Originally Posted by
Circon
Paladin 18/Rogue 2/Epic 1
Skills: Search, Disable Device, Intimidate, Heal, UMD
Ability scores: Str 42, Dex 21, Con 26, Int 18, Wis 20, Cha 26
Feats: Power Attack, Cleave, Improved Critical, Overwhelming Critical, Shield Masteries
Destiny: Divine Crusader 2. Turn Undead (for the Bane, since I already have it from paladin), Endless Turning, Purge the Wicked, Smite the Wicked, Strength.
Twist: Divine Energy Resistance from Unyielding Sentinel
Gear: Belt of Speed VI, Deadly V Necklace, Tier 3 Level 16 Swashbuckler (Parrying VIII, Doublestrike 6%, Guardbreaking, Riposte), Maenya's Iron Fists and the rest of the Sora Kell set for +2 set bonus. Sword is as mentioned Lit2 or Min2 greensteel.
Vanguard enhancements: To the Fore!, several Shield Specializations
Sacred Defender enhancements: Sacred Defense with +6 Sacred bonus to Strength
Knight of the Chalice enhancements: Slayer of Evil III (5d6 light damage), Strength +2, Divine Sacrifice III, Divine Might III, Exalted Smite III, Avenging Cleave, Holy Retribution (the 1000HP instakill on this was great in heroic but has now become mostly useless. Still gets me regenerating Smites though)
Human enhancements: Damage Boost
Pretty much everywhere else you should assume there's some non-damage-relevant stuff like a greensteel cloak giving heavy fortification, +5 protection, extra hp, and stoneskin clicky which I figure isn't the part of my build that you wanted to know about and would mostly be distracting from the question of how to get damage except insofar as I swap it out. How much stuff like that should I be swapping out for +damage bonuses in unusual slots?