Page 4 of 5 FirstFirst 12345 LastLast
Results 61 to 80 of 96

Thread: More Races

  1. #61
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013
    Posts
    2,392

    Default

    i have, mostly as a joke, during the time turbine introduced the iconic cashgrab.

    One of the many things the eberron creation team (eg Baker and co) did was blur allignments and remove the gods, this took away alot of the metagaming that was rampant at the time. (still is in many parties)
    another was to take away many of the templates that made game ballance go awry, where creatures/lycantropes, half celestials and half dragons were a nuisance, so they had to be taken out of the players hands.
    This meant True dragons killing half dragons,
    Feathered serpents (Quetzalcoatl?) sacrificed their life to imprison fiends,
    Gods didn't excist (if you don't act, you might as well not excist),
    etc,

    In many ways, Eberron was verry refreshing compaired to the realms, there was far less interference from OP outsiders, that untill the cestpit to realms opened and we had to spend 15 quest as a sideline character to Anna to open a raid where some old fart and anna are the main players
    At the end i feel he takes the prize and still throws his +2 jockstrap in our faces and tells us to wash it.
    Sure we started out cleaning out the sewers but we went on to stop nations, crushed armies, killed a 6 armed snake lady, invaded a still working anciend machine factory, stopped mad giants, stopped planar spies, obliterated invading demon armies, killed dragons, taken the fight into the plane of battle and destroyed the devil tower, then a portal opened to the realms and we're holding anna's handbag untill she and her creepy old boyfriend do the actual objective.

    meh,

    I completely understand why Baker did his best keeping the worst trash out the door, we should do the same.
    Eberron worked the same reason DDO did next to wow, it offered something different, if turbine introduces (watered down versions of) half dragons we lose a litle bit more of what made DDO something unique.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  2. #62
    Community Member Steve_Howe's Avatar
    Join Date
    May 2015
    Posts
    1,333

    Default

    Not having gods in a fantasy world filled with all sorts of magic is just plain dumb.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  3. #63
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Steve_Howe View Post
    Not having gods in a fantasy world filled with all sorts of magic is just plain dumb.
    No that's your opinon I liked it and did the same in PnP divine intervention never happened the pc's just aren't important enough nor is the world


    Beware the Sleepeater

  4. #64
    Community Member
    Join Date
    Jul 2015
    Posts
    0

    Default

    Quote Originally Posted by lyrecono View Post

    What happens to 4th and 5th edetion doesn't matter, DDo isn't set on it, and by going by the rise of Pathfinder, many home settings didn't follow Wotc's crapy revamp either
    ddo isnt set on 3.5 either. i know some like to say it is, but that is long gone now. maybe when there were only 9 updates/modules.

  5. #65
    Community Member Steve_Howe's Avatar
    Join Date
    May 2015
    Posts
    1,333

    Default

    Quote Originally Posted by Uska View Post
    No that's your opinon I liked it and did the same in PnP divine intervention never happened the pc's just aren't important enough nor is the world
    And yet the Eberron setting failed...miserably.

    I wonder why that is? Could it be a bunch of other folks also thought the setting was dumb too? Probably.

    Look, my view on gods not being present in a fantasy world as being dumb isn't just MY opinion. LOTS of other folks felt the same way and I'm positive that helped contribute to Eberron's failure.

    Eberron's current status points to my being right more than it does to being wrong.

    Deal with it.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  6. #66
    Community Member Steve_Howe's Avatar
    Join Date
    May 2015
    Posts
    1,333

    Default

    Quote Originally Posted by BankCoffer View Post
    ddo isnt set on 3.5 either. i know some like to say it is, but that is long gone now. maybe when there were only 9 updates/modules.
    Agreed.

    While DDO was originally claimed to have been based on 3.5, it never was completely. That was, understandably, because PnP rules don't translate well to the real-time active combat game DDO was/is.

    And as time went by and the devs changed, it moved toward 4.0 and even some 5.0. These days, DDO resembles 3.5 less than it does something completely new.

    Wishing DDO was closer to 3.5 is a pipe dream and a waste of time.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  7. #67
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Steve_Howe View Post
    And yet the Eberron setting failed...miserably.

    I wonder why that is? Could it be a bunch of other folks also thought the setting was dumb too? Probably.

    Look, my view on gods not being present in a fantasy world as being dumb isn't just MY opinion. LOTS of other folks felt the same way and I'm positive that helped contribute to Eberron's failure.

    Eberron's current status points to my being right more than it does to being wrong.

