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  1. #21
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    how many updates untill DDO will be full jRPG? we will have hundreads of thousands HP, millions damage, mobs will have billions HP and we will handle swords three times bigger than us? the power creep turned to power sprint.
    +12 ability items, +6 tomes in constant sale. I bet we will have some temporary offers of +7 tomes in next few months.
    instead of making any new gear OP and old gear irrelevant and outdated, make new stuff with old effects but with new combinations. also some sets would be great. some old gear like for example VON stuff is asking for itself to be a set, some of those items have even almost the same names - kundarak delving googles/suit/boots.
    when you have no ideas for new content, or just have no money/time for it, make new difficulty setting for old epic quests. call it whatever and make it's quest level the max level possible in given moment. add some items that would conver old epic item to new shiny version with a bit higher bonuses. just don't make drop rate like it was for sos shard for years.

  2. #22
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by pitong View Post
    how many updates untill DDO will be full jRPG? we will have hundreads of thousands HP, millions damage, mobs will have billions HP and we will handle swords three times bigger than us? the power creep turned to power sprint.
    +12 ability items, +6 tomes in constant sale. I bet we will have some temporary offers of +7 tomes in next few months.
    instead of making any new gear OP and old gear irrelevant and outdated, make new stuff with old effects but with new combinations. also some sets would be great. some old gear like for example VON stuff is asking for itself to be a set, some of those items have even almost the same names - kundarak delving googles/suit/boots.
    when you have no ideas for new content, or just have no money/time for it, make new difficulty setting for old epic quests. call it whatever and make it's quest level the max level possible in given moment. add some items that would conver old epic item to new shiny version with a bit higher bonuses. just don't make drop rate like it was for sos shard for years.
    Unfortunately, I think that ship sailed a long time ago.
    Astreya the Unturning

    It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.

  3. #23
    Community Member Krumm's Avatar
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    Quote Originally Posted by Wipey View Post

    Just some comments on these items.

    Before I start, I know developers have spent a lot of time & effort working these up. Much appreciated and I look forward the new quest pack.


    I am going to assume that these are raid items.
    As such, these items, IMO, are competing (for equipment slots) with completed Thunder-forged items and/or Fire on Thunder Peak/Temple of Death Wyrm items.


    Belt of Braided Beards - Spell Resistance (35) is pretty useless at this level (unless it's stacking); 12 Int and Teleport clicky is all it's good for, Superior Resistance while somewhat useful, small side benefit at most.
    Recommend: Add one or more of these effects. +3 or +4 insightful Int, +40 or +45 resist all elements, make SR bonus smaller and stackable

    Countenance - Ok as is but would consider making Radiance XI and/or Evocation VI and/or add +3/+4 insightful Cha. (you can loose the augment slot(s) to balance the item if more than 1 of suggested effect is added)

    Strange Tidings - Ok as it but consider adding improved deception (stacks with deception VIII... right?) or make a mythic version with improved deception.

    Dissolution - Ok as is, consider raising Acid Lore to 22% and/or Conjuration Focus to VI but probably not both.

    Visions of Precision - extremely powerful, even if you consider it for stat bonus only. No change.



    Just as a side note.
    I would love to see some randomness (return) on future raid items.
    While player on forum would rage (and call me names), more raids will be run and the wow factor will be kept alive (much longer).
    As is, if you get an item, there isn't a reason to run them any more.
    The randomness IMO can be in range of bonus, deception V ~X, Insightful stat +2 ~ 4, fire resistance 40 ~ 55 for example; and or 1 ~ 3 or more random effects from a list.
    I should note that small chance to make a perfect or almost OP (but not quite) item would make things much more interesting (and powercreep will eventually make it less OP/perfect any ways)
    Also more than one random element per item would be preferable.

  4. #24
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    Quote Originally Posted by krumm View Post
    i would love to see some randomness (return) on future raid items.
    hell no!
    Personal d000m level: 83%

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  5. #25
    Community Member Xerio's Avatar
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    any chance of having radiant spell power added to the countenance cloak?
    ditch an augment slot if you feel the need to balance it out, those bracers are awesome with all of the corrosion spell power/lore and conj focus on one item! something I'll definitely be after!
    It would be awesome to see the same on the cloak, seeing as it's orange boarder I'm assuming it's a raid drop item.

    The vertigo doesn't make much sense on that one either, so maybe replace that with radiant spell power?

  6. #26
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by Krumm View Post
    I would love to see some randomness (return) on future raid items.
    Not no, but HELL no!

