Code:
Triple A (U33)
Rogue 20
True Neutral Elf
Stats
36pt Tome Level Up
---- ---- --------
Strength 13 +6 4: DEX
Dexterity 20 +6 8: DEX
Constitution 14 +6 12: DEX
Intelligence 13 +6 16: DEX
Wisdom 8 +6 20: DEX
Charisma 8 +6 24: DEX
28: DEX
Feats
1 : Point Blank Shot
3 : Precision
6 : Rapid Shot
9 : Two Handed Fighting
10 Rogue : Defensive Roll
12 : Improved Critical: Bludgeoning
13 Rogue : Improved Evasion
15 : Improved Two Handed Fighting
16 Rogue : Opportunist
18 : Manyshot
19 Rogue : Crippling Strike OR Skill Mastery
21 Epic : Greater Two Handed Fighting
24 Epic : Overwhelming Critical
26 Destiny: Perfect Two Handed Fighting
27 Epic : Improved Sneak Attack
28 Destiny: Perfect Two Weapon Fighting OR Doubleshot
29 Destiny: Dire Charge OR Deific Warding
30 Epic : Improved Critical: Ranged OR Epic Damage Reduction
30 Legend : Scion of: Ethereal Plane OR Plane of Earth
Enhancements (80 AP)
Thief-Acrobat (41 AP)
- Staff Control, Stick Fighting, Tumbler, Kip Up, Cartwheel Charge, Followthrough
- Thief Acrobatics III, Fast Movement
- Quick Strike III, Haste Boost III
- Improved Glancing Blows III, Shadow Dodge I, Sweeping Strikes III
- Improved Defensive Roll III, No Mercy III, Staff Lunge I
- Staff Specialization, Spinning Staff Wall, Vault
Elf (20 AP)
- Elven Accuracy, Elven Dexterity, Elven Accuracy II
- Aerenal Weapon Training
- Aerenal Weapon Training, Arcanum I
- Aerenal Weapon Training, Arcane Archer
- Aerenal Grace, Aerenal Weapon Training, Skill
Elf-Arcane Archer (12 AP)
- Arcane Archer, Morphic Arrows
- Conjure Arrows, Corrosive Arrows
- Force Arrows I, Elemental Damage
- Elemental Damage
Harper Agent (7 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles II
Leveling Guide
- TA0 Staff Control; TA1 Thief Acrobatics I, II, III
- TA1 Fast Movement; TA2 Quick Strike I
- TA0 Stick Fighting; TA2 Haste Boost I, II, III
- TA2 Quick Strike II, III
- TA3 Shadow Dodge I; TA3 Sweeping Strikes I, II
- TA0 Tumbler; TA4 Staff Lunge I; TA3 Sweeping Strikes III; TA4 No Mercy I
- TA4 No Mercy II, III; Hrp0 Agent of Good I
- Hrp1 Harper Enchantment; Hrp1 Traveler's Toughness I, II; Hrp2 Know the Angles I
- Hrp2 Know the Angles II; TA3 Improved Glancing Blows I, II, III
- TA4 Improved Defensive Roll I, II, III; Ass0 Knife in the Darkness
- Ass1 Sneak Attack Training; (Bank 2 AP)
- TA5 Staff Specialization; TA5 Spinning Staff Wall; TA5 Vault
- TA0 Kip Up; Ass1 Stealthy I, II
- Ass2 Sneak Attack Training; Ass2 Venomed Blades I, II; Ass0 Dagger in the Back
- Ass0 Assassin's Trick; Ass3 Sneak Attack Training; Ass2 Venomed Blades III
- Ass2 Damage Boost I, II, III; Ass3 Critical Mastery I
- Ass3 Critical Mastery II, III; Ass0 Nimbleness; Ass1 Stealthy III
- Reset Assassin
- Thief-Acrobat: Cartwheel Charge
- Elf: Elven Accuracy, Elven Dexterity, Elven Accuracy II
- Aerenal Weapon Training
- Aerenal Weapon Training, Arcanum I
- Aerenal Weapon Training, Arcane Archer
- Aerenal Grace, Aerenal Weapon Training, Skill
- Elf-Arcane Archer: Arcane Archer
- Conjure Arrows, Corrosive Arrows
- eAA2 Elemental Damage; eAA2 Force Arrows I
- TA0 Followthrough; eAA0 Morphic Arrows; eAA3 Elemental Damage
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost III, Constitution
- Damage Boost III
- Critical Damage III
- Lightning Mace
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (35 fate points)
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Pin (Tier 2 Shiradi)
- Rejuvenation Cocoon (Tier 1 Primal)
- Brace for Impact (Tier 1 Sentinel)
First I take PBS/Rapid Shot/Manyshot instead of Power Atk/Cleave/GC chain. Then I invest heavily into elf+AA tree for 5d8 acid imbues, Morphic Arrows (which works w/Pulverizer), +3% Dodge/Doubleshot/Doublestrike from elven Skill, and DEX to dmg w/longbows from Grace. Round it out with Harper for KtA; if you don't have Harper, you can invest in Assassin for more sneak atks or Mechanic for greater PBS range.