    Deal with it.
    Eberron's failure has more to with D&D almost dying than Eberron and also with 4e's failure


    Beware the Sleepeater

  8. #68
    Community Member wraxzz's Avatar
    Join Date
    Jul 2010
    Posts
    200

    Default

    Quote Originally Posted by Jappy View Post
    Hello,

    I think there should be more races it is alittle boring that every update (except u26) has had no new races (or classes) and it would be interesting




    Thank you
    Quote Originally Posted by lyrecono View Post
    yes please,

    i would like to see the eberron races completed,
    Gnomes, Belongs in Eberron
    Shifters, Belongs in Eberron
    Kalastar, Belongs in Eberron
    Changelings, Belongs in Eberron

    maybe lizard folk and half ogers

    No half dragons killed on sight by real dragons, no werewolfskilled on sight by the silver flame, no undead killed on sight by the silver flame, no dragonborn killed on sight by real dragons, no kobolds, no more elf subraces we have enough
    12 Races
    14 Classes

    Surely you guys arent serious? Before they add another race the ratio should be closer to 1:1.5 or 1:2 classes per race. srsly -_-

  9. #69
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013
    Posts
    2,392

    Default

    Quote Originally Posted by Steve_Howe View Post
    Not having gods in a fantasy world filled with all sorts of magic is just plain dumb.
    Nice "opinion"
    Care to add anything to back it up?
    Because there was a reason why this setting doesn't have the terrible realms-esque gods roaming around and there is an explanation in the eberron handbook for the existence of divine magic. what reasons do the gods have to exist in Eberron anyway?

    It might be because all my groups the last 25 ish years were a 99% atheistic (some hippy like shamanistic influences in only 1 person) but all of them considered the D&D gods the same way they do the ones in "supposed real life" fluffy window dressing with no real effect yet somehow holds Humanity back.
    Eberron was a godsend (pun intended)
    We never missed the gods when playing Eberron.......

    Quote Originally Posted by Steve_Howe View Post
    And yet the Eberron setting failed...miserably

    I wonder why that is? Could it be a bunch of other folks also thought the setting was dumb too? Probably.

    Look, my view on gods not being present in a fantasy world as being dumb isn't just MY opinion. LOTS of other folks felt the same way and I'm positive that helped contribute to Eberron's failure.

    Eberron's current status points to my being right more than it does to being wrong.

    Deal with it.
    Really Eberron failed?
    We're still playing it in PnP
    We're still playing it online

    I don't know what happened in the USA but over here a lot of books were published at the end of the 3,5's life cycle that added barely anything and felt a bit like a cashgrab, then 4,0 came out and we were flabbergasted by the terrible art, horrible rules, the over the top money grab (really, booster cards?).
    Many of us moved over to pathfinder or used pdf's of books because they used 1 feat while the rest of that particular book was garbage.
    many of us left WotC years ago and didn't look back.
    There are so many (superior) competitors these days.....

    it feels more like WotC failed rather then Eberron failing, at least over here

    From what i can see, Eberron is still lively discussed on several boards
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  10. #70
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by lyrecono View Post
    Nice "opinion"
    Care to add anything to back it up?
    Because there was a reason why this setting doesn't have the terrible realms-esque gods roaming around and there is an explanation in the eberron handbook for the existence of divine magic. what reasons do the gods have to exist in Eberron anyway?

    It might be because all my groups the last 25 ish years were a 99% atheistic (some hippy like shamanistic influences in only 1 person) but all of them considered the D&D gods the same way they do the ones in "supposed real life" fluffy window dressing with no real effect yet somehow holds Humanity back.
    Eberron was a godsend (pun intended)
    We never missed the gods when playing Eberron.......



    Really Eberron failed?
    We're still playing it in PnP
    We're still playing it online

    I don't know what happened in the USA but over here a lot of books were published at the end of the 3,5's life cycle that added barely anything and felt a bit like a cashgrab, then 4,0 came out and we were flabbergasted by the terrible art, horrible rules, the over the top money grab (really, booster cards?).
    Many of us moved over to pathfinder or used pdf's of books because they used 1 feat while the rest of that particular book was garbage.
    many of us left WotC years ago and didn't look back.
    There are so many (superior) competitors these days.....

    it feels more like WotC failed rather then Eberron failing, at least over here

    From what i can see, Eberron is still lively discussed on several boards
    Agree with all except I moved to HM5 great game and even greater people behind it nothing like having a chance to play and chance with the creators plus they were friends of Gary and are friends with his sons


    Beware the Sleepeater

  11. #71
    Community Member
    Join Date
    Apr 2013
    Posts
    1,292

    Default

    Quote Originally Posted by Steve_Howe View Post
    my view on gods not being present in a fantasy world as being dumb
    I think that's a dumb opinion.

    Having gods walking around being able to do more or less whatever they want with the snapping of their fingers, and jerks like Elminster interfering and trying to be mysterious and aloof all the time makes for way dumber settings than Eberron.