    I have ZERO interest in running the raid 20 times on my Monk for the end reward only to get the really cool goggles with a +4 Exceptional Bonus to CHA instead of the +4 Exceptional Bonus to WIS!

    Forget that!
    Last edited by Steve_Howe; 07-16-2015 at 02:56 PM.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  7. #27
    Community Member UurlockYgmeov's Avatar
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    I like what I see so far. Am glad that the unofficial loot thread had a positive effect.

    Thank you for listening and adjusting! Keep up the great work.

    Personally - the Heroic items are much more interesting because I spend almost zero time at cap.

  8. #28
    Community Member Blackheartox's Avatar
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    Do notice how belt has 35 spell resist listed but in description it says 30, either way it will be useless but pointing it out.

    Helm from raid is extremely strong now, will it stay that way?

  9. #29
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    Thx for the new items.

    Any news on the promised new augments?

    And, still no finesse weapons?

  10. #30
    Community Member Steve_Howe's Avatar
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    Quote Originally Posted by Blackheartox View Post
    Do notice how belt has 35 spell resist listed but in description it says 30, either way it will be useless but pointing it out.
    Agreed. In level 28 quests and higher, 35 Spell Resistance is just as useless as 30. It's not until we get to 50+ Spell Resistance and higher where I see it actually making a difference.
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  11. #31
    Community Member Cetus's Avatar
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    Quote Originally Posted by Steelstar View Post
    This is the official discussion thread for U27 items in the new round of Lamannia! Yes, we get an official thread this time.

    Item Updates:

    [LIST][*]Five more items for the U27 Raid have been created.
    Nice looking items, a few tweaks can be made here and there - will comment later.

    Quote Originally Posted by Steelstar View Post
    A few other notes for things not in this build:
    [LIST][*]We're planning on making the Greataxe's crit multiplier x4.
    Thank you! This is much better.

    Quote Originally Posted by Steelstar View Post
    [*]We're planning on having a Longsword in the Raid, looking something like this:
    [LIST][*]+13, Improved Banishing, Sovereign Vorpal, Axiomatic X, Armor Piercing 20%, Doublestrike 15%, Red Augment Slot, Orange Augment Slot (Crit Range of 17-20)
    ]
    That looks interesting, great threat range - whats the base damage?

  12. #32
    Community Member jakeelala's Avatar
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    let me just say I'm flattered how many of my suggestions you took to heart, and I wonder if we could get a complete accounting of all of the items. I can't get onto Lama to look at all the items sadly. Long story, but I can't install Lama for space reasons (I run on a laptop).

    A couple comments:

    Adding +12 stats is bold, and is a little power creepy. Are you sure you want to do this? What if you backed them down to 11, but but added some more useful things as a trade off?

    The goggles while clearly amazing for a Monk, are really going to be the best Goggles for many builds due to having both +12 Wisdom and +4 Insight Wisdom. That's the best possible stat consolidation item in the entire game. I support having +4 Insight stat mods available, but maybe not on the same items that have the +12 version of the same stat. At least, leave that for mythic or Reaper or whatever.

    Spell Resistance values really need a closer look as mentioned above: even at 35 they are too low to be meaningful, unless you make it stacking. Also it says (35) SR but the description reads 30.

    Deception 8 on a Ring with 12 dex is amazing, and my Thrower is crying with joy. I will mention however that the other best Sneak Attack damage body item in the game, t he Dragon Masque, which gives Insight Sneak Attack (+6/+9) also has Deception, so maybe this should be Improved Deception, A La the Seal of Avi'Thoul, which is currently tied with Backstabber gloves (EE) as really awesome Sneak Attack items to slot. You could also just change this to Insight Sneak Attack, and really throw SA damage itemization for a loop. Ideally, you would remove UMD from this ring, and add +7/8% Doubleshot/strike. This would make it highly coveted for A LOT of builds that are Dex based, both Ranged and Melee. This wouldn't overall make it more powerful, but it would make it a lot more compelling from an itemization standpoint, as those stats are currently only available on Abbot quiver, lvl 26 Bracers from Wheloon, and Mythic Veneer.

    The belt will be welcomed for it's 12 Int, but it means people can't wear either of the belts from Epic Orchard which are quite popular and Chord of Reprisals is caster focused. Not a huge issue, but worth considering. Go ahead and just make the Belt give 40 Resist to All elements, a la the Dumathoin's Bracers from Fire Dragon raid.

