Tentatively, amongst other balance changes, we're planning to:
- Remove the general +4 bonus to saving throws from the Shavarath Environmental Effect (affecting all player characters and monsters in Shavarath).
- Remove Epic Resilience from Update 27 quests. We still want to revisit this in a more thorough fashion (ideally along with some other factors, such as Epic Ward and related things), but this should make a big difference for Update 27.
This reduces "healthy" monster saves by -10, compared to the most recent Lamannia. The Shavarath Environmental Effects still give player and monsters characters +4 to Will saves vs. Fear and +4 to Will Saves vs. Enchantment (as well as Attack and Skill bonuses), keeping some of the flavor and gameplay differences present in Shavarath. This doesn't cover every change, and there are likely to be some changes to saving throws for some individual monster types as well. (We're likely to make sure that each monster has at least one sufficiently "low" save that moderately built characters should be able to target that save on that monster very effectively.)
We're still exploring options for Spell Resistance, which is potentially "causing problems" for DC casters as much as saving throws, since about 75% of monster types in Update 27 have some kind of Spell Resistance. On Epic Elite, most Update 27 monster types have Spell Resistance between 40->45. To some extent this is the nature of the lore and content, but we still want players to feel like they can contribute here with their characters. It may very well come down to simply lowering Spell Resistances for some groups of Monster Types in ways that aren't necessarily "normal" for those monster types, but we want to explore options before committing to that route. Ideas still welcome. (Some demonstrative but crazier ideas that are less likely to come to pass: Limited, temporary and/or consumable items that increase Spell Penetration; environmental effects that reduce Spell Penetration "on-hit", potentially for spells and/or physical attacks, etc. Most such ideas are probably either just bad design or not feasible due to tech issues, but we'd like to at least consider some such ideas.)