Roflmao.. U have to be kiddin with us. Do you think we play this game for loot or what? If we do, we make blind drunk barbarbar like you probably..
No absolutely not, we play it for fun. And only fun come with:
1.) challange
2.) balance
3.) build versatility (that doesnt mean hack and slash kids builds.. but options with many spells and aditionaly you offten pay your life for your mistakes.. thats caster build..)
All thouse isnt silly pew pew build..
And more about it, if doenst work your spells (in min/max option, game is broken and that doesnt mean that player gonna swap something, but that devs fix it.. becouse if dont, players leave.
It is mission accomplished in that no one is screaming for nerfs of monkchers or shiradi casters anymore....
Instead of brining things up to that level they surpassed it. Which brings up the point that we should have had more targeted nerfs in the first place. Now we are just in a cycle of buffing certain classes -> buffing monsters -> buffing the classes that previously didn't need buffing -> original overpowered class needs to be buffed.
Monkchers are now not worth playing. The downtime isn't worth the damage bonus when you can just play a repeater. Let's buff monkchers (I'm kidding).
Yeah spell point pool is the main issue. Requiring alot of debuffs, etc. makes that problem much worse.
In general what I was saying is the game is becoming solely hack and slash. Get high PRR, MRR, defensive clickies and max out dps. That is basically all that matters in the game. Sorcs fall into that category as well, but as you said spell point pools can still be an issue.
Making DCs /spell penetration ridiculous only serves to kill build diversity which is why I applaud the dev's approach for U27.
Which would be fine, except that historically (and that includes up until now), the various developers working on this game have never understood how CRs are actually supposed to work, or how creatures are supposed to be designed. So before using that as your foundation, you need to go through and learn how to properly lay that foundation.
Right now, "based on the CR of the monster" just means "all screwed up because the CRs are all screwed up."
del
Last edited by Tilomere; 08-04-2015 at 05:20 PM.
I've seen people post threads like this and be completely wrong many times. I've seen a lot of threads which claimed that DC casting is too hard but the real issue was that their build was half a dozen or more DCs below optimal, or that it was too hard because someone has the strange expectation is that anything short of ROFLstomping mobs without even debuffing them is "too hard".
What I've not seen is a bunch of players with min-maxed endgame builds line up to all say that they can't land anything whatsoever and then been able to easily replicate the problem on my own maxed DC caster. This time that happened, and I'm breathing a huge sigh of relief that the feedback was listened to and the saves are getting revised downward.
Last edited by Portalcat; 07-20-2015 at 05:48 AM.
Member of Storm Lords on Thelanis.
Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe
So, would it be acceptable for all that a maxed DC caster will be able to single-shot kill a non-boss non-guardian mob? I find that I'm able to use single spell spells to slay guardian mobs fairly frequently.
This is a lot more mana efficient than casting Destruction. If it works.
I use Destruction to try to kill a mob immediately. If it fails, i get zero DPS. The Dc of opponents is closely tied to this.
Please let us know exactly which monsters this is occurring on.
Only Lantern Archons in the Update 27 Lamannia builds are intended to have a Spell Resistance higher than 50 (Lantern Archons have extremely high spell resistance as a monster feature).
There are a handful of monster types higher than 45, as well, but it's a minority, mostly bosses such as Erinyes, Mariliths, etc. If it was any other monster besides a Lantern Archon we'd want to investigate that.
Everything the same is bad. On that we can agree.
However, it is not fun (the definition of what we're seeking!) for your favorite character, of the appropriate level and build (aka: reasonable class & feat choices, gear, etc.), to feel completely unviable.
- Equally viable in all cases vs. all monsters tends to be boring and not fun. Being equally viable against everything isn't really the subject being discussed here, as far as I can tell.
- Your character feeling useless in an entire quest is beyond boring and decidedly unfun (and a worse offense, if we had to pick between them, though we shouldn't have to).
We failed to properly balance monster saving throws for the first two Lamannia builds, which was at the least not ideal. We're addressing it. The timing was not great and we hope to do better in the future. That said, we're more focused on making sure Update 27 ends up fun, and this is part of why Lamannia exists - because we don't get everything right the first time and (gasp!) make mistakes. Yay for Lamannia working as intended!
Disclaimer: This is getting deeply theoretical and more of a discussion of goals vs. what is necessarily in DDO right at this moment (and subjective, subject to change, etc.)
There are some good points here. There are some details that could be quibbled with, but if a primary difference between a completionist and a first life character is that the first life character has a more narrow focus, yet is still moderately close in effectiveness, for that particular focus, that doesn't seem like the worst thing. (For instance, if a completionist caster might branch out into different twists or damage spells outside of DC casting, which will certainly strengthen the character, but not necessarily blow away a first life character
Now that is silly.. Fun.. for the first 2 times its fun..
after that its Shinies... Lootz... Treasure....
Ultimately, we want stuff that gives me something.. whether its something that gives me better offence/defence, survive longer, cast more, clickies, storage space,.. whatever.. even vanity items that just look good...
1.) challenge = better loot.. otherwise it is one and done for challenge.. repeatability requires incentive to grind.. loot is the best incentive at endgame.. XP is pretty good for levelling.. hence quests/raid like shroud and Von..
2.) balance = DDO should not really be "balancing the classes, rather the classes should all bring something unique to the party.. versatility should be desired..
Rogues should suck agaist undead mobs, clerics should rock against undead , Paladins great against undead and Demons and some general evil.. meh against the rest.., Barbarians.. burst DPS.. poor sustainability.., Fighters.. good general damage gainst everything and tactics.. the middle of the road sustained dps..,monks should not be able to rage.. they are all about centered and serentity and shtyff... raging should break monk stance.. Ranger buffs like barkskin should stack with gear not be trumped by it..
3.) build versatility = DDO is all over versatility.. choices within the build and the ability to multi-class..
We even have in game stuff that lets me make different choices in my build that I can offset with gear... things like "keen" means I potentially can save a feat on a melee... dex to damage, Int to damage, cha to damage..
Last edited by JOTMON; 07-20-2015 at 11:08 AM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
It was nearly every mob type I tried. I think tieflings were an exception. I didn't really spend enough time looking on it to tell the difference between, say, dretches and orthons.
It's a bit hard to tell exactly what the spell resistance was on given mob types since its only displays onscreen on a failure (e.g. 42 + X in the dice icon), and the combat chat log moves a mile a minute while you're still fighting things.
Here's another post saying like 51 seemed like the number to hit in the first Lamannia build.
Tangential - the next time you guys take a look at what's displayed on the character sheet, numbers for spell penetration and DCs to schools would be nice to add. It's easy enough to look up DCs to schools by hovering over spells, but there's not a good way to quickly check one's spell penetration without failing on some rolls.
Member of Storm Lords on Thelanis.
Portalcat (Completionist, Epic Completionist), Catwithnuke, Catwithaxe