    Countenance is good, but But caster are getting Radiance Lore from HH ring now, or TF weapon. I would give this a stacking Crit buff to Radiance spells (2-3%), and 10% SP savings. Maybe give 1 or 2 levels of Arcane Aug too. Or maybe a 10% stacking cooldown reduction on Light Based spell casts (if that's possible.

    I would consider similar changes to the Bracers, as well.

    Anyway, just some suggestions.
    good at business

  13. #33
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Steelstar View Post



    A few other notes for things not in this build:
    • We're planning on making the Greataxe's crit multiplier x4.
    • We're planning on making all of the weapons in this pack either Cold Iron or Flametouched Iron.
    • We're planning on having a Longsword in the Raid, looking something like this:
      • +13, Improved Banishing, Sovereign Vorpal, Axiomatic X, Armor Piercing 20%, Doublestrike 15%, Red Augment Slot, Orange Augment Slot (Crit Range of 17-20)
    Gonna be greedy and ask that this longsword get 35% Armor piercing which is competitive with Thunderforged Tier 2 (but lacking the on critical damage part that Thunderforged would still maintain)
    good at business

  14. #34
    Community Member Cetus's Avatar
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    Heres the usual concern, a concern that I and others have been communicating each and every time a raid is released.

    Will you make all of these items, which look like a job well done actually (this hasn't always been the case - so kudos) just a raid bypass zerg on normal away from being essentially a guarantee to anyone who desires them? Something needs to be done about the difficulty with which these can be acquired. Either through *GASP* tiered loot, neutering bypass timers, or introducing mythic versions only for EE. Or some happy combination of all three. I don't know.

    Despite the amazing loot present within abbot, that quest has been sacked for 6 minute runs on normal until all of its rewards have been cheapened by the ease of their acquisition.

  15. #35
    Community Member HuneyMunster's Avatar
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    Quote Originally Posted by Krumm View Post

    Countenance - Ok as is but would consider making Radiance XI and/or Evocation VI and/or add +3/+4 insightful Cha. (you can loose the augment slot(s) to balance the item if more than 1 of suggested effect is added)

    .
    This.


    We have +4 Insightful Str, Dex, Con, Int and Wis now, but no +4 Insightful Cha. What makes Cha the bastard child of the abilities?

  16. #36
    Community Member jakeelala's Avatar
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    Quote Originally Posted by HuneyMunster View Post
    This.


    We have +4 Insightful Str, Dex, Con, Int and Wis now, but no +4 Insightful Cha. What makes Cha the bastard child of the abilities?
    great points
    good at business

  17. #37
    Community Member Blackheartox's Avatar
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    Quote Originally Posted by Cetus View Post
    Heres the usual concern, a concern that I and others have been communicating each and every time a raid is released.

    Will you make all of these items, which look like a job well done actually (this hasn't always been the case - so kudos) just a raid bypass zerg on normal away from being essentially a guarantee to anyone who desires them? Something needs to be done about the difficulty with which these can be acquired. Either through *GASP* tiered loot, neutering bypass timers, or introducing mythic versions only for EE. Or some happy combination of all three. I don't know.

    Despite the amazing loot present within abbot, that quest has been sacked for 6 minute runs on normal until all of its rewards have been cheapened by the ease of their acquisition.

    They said that all items, even raid have a chance to be mythic.
    And on ee you will get a higher chance of getting ee mythic version of said raid items.

    In case they all stack /as said alrdy that they will/ and have a variety of random +2 or 4 stacking melle/ranged/spellpower or 2prr/mrr, the raids will last longer then just 2 weeks

  18. #38
    Community Member DrawingGuy's Avatar
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    Lol at CHA being the "bastard child"... thought that was WIS. There are no WIS races, which means no +2 base and no double Wis race cores, does not exist in Harper tree, the only stat that can't be traited for damage, and it also lacked +4 items until just now if the items stay the same. With CHA having the most ED options, race + harper tree options, and multiple ways to get CHA to damage, I think it has a lot more to lose than +1 stat to take that crown from WIS.

    That said, I do like these items. I do hope things do not creep past this even at level 30. I fully expected them to reach this point, but we'll see...
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  19. #39

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    Nice changes, thank you for considering forum feedback!

    I assume the +3 ki is only on melee attacks, not ranged etc so might be a good idea to include 'melee' in text.

    The Longsword--is its crit range due to a Keen attribute or is it really that expanded? It is nice to see it reinvigorate my favorite build. Will it get the 5W treatment? Will it get the melee power boost as well like many new named raid items?
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  20. #40
    Community Member Blackheartox's Avatar
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    Oh i think googles need greater reinforced fists as well.
    Why?
    Just because..

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