  12. #72
    Community Member
    Join Date
    Sep 2010
    Posts
    589

    Default

    Quote Originally Posted by Steve_Howe View Post
    Not having gods in a fantasy world filled with all sorts of magic is just plain dumb.
    Quote Originally Posted by Steve_Howe View Post
    And yet the Eberron setting failed...miserably.

    I wonder why that is? Could it be a bunch of other folks also thought the setting was dumb too? Probably.

    Look, my view on gods not being present in a fantasy world as being dumb isn't just MY opinion. LOTS of other folks felt the same way and I'm positive that helped contribute to Eberron's failure.

    Eberron's current status points to my being right more than it does to being wrong.

    Deal with it.
    I think that you may have misunderstood Lyrecono's point, and the details about the Eberron setting.

    Eberron has Gods. They just don't directly interact with mortals.
    They don't come down to Eberron to wander around, stab each other up, or hump OP author avatars. You can't directly speak to one and you can't use a standard spell to go to their house and punch one in the nose.

    They are gods, not just high-CR statblocks in a splatbook.
    Ask an inhabitant of Eberron though, and they will tell you that Onatar is present in every workshop, and Arawai in every hearth.

    Eberron also has several sources of divine power that don't fall into "God" categories. The Silver Flame will aid those who seek to protect the innocent from supernatural evil. The Undying Court in Aerenal is a gestalt capable of divine-level miracles and granting spells. The Blood of Vol calls on the spark of divinity in every living being.

    Eberron can be a little less . . . clear-cut than FR for example. It also has had less support from authors writing stories in the setting. (Although thankfully it also doesn't have the "If its in a novel, its canon." rule of FR that causes so many issues.)

  13. #73
    Community Member lyrecono's Avatar
    Join Date
    Jun 2013
    Posts
    2,392

    Default

    Quote Originally Posted by Khatzhas View Post
    I think that you may have misunderstood Lyrecono's point, and the details about the Eberron setting.

    Eberron has Gods. They just don't directly interact with mortals.
    They don't come down to Eberron to wander around, stab each other up, or hump OP author avatars. You can't directly speak to one and you can't use a standard spell to go to their house and punch one in the nose.

    They are gods, not just high-CR statblocks in a splatbook.
    Ask an inhabitant of Eberron though, and they will tell you that Onatar is present in every workshop, and Arawai in every hearth.

    Eberron also has several sources of divine power that don't fall into "God" categories. The Silver Flame will aid those who seek to protect the innocent from supernatural evil. The Undying Court in Aerenal is a gestalt capable of divine-level miracles and granting spells. The Blood of Vol calls on the spark of divinity in every living being.

    Eberron can be a little less . . . clear-cut than FR for example. It also has had less support from authors writing stories in the setting. (Although thankfully it also doesn't have the "If its in a novel, its canon." rule of FR that causes so many issues.)
    Excactly,
    however the silver flame doesn't grant spells, the spellcaster's believe/conviction into that deity does.
    this goes for any deity in Eberron.
    Lady Vol and Lord of the blades are no gods but their clerics cast spells in their names.
    Quote Originally Posted by FlimsyFirewood View Post
    I play a guy with a two-hander not just in this game, but in every game that has 'em.
    Quote Originally Posted by J-mann View Post
    Not to derail the thread, but then can you make 2hf NOT suck so much compared to 2wf or swf?
    Quote Originally Posted by FlimsyFirewood View Post
    8 pages in, that train has already sailed. The dead horse is canned into cat food by now.

  14. #74
    Community Member mexico1910's Avatar
    Join Date
    Oct 2010
    Posts
    17

    Default

    Hmm, let's see if I can sum this thread up briefly...
    People would generally be accepting (or in some cases excited about gnomes), and we probably shouldn't mention dragonborn at an Eberron diner table...


    I would defiantly be happy with gnomes. They are a core race, and should have been put in awhile ago.

    I also wouldn't mind Kalashtar, and think they would be fun to play. I wouldn't mind them bringing them out at some point, but I doubt they will happen any time soon. They could probably just deal with the psionics through their racial tree.

    Honestly, I figured since they recently release warlock as a class, that Tiefling's weren't going to be that far behind. If they add a second race other than gnomes, I would imagine this would be it. And if you're going to argue 3.5, I would again repeat that they just added warlocks, which,if I recall, weren't in the 3.5 PH. The race already exists is the game, and they are now letting you sell your soul off, so why not?
    O, I C.

  15. #75
    Community Member Enderoc's Avatar
    Join Date
    Feb 2014
    Posts
    1,728

    Default

    My two cents is any character that is allowed to roam freely inside civilization outside of Fred or other supernatural creature needs to be introduced as a player race.

