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  1. #1
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    Default Raid version two ~ attempts and feedback

    So far, multiple attempts with
    Three with 4
    One with 5
    Starting with 6 players atm

    (come join us if you want) on EN ~ all failures.

  2. #2
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    Switched to Divine Crusader, seeing good numbers (no mortal fear on TF, but).

    Good group of 6 good players.

    Was able to keep the Archons alive, which was a serious problem when we only had 4 players.

    Failure due to allowing 15 Red names to exist (must kill red names as quickly as possible.

    We did last quite awhile the last time.
    Forget how many deaths, not many, maybe one.

    Right before failure we ran around with none, then it went to 5, we rushed over to the new area, then 20 seconds later (or so it seemed) the raid reported failure and kicked up. So, I guess we had 2 more room spawn before we could kill that first room.

    Poor Wayfinder, its not going to look good for you atm...

    Anyway, seems I was the only one hosting first night that I saw, and complete failures on EN.

    Maybe this weekend when we can get 12 online?

    MtGO prelease this weekend, so I might be busy.

  3. #3
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    The changes definitely put a lot more emphasis on larger groups. I was having no luck with a solo EE last night but then a guildie logged in as I was starting my first en attempt and he wound up joining me. With 2 warlocks and a bit of communication and strategy the reinforcement and archon section was very doable. The end fight was crazy though. I think you are going to get a ton of complaints about that. We wound up doing about 15ish more en's just to try and figure out a way to handle the end fight and wound up wiping each one before we decided to call it a night.
    Hello. My name is Sulay and sometimes I play DDO.

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  4. #4
    Community Member Wizza's Avatar
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    Is every mob still Orange and Red named?
    Did they add a shrine?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  5. #5
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    On another note, the raid itself was a lot of fun (except for constant failure), and I like that the Raid emphasizes avoiding lag, by using more red/orange named (in place of masses of monsters) and forcing players to keep the number of monsters low.

    I feel strongly that # of monsters in a raid is directly tied to raid lag in some manner or another.

  6. #6
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    Logged in with lfm ~ will try raid on EN if I get 10 players.
    Come and join.

  7. #7
    Community Member Vanhooger's Avatar
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    Have fun with DC caster guys! Barbarian&shiradi online!
    Triple Heroic & Epic completionist. Eroic : 42/42 - Epic : 36/36 - Iconic : 12/12.

  8. #8
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    Quote Originally Posted by Wizza View Post
    Is every mob still Orange and Red named?
    Did they add a shrine?
    No Shrine, everything is red/orange. And a fail condition for not killing reds fast enough.

    So what kind of barbarian are you TRing your sorc into?
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  9. #9
    Community Member Wizza's Avatar
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    Quote Originally Posted by Ape_Man View Post
    No Shrine, everything is red/orange. And a fail condition for not killing reds fast enough.

    So what kind of barbarian are you TRing your sorc into?
    The "run this few times and then forget about the game until Epic Vale" kind of barbarian.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  10. #10
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    Got 4 players so far and a few more flagging and the like.
    Not doing raid atm, just sitting around waiting to get 10.


    By the way, our group of six had a good sorcerer, a LD 15 Pally, and a warlock in it, so it was above average.

    Not sure the Devs ought to judging this raid by something a few players can do, but I can understand back and forth hunting the right numbers.

  11. #11
    Hero JOTMON's Avatar
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    Quote Originally Posted by Ape_Man View Post
    No Shrine, everything is red/orange. And a fail condition for not killing reds fast enough.

    So what kind of barbarian are you TRing your sorc into?
    Seriously.. no shrine... ok time for me to stop reading these.. I only have so many Cordovan Cordoban points left...
    Argo: Degenerate Matter - 200
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    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  12. #12
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    Quote Originally Posted by JOTMON View Post
    Seriously.. no shrine... ok time for me to stop reading these.. I only have so many Cordovan Cordoban points left...
    +1 well said

    Playing Fighter atm, which ignores shrines, but I don't how a player will get thru the Entrance plus the seriously long Archon stage (good for at least 15 minutes or more of serious fighting) and then expect to have any mana for the end fight.

    ;;;;

    Flagged a new comer on EH, was fun.
    Reached 6 players !!
    Then people started dropping.
    Not run the raid yet, hey I know its a fail with 6 or less...
    Down to 2 players now, still waiting..

