Quote Originally Posted by crazycaren View Post
I've run the raid a few times all on normal (Khyber). With a really good group with high to very high DPS it went OK, lag was the main problem. Other times with pugs we didn't get the boss down fast enough and were smoked by the bombardment. Could the killers circles be reduced to 1 at a time so you don't get instant party wipe? And yes, even high evasion, reflex, dodge toons were getting smashed to -1800 hp.

On normal difficulty I think it should be able to be completed by regular (i.e.not uber) people working together. Good coordination and team work really don't matter if the yellow circles are everywhere wiping everyone out.

On normal with a reflex of 77 and epic reflex (no fail on 1) you can evade the bombardment. There might be other ways to deal with the damage, too, but without decent armor, hp and saves you are dead for sure, right.

The problem i have with this warning circles and the incoming is not the damage in the first place. If the radius of the bombardment is way larger than the circles, then i think the markings need an adjustment to it's real area.

The second problem is the time you have to leave the deadly area. The time between the warning and the incoming less the time of server-client data transfer is a bit short calculated.
Even with abandon step I never made it to a presumably saver spot.

I took my time in observing the area for some minutes while taking no rez and more than once the incoming and the warning circles seemed to be independent form the bombardment. People with full health on the save side with no mobs around died for no visible reason.