Results 1 to 8 of 8
  1. #1
    Community Member
    Join Date
    May 2012
    Posts
    2,777

    Default Were the mobs in quests given a buff?

    It "felt" like they were, on a melee if felt a bit tougher than the first preview, was I imagining it or just drunker than last week?
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  2. #2
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    I think you were just drunker. As I did the third quest for flagging, it felt as much difficult as earlier. Like, absolutely no change made.

    That is on my Sorcerer.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  3. #3
    Community Member
    Join Date
    May 2012
    Posts
    2,777

    Default

    Quote Originally Posted by Wizza View Post
    I think you were just drunker. As I did the third quest for flagging, it felt as much difficult as earlier. Like, absolutely no change made.

    That is on my Sorcerer.
    I was on a melee, I assume your sorc doesn't stand there and get hit.

    Were saves any lower? Didn't test them on this build yet.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  4. #4
    Developer Vargouille's Avatar
    Join Date
    Dec 2011
    Posts
    0

    Default

    Most monsters in Update 27 were reviewed and in many cases changed since the first Lamannia build. This is ongoing work based on our testing and your feedback.

    We'd be happy to hear in which ways you felt enemies were "tougher", and in particular whether you think the current monsters are (1) surviving long enough and/or (2) threatening enough to players.

  5. #5
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Ape_Man View Post
    I was on a melee, I assume your sorc doesn't stand there and get hit.

    Were saves any lower? Didn't test them on this build yet.
    Nop, they were still saving.

    Vargouille, can we know exactly what you changed? The damage output? Their saves? Their damage mitigation?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  6. #6
    Community Member
    Join Date
    May 2012
    Posts
    2,777

    Default

    Quote Originally Posted by Vargouille View Post
    Most monsters in Update 27 were reviewed and in many cases changed since the first Lamannia build. This is ongoing work based on our testing and your feedback.

    We'd be happy to hear in which ways you felt enemies were "tougher", and in particular whether you think the current monsters are (1) surviving long enough and/or (2) threatening enough to players.
    Depends on your intentions. Do you want to game to feel more active where we fight a zillion mobs are once. At the mob density I saw in these quests I thought their survivability was acceptable, I thought their damage output now was good (140 PRR/21% dodge/10% incorporeal/4 Shroud clickies for displacement/1200ish HP) on the toon I brought over.

    I thought the game was better when the mobs were dangerous enough that crowd control was a good idea - that problem with that now is in this content nobody's spells can land anyway so you can't tune them up so much unless you lower their saves by about 20.

    Does that make any sense?
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  7. #7
    Community Member
    Join Date
    May 2012
    Posts
    2,777

    Default

    Quote Originally Posted by Wizza View Post
    Nop, they were still saving.

    Vargouille, can we know exactly what you changed? The damage output? Their saves? Their damage mitigation?
    Can you please just tell us what the saves are so we can save about 2 weeks of back and forth?

    I'd rather the mobs be dangerous but crowd control be possible.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  8. #8
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Quote Originally Posted by Ape_Man View Post
    It "felt" like they were, on a melee if felt a bit tougher than the first preview, was I imagining it or just drunker than last week?
    No, the mobs are just as easy, it is the blades and traps doing damage to you.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload