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  1. #1
    Community Member Infinitedrift's Avatar
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    Default Special Request from a fan :)

    I have a simple special request! If it's possible, I'd like to see the tumble slightly altered to where instead of a frog leap sideways, the player does cartwheels! Also, instead of a front dive/roll, a backhand spring would be amazing! That would be more like a ninja/martial artist/acrobat would actually do. The back flip is flawless Pretty please with a cherry on top? Thanks! -Veniversum

    P.S. one more thing, another cool thing to do is instead of making it increase the distance traveled, simply make the process happen faster. That way if a player wants to roll a small distance, they have that option as well. I notice when I tumble sideways with less than 30 in a small fight, it's usually the perfect distance to get between enemies, but once it turns into the frog leap, I end up overshooting the enemies. This would make tumble a lot more fun and flashy!

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  3. #3
    Community Member der_kluge's Avatar
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    I'm confused. You already do a backflip with a high tumble score in DDO. You just need a sufficiently high tumble.
    http://ddowiki.com/page/Tumble_(skill)
    Cannith:
    Brigette; Completionist! || Aoeryn; Wiz20(3rd life).

  4. #4
    Community Member vryxnr's Avatar
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    Quote Originally Posted by der_kluge View Post
    I'm confused. You already do a backflip with a high tumble score in DDO. You just need a sufficiently high tumble.
    http://ddowiki.com/page/Tumble_(skill)
    Your confusion confuses me. The OP states that the backflip is flawless... as in, he is aware that the backflip animation is a thing and he approves of it. It's the animations for the other directions that he would love to see changed/improved upon. His post reads: the side tumbles suck and here's an alternative, the forwards tumble sucks and here's a suggested improvement, but the backwards tumble is great as is.

    edit: also: /signed. Not only because I use tumble in combat a lot (I do), but because it's the little things like this that bring me great joy while playing. That one extra animation that gives a real sense of life to the world and the characters within it; the bit of dialogue that is about flavor and style; that simple piece of artwork off the side of the road; the way our characters move, etc. The small details matter, and something like more acrobatic forwards and sideways tumbles would make me smile.
    Last edited by vryxnr; 06-07-2015 at 03:12 AM.

  5. #5
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    but...but...

    I like the left/right Kirk roll!

    ...J
    Thelanis: HoeLee, Rasminder, Cerinah, Arlinah, Shrenn, Rowkhan, Paladonis - Jakburton's Porkchop Express

    Sarlona: Aingell of Death, KimberLee, Soullaris the Divine, Bendyr - The Order of Cygnus

  6. #6
    The Hatchery Theender's Avatar
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    Default

    With a high enough tumble, we should be able to do this:


  7. #7
    Community Member PermaBanned's Avatar
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    Quote Originally Posted by Theender View Post
    With a high enough tumble, we should be able to do this:

    Just twist in "Go Out With A Bang" from Draconic and done! ^^
    I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.
    I play the quests for the content of the quests not just as an XP/min merry-go-round.
    Actual play experience is worth infinitely more than theorycrafting...

  8. #8
    Community Member Infinitedrift's Avatar
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    Default :p

    Quote Originally Posted by theender View Post
    with a high enough tumble, we should be able to do this:

    roflcopter!

  9. #9
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Infinitedrift View Post
    I notice when I tumble sideways with less than 30 in a small fight, it's usually the perfect distance to get between enemies, but once it turns into the frog leap, I end up overshooting the enemies.
    If you learn to use mouselook, especially while tumbling, this is no longer a problem. In fact, I've learned to use this to my advantage and do not want the tumble distance nerfed. My rogue has over 60 tumble (I forget exactly how high it is anymore - around 67 if I recall correctly). I use the extra distance to be able to tumble around a mob so that when I start attacking it, I'm already flanking it or behind it. Another reason not to nerf the distance: Using tumble to run away from a monster while getting the benefits of Improved Defensive Roll and improved armor class. I worked hard to get my tumble to the level it is and I do not appreciate the suggestion that my character's capabilities be nerfed because you either can't/haven't learned to make use of a high tumble skill or haven't learned to simply stop investing skill points in your tumble to give you the precise capabilities you want in your character. In short: the problem is with you and how you built your character - NOT with the tumble skill itself.