  16. #76
    Community Member mezzorco's Avatar
    Join Date
    Sep 2009
    Posts
    564

    Default

    Quote Originally Posted by mexico1910 View Post
    Honestly, I figured since they recently release warlock as a class, that Tiefling's weren't going to be that far behind. If they add a second race other than gnomes, I would imagine this would be it. And if you're going to argue 3.5, I would again repeat that they just added warlocks, which,if I recall, weren't in the 3.5 PH.
    Warlock isn't 3.5 core, but it is present in Complete Arcane.

    Anyway, races in DDO follow 3.5 stats, so Tiefling would be +2 DEX +2 INT -2 CHA.
    In my opinion they are THE Forgotten Realms Iconic Rogue. DDO lost its chance.

  17. #77
    Community Member eachna_gislin's Avatar
    Join Date
    May 2010
    Posts
    706

    Default

    Quote Originally Posted by FranOhmsford View Post
    There is absolutely nothing Iconic about an Elf with +Wisdom!

    If any Elf should have got +Wis in DDO it's the Broken Non-Iconic Morninglords {Sun Elves} who btw aren't even supposed to be Elves in D&D - Amaunator AND Lathander Morninglord were BOTH Human Gods!

    Moon Elves are your typical High Elves {Your STANDARD Elves!} Which we already have in DDO - Aerenal!

    The Valenar are supposed to be closer to Sylvan Elves but aren't a proper separate sub-race in DDO so I could definitely see Sylvan Elves added as a final Elf Subrace {+2 Str, +2 Dex, -2 Con, -2 Cha}

    For Wisdom - Well there's a distinct possibility of giving that to Mountain Dwarves {+2 Wis, +2 Con, -2 Dex, -2 Cha would fit well}.
    And two Gnome Subraces - Forest Gnomes AND Svirfneblin have previously been Wis Races in D&D!
    Wisdom and Charisma are the two options for Shadar Kai. The devs dropped the ball with giving them Dex. especially since they gave sun elves Int (which makes no sense for clerics). They could have easily given Shadar Kai Wisdom (although I'm also kind of grateful given that _every_ hair style they have is unattractive.

    While not a core race, Aasimar can have +2 Wisdom and would balance Tieflings. The devs know Wis-based players want a +2 wisdom race and would probably pay extra for it to not be ugly. Just give us one already.

  18. #78
    Community Member Iriale's Avatar
    Join Date
    Aug 2012
    Posts
    2,045

    Default

    Quote Originally Posted by eachna_gislin View Post
    especially since they gave sun elves Int (which makes no sense for clerics).
    Sun elves are +2 int in pnp. The problem is that the iconic of the race in all D&D lore is wizard, not cleric lol. Devs used the wrong iconic type for the race.

    they should have created an aasimar cleric as cleric iconic, but… well, devs have weird ideas.

    I wish that devs move the morniglord tree to the aasimar race and give us a genuine sun elf iconic... a wizard sun elf. As is in all D&D lore.
    Last edited by Iriale; 11-06-2015 at 01:16 PM.

  19. #79
    Hero JOTMON's Avatar
    Join Date
    Oct 2008
    Posts
    5,415

    Default

    Quote Originally Posted by Iriale View Post
    Sun elves are +2 int in pnp. The problem is that the iconic of the race in all D&D lore is wizard, not cleric lol. Devs used the wrong iconic type for the race.

    they should have created an aasimar cleric as cleric iconic, but… well, devs have weird ideas.

    I wish that devs move the morniglord tree to the aasimar race and give us a genuine sun elf iconic... a wizard sun elf. As is in all D&D lore.
    These were not regular sun elves, they were Morninglord Sun elves, The elite priests of Lathander..
    So it was more of a lore fit as an Iconic class, not a racial line.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  20. #80
    Community Member eachna_gislin's Avatar
    Join Date
    May 2010
    Posts
    706

    Default

    Quote Originally Posted by Iriale View Post
    Sun elves are +2 int in pnp. The problem is that the iconic of the race in all D&D lore is wizard, not cleric lol. Devs used the wrong iconic type for the race.

    they should have created an aasimar cleric as cleric iconic, but… well, devs have weird ideas.

    I wish that devs move the morniglord tree to the aasimar race and give us a genuine sun elf iconic... a wizard sun elf. As is in all D&D lore.

    Shadar Kai are Charisma or Wisdom, and they gave _them_ Dexterity. If they could change Shadar Kai, they could change Sun Elves to Wisdom.

    That being said, I would gladly take an Aasimar Morninglord. It would rock.

Page 4 of 5 FirstFirst 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload