Quote Originally Posted by slarden View Post
The main benefit of cc is damage mitigation for the party and of course the hold bonus. mortal fear weapons benefit from the hold and so does the entire party.

Your point is well taken- cc is a basically a nitch to help players that aren't built to take ee damage.
This would be all fine and good, if any kind of cc would be needed. If everyone would have a certain role, it wouldn't be problem to go full ****** with EQ or full ****** with Enchant. E.g. DC Druid is (actually was) pretty fun in parties but take it somewhere alone and well... it will suck. Which would be again, fine by me if we wouldn't have a bunch of revamped overperforming classes. The game is just so so imbalanced right now that I don't see any reason to leave the saves that high to only make the gap even greater. If they are planning on some serious nerfs in the future, then sure, let the saves high, but I doubt they are.