  10. #10
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    Default this

    Quote Originally Posted by Coyopa View Post
    If you learn to use mouselook, especially while tumbling, this is no longer a problem. In fact, I've learned to use this to my advantage and do not want the tumble distance nerfed. My rogue has over 60 tumble (I forget exactly how high it is anymore - around 67 if I recall correctly). I use the extra distance to be able to tumble around a mob so that when I start attacking it, I'm already flanking it or behind it. Another reason not to nerf the distance: Using tumble to run away from a monster while getting the benefits of Improved Defensive Roll and improved armor class. I worked hard to get my tumble to the level it is and I do not appreciate the suggestion that my character's capabilities be nerfed because you either can't/haven't learned to make use of a high tumble skill or haven't learned to simply stop investing skill points in your tumble to give you the precise capabilities you want in your character. In short: the problem is with you and how you built your character - NOT with the tumble skill itself.
    This, practice practice. Add in any of the tumble through mobs enhancements/twists and can use it defensively even better.

  11. #11
    Community Member Infinitedrift's Avatar
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    Quote Originally Posted by Coyopa View Post
    If you learn to use mouselook, especially while tumbling, this is no longer a problem. In fact, I've learned to use this to my advantage and do not want the tumble distance nerfed. My rogue has over 60 tumble (I forget exactly how high it is anymore - around 67 if I recall correctly). I use the extra distance to be able to tumble around a mob so that when I start attacking it, I'm already flanking it or behind it. Another reason not to nerf the distance: Using tumble to run away from a monster while getting the benefits of Improved Defensive Roll and improved armor class. I worked hard to get my tumble to the level it is and I do not appreciate the suggestion that my character's capabilities be nerfed because you either can't/haven't learned to make use of a high tumble skill or haven't learned to simply stop investing skill points in your tumble to give you the precise capabilities you want in your character. In short: the problem is with you and how you built your character - NOT with the tumble skill itself.
    The suggestion to nerf the distance also added the suggestion to make the animation faster, which means you could travel the same distance in the same amount of time, but it would take maybe an extra press of a button. I think it would be cooler and more fun if you could do several cartwheels/backflips/back hand springs to get to the enemy

  12. #12
    Community Member Coyopa's Avatar
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    Quote Originally Posted by Infinitedrift View Post
    The suggestion to nerf the distance also added the suggestion to make the animation faster, which means you could travel the same distance in the same amount of time, but it would take maybe an extra press of a button. I think it would be cooler and more fun if you could do several cartwheels/backflips/back hand springs to get to the enemy
    You already can do several, if you choose. Just choose an enemy more distant from you than you do now - or simply make tumbling your mode of travel. The fact you wish to speed up the animation and reduce the distance does not improve your request. My admonition that you learn your character's abilities and how to use them effectively is not diminished by your failed rebuttal.
    Quote Originally Posted by Severlin View Post
    Quote Originally Posted by BigErkyKid View Post
    Description: The arcane archer PrE seems to be designed to work only with bows. However, it is possible to attach its effects to other weapons with much greater rate of fire like shurikens (or crossbows).
    Bug.

  13. #13
    Community Member Infinitedrift's Avatar
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    Quote Originally Posted by Coyopa View Post
    You already can do several, if you choose. Just choose an enemy more distant from you than you do now - or simply make tumbling your mode of travel. The fact you wish to speed up the animation and reduce the distance does not improve your request. My admonition that you learn your character's abilities and how to use them effectively is not diminished by your failed rebuttal.
    No, I can't do several cartwheels because they do not exist in the game. Sometimes the most effective choice of which enemy to engage has to do with whether or not they are a champion, and has nothing to do with how far they are. Whether or not something "improves my request" is a matter of your opinion; you're entitled to yours, and I'm entitled not to care what yours is. What my characters current capabilities are have no relevance because I'm suggesting what they might be if we improved them. I haven't "failed a rebuttal" because I wasn't even rebutting in the first place and do not consider you to be some opponent in a debate. That being said, you can take your passive aggressive hostility out on a punching bag, or maybe find a partner who is willing to relieve some stress with you Find someone else to compete with, I'm here for collaboration and competition is dead. I do not need video game accomplishments to supplement my self esteem

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