Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
Reignbeautank - Argo Server.
If you have the Reignbeau character name on Argo server and want to trade it to me, please contact me.
I would think the goggles would be a must slot for a wisdom person if they were +12 wis or +4 insightful wis. There is no reason to have them both. If you want to put both bonuses on it reserve it for the mythic version.
The raid tower shield looks nice. Something on it caught my eye: it is [3d10]. With vanguard capstone and maybe paly holy sword buff that will go up to what, 3[3d10] 17-20 x4? It could be a typo too and meant to be 3[1d10] but if its the first case it will become THE tower shield to have.
It is very OP for a monk IMO. All this does for my monk is it allow me to drop wisdom to 8 and use no level ups into wisdom, and still have a 76-78 stun dc in ld. Good for dc wisdom based builds, but I think it gives too much to a monk. I want my monk to have more damage not to have a higher than no fail stun dc.
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
Last edited by draven1; 07-18-2015 at 07:08 AM.
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
Last edited by draven1; 07-18-2015 at 07:46 AM.
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
Yes and you can get a no fail stun dc by investing no wisdom at all. That is completely stupid. Also it would give you a minimum of 4 to your dc, but okay.
The point was not to say that I have a fairly decent stun dc. The point was that you can wear these goggles and put 0 points into wisdom, start with a 6-8 wisdom, and still be able to stun everything in the game. 8 starting wisdom +0 level ups into wisdom + 0 point invested in wisdom in enhancement trees and you get a 76-78 stunning fist. The only useful tool based on wisdom for a monk and they are making it so easy to get.
Last edited by moo_cow; 07-18-2015 at 08:44 AM.
About that belt: would it be possible to change that Teleport clicky to something of a "Planar Travel" clicky? With destinations not available from Teleport/Greater Teleport like Eaveningstar & Shavrath? Let it count as a "flavor slot" like the Spell Resistance (which could really go away and not be missed) so it doesn't take up a "useful property" slot?
Edit: On that PT clicky idea - perhaps instead of Eaveningstar directly, have both Halls of Heros as destination options?
I don't recall all y'all having promised any either - I'm still disappointed at the lack of any new Augments, so much wasted opportunity... Make 'em 1) Friggin' cool, and 2) Raid only drops that aren't on the 20th list and suddenly Chest Ransack matters vs Raid Timer consumption rate.
Well, this was posted on 6/18/2015...
... and is reflected in the current Known Issues list. Do you still want bug reports on it? (For clarity: I don't want Dazing dropped from the goggles, but it would be nice to see Dazing fixed)
Last edited by PermaBanned; 07-18-2015 at 10:48 AM.
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
im realy giddy about longsword, there is not many good ones in ddo, as oposed to bastard swords, khopeshes and all that kind,recent longswords were treated like utility offhand weapon, im happy to see a one that is treated like weapon, i think though that sword could use something else than improved banishment, something more unique than that for a longsword, like negative levels or limbchop, or a composite new effect that does few diffrent effects depending on if its a hit, crit or 20, but otherwise, waiting for it.
as for ultimatum - tower shield, two things, one- ac bonus could go bit higher to be closer to madstone aegis or as high as it has, and i would like to suggest changeing the immunity to bonus to saves against that spell and a reroll of save on first failed roll, it would keep the effect still dangerous to everyone while makeing it less of a problem, i think everyone still remmebers how poison and diesise immunities ended up, and how they were before.
"If you're not having fun, you're doing something wrong."
— Groucho Marx
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
I whole heartedly disagree. +11 WIS only comes on Goggles, a caster helm, and orbs (which monks can't use). +3 INS WIS only comes on Goggles, caster helm, and planar trinkets or low level motu outfits. To lose helm for a crappy caster helm closes out tons of melee and survival based options. To be stuck with Spider-Spun Caparison is similarly frustrating. These goggles would be a major answer for Monks, and while Clerics and FvS benefit better from the caster helms, would also love the helm (though likely will still pocket Glimpse of the Soul). I think the WIS and INS WIS needs to stay. Finally unlocking my DC Monk from old and poor item choices coupled with finally a new Ki item has made it where never have I been more excited about an item.
The only balance area that may need work is the Dazing. This turns the item from a Monk and WIS DC caster item to everyone with Stun moves - stunning blow, Bard freeze moves (which don't need help), and shield stuns with the WIS just being a nice Will save boost. If it was shaved down to Dazing VII instead of X, or even just Stunning 12. At that point it would become a build option for stunning rather than a BIS item for stunning. As much as I like even higher SF, this actually would be a boon for Monks as now not every single melee that builds for CC will be vying for the item so they would be much more likely to be passed it in a Raid.
Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)
Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.
I think it's sort of funny that the message that unarmed-is-terrible has finally percolated through, and they try to address it by making too-strong goggles which really wont help at all with dps (real issue). Bards and vanguards still will have higher stun DCs and more varied CC options, incidentally.
As far as this particular itemization, I would drop the wis to 11, and preferably avoid +12 stat items at all till lvl 30. +4 insight wis is great. Quality bonuses I am not a fan of: we have too many types already.
More importantly to me, and not mentioned yet, the enhanced ki should be dropped to +1. Currently ki-on-hit is a bit useless, since monks dont have anything useful to spend it on other than stunning fist and possibly QP (doubtful), and its very easy to regenerate enough without even a +1 on-hit item (or with a +1 item if you use QP a lot, for some quixotic reason).
However, I forsee a future where ki will actually be relevant again after monks get their enhancement pass, and at that point the existence of an item with +3 ki-on-hit wil be hugely unbalancing. TL;DR having +3 ki-on-hit doesn't actually give any benefit over +1 ki-on-hit in the current state of the game, but will likely make rebalancing monks down the line more difficult. The only toons who might actually benefit would be shuriken toons/AAs who drop into melee to whack things for 2 secs out of every 2 mins, which is neither here nor there.
Other items look strong, but unimaginative. Having effects unique to raid loot, rather than just stronger/consolidated affixes, would be a wonderful thing. The possibilities are endless, but on-hit-procs to provide a tensors buff (sort of like Fabricators bracers), chance to ignore enemy dodge (rare but it exists), more light-damage-type weaponry, unique clickies with an angelic theme are some example. I realize it's a tough balance to strike: Quelling Strikes from Purging the Pantheon is quite cool, but not quite useful. Deific Diadem buff is an example of a unique and useful affix. I'd toss a lot of possibilities at the PC/Lamma-land, let us help decide which work well.
Can we please get potency added to one of the caster items like the gloves? not enough epic level potency items out there. Or a potency augment would be sweet!
Sarlona: Gingerspyce ~ Voodu ~ Sportyspyce ~ Guitarr ~ Vooduspyce
Live Streaming on Twitch ~ Raid Nights with the High Lords ~ Teaching Raid Videos ~ Warlock for Beginners ~ Beginner's Guide to Cannith Crafting