    ;;;

    Big compliments to the Designers for not making these quests the long dragged out mazes of typical Shavarth Quests.
    Thank you, they are fun and not too tedious (still don't like the hidden button, but whatever)...

  13. #13
    Community Member cave_diver's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    +1 well said

    Playing Fighter atm, which ignores shrines, but I don't how a player will get thru the Entrance plus the seriously long Archon stage (good for at least 15 minutes or more of serious fighting) and then expect to have any mana for the end fight.
    Who needs mana? Turbine wants everyone to play a barb or mechanic.
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  15. #15
    Community Member Portalcat's Avatar
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    Seriously, how hard is it to have trash that isn't entirely orange-named? At this point they're not even giving the illusion of trying. It's not like it's easy to DC cast against the EE U27 mobs, so what's the logic in making it completely impossible?


    Take a look at how well this was handled in Fire on Thunder Peak by contrast - it's a beatdown raid but much of the ever-spawning trash is susceptible to DC casting. There's a clear, useful role for a DC caster.





    Shiradi Champion is a thing that exists that can turn any caster into a something that spams 3 buttons for some damage, so I guess there's that. It's a shame, because the reason I play multiple toons is so that I can approach the same content in more than one way, and thus get more replay value out of it.
    Last edited by Portalcat; 07-23-2015 at 02:31 PM.
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  16. #16
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    Quote Originally Posted by Wizza View Post
    Is every mob still Orange and Red named?
    Did they add a shrine?
    yes
    no
    Hello. My name is Sulay and sometimes I play DDO.

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  17. #17
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Ape_Man View Post
    everything is red/orange.
    I don't like that at all. And I'm not even a DC end gamer. Why not just bring back the old epic ward and have done. I loathe both ideas equally. There should be trash, even if its only to give the DC casters something to do. Though I suppose the way packs large enough to create a challenge also create instant red DA these days I ought to be thankful, because I'd hate that more.

    Pleased to hear people aren't face rolling it now though.

  18. #18
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    maybe stagger them like in DA - so after so many get access to shrine???
    Seems reasonable.

  19. #19
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    Quote Originally Posted by Portalcat View Post
    Seriously, how hard is it to have trash that isn't entirely orange-named? At this point they're not even giving the illusion of trying. It's not like it's easy to DC cast against the EE U27 mobs, so what's the logic in making it completely impossible?


    Take a look at how well this was handled in Fire on Thunder Peak by contrast - it's a beatdown raid but much of the ever-spawning trash is susceptible to DC casting. There's a clear, useful role for a DC caster.





    Shiradi Champion is a thing that exists that can turn any caster into a something that spams 3 buttons for some damage, so I guess there's that. It's a shame, because the reason I play multiple toons is so that I can approach the same content in more than one way, and thus get more replay value out of it.
    fotp dc casters were also not optimal even a little bit.... a good blitzer was better hands down. On a wizard it's really not that hard to just swap destinies and go archmage evo instead of archmage necro for this one raid. Really the only recent `raid that a good DC caster was an optimal choice in a group was MOD. Before that you have to go all the way back to LOB. They were a little useful in ToD part 3 for orthons and had their place in von5 and edq.
    Edit: I was reminded that feeblemind and holds were really nice when cap was 20 in chronoscope as well.

    You've been playing DC casters for a while ... it's kind of surprising you still somehow manage to be this shocked when a dc caster is not optimal in a raid.
    Last edited by valarmorghuliis; 07-23-2015 at 04:34 PM. Reason: forgot something
    Hello. My name is Sulay and sometimes I play DDO.

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  20. #20
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    Quote Originally Posted by valarmorghuliis View Post
    fotp dc casters were also not optimal even a little bit.... a good blitzer was better hands down. On a wizard it's really not that hard to just swap destinies and go archmage evo instead of archmage necro for this one raid. Really the only recent `raid that a good DC caster was an optimal choice in a group was MOD. Before that you have to go all the way back to LOB. They were a little useful in ToD part 3 for orthons and had their place in von5 and edq.

    You've been playing DC casters for a while ... it's kind of surprising you still somehow manage to be this shocked when a dc caster is not optimal in a raid.
    No optimal is the biggest understatement I've ever seen.

    "Completely Useless" is the better way to put it.
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    Quote Originally Posted by zwiebelring View Post
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