
Originally Posted by
Coyopa
What you're describing here is some kind of pathing problem. I've also experienced it, both in the Maze of Madness and elsewhere (including Prison of the Planes). I've even experienced it with rogue hires who are unable to reach the trap control box to disarm it. In this latter case, the most notorious example I can think of is the trap control boxes on the right wall at the end of the right, upstairs hall in Bookbinder Rescue. The rogue can search them both from the other side of the doorway. However, if you tell them to disable either, they'll run around like a headless chicken and end up setting off the traps. You have to stand directly in front of one of the trap boxes, summon the rogue, have them disable, then go to the other one and repeat the process. I've had this happen at a number of trap control boxes in the Maze of Madness, as well. I can't remember if I've seen it with other traps in other quests or not. In Prison of the Planes, I've had hirelings run around trying to use the lever and then fail. It's annoying and I'm not sure how Turbine can fix it because it seems to only happen with particular levers and particular trap boxes, which tells me it's a pathing problem instead of an AI problem.