So far, multiple attempts with
Three with 4
One with 5
Starting with 6 players atm
(come join us if you want) on EN ~ all failures.
So far, multiple attempts with
Three with 4
One with 5
Starting with 6 players atm
(come join us if you want) on EN ~ all failures.
Switched to Divine Crusader, seeing good numbers (no mortal fear on TF, but).
Good group of 6 good players.
Was able to keep the Archons alive, which was a serious problem when we only had 4 players.
Failure due to allowing 15 Red names to exist (must kill red names as quickly as possible.
We did last quite awhile the last time.
Forget how many deaths, not many, maybe one.
Right before failure we ran around with none, then it went to 5, we rushed over to the new area, then 20 seconds later (or so it seemed) the raid reported failure and kicked up. So, I guess we had 2 more room spawn before we could kill that first room.
Poor Wayfinder, its not going to look good for you atm...
Anyway, seems I was the only one hosting first night that I saw, and complete failures on EN.
Maybe this weekend when we can get 12 online?
MtGO prelease this weekend, so I might be busy.
The changes definitely put a lot more emphasis on larger groups. I was having no luck with a solo EE last night but then a guildie logged in as I was starting my first en attempt and he wound up joining me. With 2 warlocks and a bit of communication and strategy the reinforcement and archon section was very doable. The end fight was crazy though. I think you are going to get a ton of complaints about that. We wound up doing about 15ish more en's just to try and figure out a way to handle the end fight and wound up wiping each one before we decided to call it a night.
Hello. My name is Sulay and sometimes I play DDO.
Inebriated Ociffer of Renowned
On another note, the raid itself was a lot of fun (except for constant failure), and I like that the Raid emphasizes avoiding lag, by using more red/orange named (in place of masses of monsters) and forcing players to keep the number of monsters low.
I feel strongly that # of monsters in a raid is directly tied to raid lag in some manner or another.
Logged in with lfm ~ will try raid on EN if I get 10 players.
Come and join.
Have fun with DC caster guys! Barbarian&shiradi online!
Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.
Got 4 players so far and a few more flagging and the like.
Not doing raid atm, just sitting around waiting to get 10.
By the way, our group of six had a good sorcerer, a LD 15 Pally, and a warlock in it, so it was above average.
Not sure the Devs ought to judging this raid by something a few players can do, but I can understand back and forth hunting the right numbers.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
+1 well said
Playing Fighter atm, which ignores shrines, but I don't how a player will get thru the Entrance plus the seriously long Archon stage (good for at least 15 minutes or more of serious fighting) and then expect to have any mana for the end fight.
;;;;
Flagged a new comer on EH, was fun.
Reached 6 players !!
Then people started dropping.
Not run the raid yet, hey I know its a fail with 6 or less...
Down to 2 players now, still waiting..
;;;
Big compliments to the Designers for not making these quests the long dragged out mazes of typical Shavarth Quests.
Thank you, they are fun and not too tedious (still don't like the hidden button, but whatever)...
think we need one:
maybe stagger them like in DA - so after so many get access to shrine???
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Seriously, how hard is it to have trash that isn't entirely orange-named? At this point they're not even giving the illusion of trying. It's not like it's easy to DC cast against the EE U27 mobs, so what's the logic in making it completely impossible?
Take a look at how well this was handled in Fire on Thunder Peak by contrast - it's a beatdown raid but much of the ever-spawning trash is susceptible to DC casting. There's a clear, useful role for a DC caster.
Shiradi Champion is a thing that exists that can turn any caster into a something that spams 3 buttons for some damage, so I guess there's that. It's a shame, because the reason I play multiple toons is so that I can approach the same content in more than one way, and thus get more replay value out of it.
Last edited by Portalcat; 07-23-2015 at 02:31 PM.
Member of Storm Lords on Thelanis.
Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe
I don't like that at all. And I'm not even a DC end gamer. Why not just bring back the old epic ward and have done. I loathe both ideas equally. There should be trash, even if its only to give the DC casters something to do. Though I suppose the way packs large enough to create a challenge also create instant red DA these days I ought to be thankful, because I'd hate that more.
Pleased to hear people aren't face rolling it now though.
fotp dc casters were also not optimal even a little bit.... a good blitzer was better hands down. On a wizard it's really not that hard to just swap destinies and go archmage evo instead of archmage necro for this one raid. Really the only recent `raid that a good DC caster was an optimal choice in a group was MOD. Before that you have to go all the way back to LOB. They were a little useful in ToD part 3 for orthons and had their place in von5 and edq.
Edit: I was reminded that feeblemind and holds were really nice when cap was 20 in chronoscope as well.
You've been playing DC casters for a while ... it's kind of surprising you still somehow manage to be this shocked when a dc caster is not optimal in a raid.
Last edited by valarmorghuliis; 07-23-2015 at 04:34 PM. Reason: forgot something
Hello. My name is Sulay and sometimes I play DDO.
Inebriated Ociffer of Renowned