
Originally Posted by
Cetus
This isn't a flaw at all. You'd get the kind of loot that is appropriate to the challenge you overcame. I'm not eliminating loot from lesser difficulties in my proposal, its just that the EE loot should be gated by the challenge that is required to obtain it. That's all. Simple risk vs. reward logic here.
I just don't see how players who are unable to beat the game at its hardest can still sport the same gear as those who can. Wheres the incentive to improve then?
"Look there's a shiny! I wanna go get it, I'll do X, Y, Z and maybe that'll work". If it doesn't work, you don't get the shiny. Period. This applies to me as well, if there's something too difficult for me, I expect to not enjoy the reward until I figure out a way to beat it.