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  1. #1
    Community Member Maxxcore's Avatar
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    Default Looking for a solid Mech build

    Plan on going rogue/artificer, but I'm unsure whether to use repeaters vs great xbows, and not sure which enhancements/feats are the best to pick. I've heard a Pally/Rogue build is best, but I really want to incorporate Artificer into the build. All feedback is great, and thanks in advance

  2. #2
    Community Member kemetka's Avatar
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    Quote Originally Posted by Maxxcore View Post
    Plan on going rogue/artificer, but I'm unsure whether to use repeaters vs great xbows, and not sure which enhancements/feats are the best to pick. I've heard a Pally/Rogue build is best, but I really want to incorporate Artificer into the build. All feedback is great, and thanks in advance
    I'm currently running a 2 arti 18 rogue ( currently only level 17 ) and think its working fantastically, helps to have harper agent so you can use int to attack instead of going more arti just to get the spell. I'll post my enhancements when I get home later.

  3. #3
    Build Constructionist unbongwah's Avatar
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    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  4. #4
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    Default

    I've done Rogue-20 (Mech)
    also Pally-14-Rogue-5-Arti-1
    and Arti-20 (although it was a while ago).

    Rogue-20 Mech is a perfectly solid build. I had no issues with it in EEs. Pally-14 is a little less dps but a lot more crunchiness. The other 6 levels can be 5 rogue/1 arti or 6 rogue, take your pick.

    Great crossbows in my experience are grand in heroic and also good in certain destinies. I found though that maintaining a blitz was much less stressful with a repeater (I used needle). For divine crusader I'd probably have stuck with the Great Xbow. For heroics a Min2 great xbow from greensteel will do you proud.

  5. #5
    Community Member kemetka's Avatar
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    Quote Originally Posted by kemetka View Post
    I'm currently running a 2 arti 18 rogue ( currently only level 17 ) and think its working fantastically, helps to have harper agent so you can use int to attack instead of going more arti just to get the spell. I'll post my enhancements when I get home later.


    the run speed from acro is nice to have in case you need to get away from mobs that close in on you, and the attack haste boost is just awesome.
    at level 20 that will be enough enhancement points to gain all drow core enhancements,and pick up versatile adept 3 (x3) and one more INT enhancement.
    and at that, the acro points can mostly be redistributed for other things as you can gain attack haste boost from legendary.

  6. #6
    Community Member Maxxcore's Avatar
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    Alright, thanks everyone for the help and ideas

  7. #7
    Community Member Bolo_Grubb's Avatar
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    18/2 Rogue/Artificer
    True Neutral Drow


    Level Order

    1. Rogue. . . . . .6. Rogue. . . . . 11. Rogue. . . . . 16. Rogue
    2. Artificer . . . 7. Rogue . . . . .12. Rogue . . . . .17. Rogue
    3. Artificer . . . 8. Rogue . . . . .13. Rogue . . . . .18. Rogue
    4. Rogue. . . . . .9. Rogue. . . . . 14. Rogue. . . . . 19. Rogue
    5. Rogue. . . . . 10. Rogue. . . . . 15. Rogue. . . . . 20. Rogue



    Stats
    . . . . . . . .32pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .8. . . .+4. . . .4: INT
    Dexterity . . . 18. . . .+4. . . .8: INT
    Constitution. . 12. . . .+4. . . 12: INT
    Intelligence. . 20. . . .+4. . . 16: INT
    Wisdom. . . . . .8. . . .+4. . . 20: INT
    Charisma. . . . 10. . . .+4. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R. A .A. R. R. R. R. R. R. R. R. R. R. R. R. R. R. R. R. R
    . . . . . 1. 2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Open Lo . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Search. . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Bluff . . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Diplo . . 4. . . . 3. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Balance . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . 4. . . . 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . . . . . . . 1. 3. 3. 1. 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. . . . . .1 .1 .1 .4 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Swim. . . 4. . . . . . . . . . . . . . .2 .2 .2 .2 .2 .2 .4 .1 .1 .1 .23
    Tumble. . 4. . . . . . . . . . . . . 3. 1. 2. 2. 2. 2. 3. 1. 1. 1. 1. 23
    UMD . . . 4. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 2. . . . 1. 1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Haggle. . . . . . . . . . . . . . . . . . . . . . . . . . . .3 .3 .4 .10
    . . . . .------------------------------------------------------------
    . . . . .52. 9 .9 14 14 14 14 15 15 15 15 16 16 16 16 17 17 17 17 17



    Feats

    .1. . . . : Point Blank Shot
    .3. . . . : Completionist
    .6. . . . : Precision
    .9. . . . : Precise Shot
    12. . . . : Rapid Shot
    12 Rogue. : Improved Evasion
    15. . . . : Improved Critical: Ranged
    15 Rogue. : Opportunist
    18. . . . : Improved Precise Shot
    18 Rogue. : Skill Mastery
    21 Epic . : Combat Archery
    24 Epic . : Improved Sneak Attack
    26 Destiny: Holy Strike
    27 Epic . : Overwhelming Critical
    28 Destiny: Doubleshot


    Spells

    1. Conjure Bolts, Enchant Weapons, Enchant Armor


    Enhancements (80 AP)

    Mechanic (39 AP)
    • Arbalester, Tanglefoot, Targeting Sights, Improved Detection
      1. Sharpshooter, Mechanics III, Awareness III
      2. Sharpshooter
      3. Sharpshooter, Use Magical Device III, Intelligence
      4. Sharpshooter, Fletching III, Leg Shot, Intelligence
      5. Sharpshooter, Rapid Fire III, Sniper, Mechanical Reloader

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement

    Harper Agent (15 AP)
    • Agent of Good I
      1. Strategic Combat, Awareness III
      2. Versatile Adept III, Know the Angles III
      3. Versatile Adept I, Intelligence

    Assassin (23 AP)
    • Knife in the Darkness
      1. Toxin Affinity III, Sneak Attack Training, Stealthy II
      2. Venomed Blades III, Sneak Attack Training
      3. Critical Mastery III, Sneak Attack Training, Intelligence
      4. Killer III


    Destiny (24 AP)

    Shirardi Champion
    1. Healing Spring II, Dexterity
    2. Prism, Pin II, Dexterity
    3. Rainbow, Otto's Whistler II
    4. Double Rainbow
    5. Stand and Deliver, Nerve Venom II
    6. Audience with the Queen, Rain of Arrows

    Twists of Fate (22 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Lithe (Tier 2 Shadowdancer)
    3. Rejuvenation Cocoon (Tier 1 Primal)
    4. Perfect Balance (Tier 1 Flowers)



    Here is the build I am currently using and have been very happy with.
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

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