldown to something reasonable for a ability that ALREADY works on less things than the 6 second cooldown Frozen Fury.
Well, I must say that, even if Stunning Shield could be expensive for someone, happens that I like the stun proc from Shield Champion very much. Prolly because the stun procs for EVERY shield bash I make, active or passive. Yes, even in a Shield Charge. So, if I have to spend that 41 points in Vanguard, 3 points in Stunning Shield (adding another chance of sunning) are worth the investment.
I did notice that even a DC in higher 90s doesn't stun in EE highest level raids (at least, almost nothing happens), but still... It's a 32 level Raid, I'm a poor level 28 character, need to grow up a little more...
Proud member of the Silver Legion
I've also had an issue with Stunning Shield missing, and I think there is a bug going on. I haven't fully tested it to bug report it, but I think the miss occurs when you or your opponent are moving, or recently moved. Generally speaking the best work around I found is to make sure both you and your opponent are stationary for a second or two before using stunning shield.
The best part of the 10th Anniversary of DDO...the description on the Oatmeal Raisin Kookie,
"From a distance you thought this was a chocolate chip kookie. Now you're sad."
Yeah, the difference between running up to a monster and stunning them with stunning blow vs shield is night and day. The mechanics of stunning shield are off somehow.
BTW, if a dev is reading this, can we get a "ding" sound when stunning with the shield?