Page 2 of 2 FirstFirst 12
Results 21 to 22 of 22
  1. #21
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    I will admit that:

    Cocoon Tier 1, (Cooldown 12 seconds, 12 sp) 150 temporary HP for 9 seconds. Heals 5d6 HP every 2 seconds while the shield persists

    Seems a bit cheap when you compare it to

    Renewal Tier 3 (Cooldown 3 seconds, 5 sp) Heals 1d2 HP per 2 character levels every 2 seconds for 8 seconds. If target is below 50% health, grants celestial shield absorbing the 30/40/50 next damage. Requires being in Unyielding Sentinel destiny to self-target.

    Both can be effected by Empower Healing.

    But to me the issue is that Renewal Tier 3 has the ED requirement for Self Healing. If anything Cocoon should not be changed, but instead Renewal should have that self healing requirement removed.

    Additionally, FoTW fast healing should be modified

    From
    Fast Healing: Passive Bonus: You heal [2/4/6]d20 HP each minute using positive energy.
    to
    Fast Healing: Passive Bonus: You heal 3d20 HP each 60/45/30 seconds using positive energy.

    This change won't effect the overall numbers much, but will bring the healing more often.

  2. #22
    Hero nibel's Avatar
    Join Date
    Jul 2007
    Posts
    3,512

    Default

    Quote Originally Posted by Enoach View Post
    Additionally, FoTW fast healing should be modified

    From
    Fast Healing: Passive Bonus: You heal [2/4/6]d20 HP each minute using positive energy.
    to
    Fast Healing: Passive Bonus: You heal 2d20 HP each 60/30/20 seconds using positive energy.

    This change won't effect the overall numbers much, but will bring the healing more often.
    There, with those timers in red the effect is literally the same healing over time, with increased frequency. Instead of 2d20, double of 2d20 and triple of 2d20; it is 2d20 once, twice, or three times in a minute.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
    Almost-never-played-alts: Arquera - Chapolin - Fabber - Herweg - Mecanico - Tenma


    I want DDO to be a better game. Those are my personal suggestions on: Ammunition, Archmage, Combat Stances, Deities, Dispel Magic, Epic Destiny Map, Fast Healing, Favor, Favored Enemy, Half-elf Enhancements, Monk Kensai, Monk Stances, Past Life, Potency, Potions, Ranger Spells, Summons, Tiered Loot.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload