I wish we had a kopesh... longsword looks much better than kopesh...Originally Posted by Steelstar;5652170[*
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I wish we had a kopesh... longsword looks much better than kopesh...Originally Posted by Steelstar;5652170[*
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Yeah, the khopesh is still horrible to the point I doubt anyone would use it. I get that it's not raid loot but what is the point of adding something in that no one will use?
Reminds me of the heavy pick from last update, some of us have been waiting for a solid weapon of a certain type for a very long time but all we get is garbage.
I only wish to see spell focus DC items be +6 instead of +5.
i'm normally not that negative with devs work, but sorry this is terrible. Why all this gear is extremely powerful and not balanced? So next raid in only god knows when will just be more stuff even more OP ? And the next so? Is that what ddo became? a WoW when a new patch hits all old equip is trash? Do you really see normal this goggles? for real? 16 Wis in 1 item plus stunning plus +3 ki...
Equip don't need to be better each update, just different. Same bonus (not better) in different slots with a crafting system to fill some blanks (like greensteel was). Instead of +12 cha on cloak put a +3 Cha ins and now is on 3 slots (googles, hat, cloak). You can also add some unique bonus on the mix (like torc had) on a slot with lot of competition. Hell, red scales and eSoS keep von6 alive from years. YEARS. Torc and the caster sword keep alive eSands. What is keeping alive Cannith raids? or FoT raid? Or even Citw?
You are just killing all raids which is bad for you (as you never will be able to produce new content before peeps get bored and claim theres is nothing to do at cap) and is bad for us (cause in 2 weeks raid will be over farmed and that's it back to TR,eTR or alts). Please, this is important you understand. You can't keep doing this. Keep killing content and soon ther will be nothing to do, for real.
look at all the comments in this thread.
1-I want +6dc instead of 5.
2-I want +12 instead of +11.
3-Put +4 ins cha on the cloak.
That is all we want for an update? Shame. I want different items! Not better not worst, just different.
A teleport clickie? Cool, you now killed the only part of restless isle that was not dead. The head with the teleport was the ONLY reason to run it. Yeah.. with today power creep you can scroll a tp anyway. But thats not the point. it was special.
What we need is a nerf patch to ground all the stuff at once.
Sorry for the long post.. but im sad and angry and had to vent this out.
Last edited by Skavenaps; 07-17-2015 at 04:30 AM.
Wiz Melee -> https://www.ddo.com/forums/showthrea...ariant-for-u19
Undead Cleric Melee -> https://www.ddo.com/forums/showthrea...ncer?p=5095116
I really like these new items but I have some concerns:
The belt: the main feature is the Int +12. Everything else is..meh. Needs something more to be attractive.
The cloak: I don't get why there is Radiance at all on this item. I don't think it fits. Replace it with something else. Maybe Insightful Evocation +1/2?
Bracers, ring and goggles are fine.
It looks like these new items will completely invalidate any previous gear... yet again.
Another complete gear overhaul. Which is not a bad thing in itself, but I would prefer it if we had more options instead of new "must-haves"
Argonnessen - Death N Taxes
Main: Dalsheel, Paladin - Triple everything
Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train
It put me in bias as to what to pick on my 20th completion of MoD, the new trinket really is nice but so is that "old" one.
Epic Litany of the Dead - Trinket, Exclusive
Turn the Page, Litany of the Dead II - Ability Bonus, Taint of Evil, Litany of the Dead II - Combat Bonus, Light of Dawn Upgradeable - Primary Augment (Yellow Augment Slot or Blue Augment Slot), Upgradeable - Secondary Augment (Green Augment Slot)
vs
Token of the Proven (Trinket): Invisibility Guard, Fortification 150%, Lesser Displacement, Insightful Fortitude Save +2, Green Augment Slot, Feather Fall
Argonnessen - Death N Taxes
Main: Dalsheel, Paladin - Triple everything
Alts: Elralia, Wizard - Retired for now // Nesnibtan, Undecided - Currently on the TR-Train
You are concerned over a teleport clicked on a level 28 item, when every man and his dog can umd a teleport scroll? The clickie is not epic! If you think that being able to umd at that level is power creep well that is just progression.
+4 insight power creep? not particulary since +4 insight items were introduced a while ago, but not for all stats, a bit of variety on where they fall would be nice. I would have preferred to keep +11 stat items the max and be consistent with MOD.
The same is true for the spell dc items. +6 on a tier 2 item, From the raid +6 is reasonable, and considering how bad off dc casters are atm, it wouldn't hurt at all.
I do agree with some unique bonuses would be good and separates raid loot.
Milacias of Kyber
Leader of the Crimson Eagles Kyber
The Myth- TR will make my character powerful
The Reality- Those kobolds in Water Works won’t have a chance but nothing else cares-Learn to play your build and all its abilities in actual difficult content, get gear and reaper points in level 30+ content and raids.
no, i'm not concerned for tp clickie.
I'm concerned because the only thing that changed from the first pass of items vs that second one is that loot now is OP. Thats it. And now.. magic! all feedback is good (or even some peeps are claiming to make it MORE good with more stat). and that is plain sad.
Are this new items inspired? No. They have something special behind been OP? No.
So why devs don't give us a stick with +100 to all and lets call it? Who cares if is OP or not. Or even "fun" or even balanced? Next raid the new stick with +101 to all will come and all will be happy (at least till the 20 runs are done, then everybody and his mother will forget this raid).
Wiz Melee -> https://www.ddo.com/forums/showthrea...ariant-for-u19
Undead Cleric Melee -> https://www.ddo.com/forums/showthrea...ncer?p=5095116
First of all I've played casting druids, cleric and favored soul for extended periods on one of my main characters in the past 2 years so I am very familiar with the builds, pros, cons.
Evocation and Conjuration are higher than other schools by 5 yes. EA is higher than other destinies by 3-4. I would have to do the math but I would think a wisdom builds beats an int build easily since the 3 DC from EA makes up for anything you would get from race/harper before the extra gear bonuses.
I haven't really seen sorcs in EA except for etr so yeah I think wisdom in EA beats sorc in draconic.
Bards in EA have a higher DC but casting bards don't have much in the way of DPS outside epic destinies which is available to all builds so it hardly matters. I played one on my main as a party cc: support character, but as I pointed in out in my post the build it's built for a party - it can solo some content - but it's built for a party. It suffers from the same problem as all casting builds when it comes to sustainable DPS. They also don't have blade barrier to power up evocation augmentation, scourge and just reward. They don't have the fire and light SLAs to power up empyrean magic. Once you factor in epic deific diadem, evocation augmentation and the new gear - wisdom evokers in EA end up at the very top of the heap for DC casting and they were always right there at the top anyhow. My druid will have an evocation DC of about 90 (in sig). Same with the divine, and while the debuffs aren't 100% guaranteed, evocation augmentation works really well for clerics, favored souls and druids. The only other build that can use augmentation from magister effectively is my wizard necromancer due to 2 available auras.
Nobody but cleric has the broken sunburst SLA that blinds all the living mobs and kills undead without saves. That's hugely overpowered and since the ability isn't subject to save at all at the moment will work and be effective in Shavarath unlike most DC casting.
I think Turbine needs to look at DC casting as a whole because they all suffer from the same problem. Favored souls and clerics with 3 fvs levels are in good shape compared to other DC casters with DPS - or people just don't know how to play them. Light spamming builds are very powerful right now with at least 3 fvs levels so you can combine the power of scourge, just reward, shield of condemnation, empyrean magic, exalted angel, past life sun elf, etc. That's a significant DPS boost. You can go light spamming and max DC both.
I am not saying clerics are anywhere near a paladin or barbarian - they aren't. But neither is a PM or other DC casters. In my opinion my strongest DC caster at the moment is druid - not an int or cha based DC caster.
Just checking: this is a raid without any kind of crafting, just augment slots, is that right?
If so, can we get craftable augments from it? Lore augments? Deadly? Dodge etc etc.
Does the raid drop comms? Or anything else that fits into the existing generic raid crafting systems?
Belt of Braided Beards: the name is awesome, just saying. a belt made from sage's beards.
crafting components: 7 sages to be beard shaved
Apart that, +12 Int very good, finally. everything else is a little disappointing:
spell resist 35 on epics meh, too low to be of any value at lvl 28, "maybe" it could be useful
at 20.
lesser displacement: the only very good shiny, good to have another source in game.
The resists: totally useless on epics, even more at 28. Absorption is the only thing that matters
as ship buffs, spell buffs, and destiny buffs just make them obsolete at lvl 20 already (or earlier).
Personally i'd take out the resists and the spell resist altogether,
insightful int+3 would be very good for any build using Int.
Right now seems a belt more focused toward non spellcasting INT users, so maybe the purpose
is not to be a slot for spellcasters. Tho a +3 Ins Int would fit perfectly i think to every
harper or be helpful for wizards too, giving to it added value.
But i'd put it as a very rare drop, considering how rare are +3 ins item.
Strange Tidings: this is a very good item, only thing i'd change is diversion, i'd apply it to ranged too, and would be a flawless item.
Epic Bleeding Edge: i seem to understand that this khopesh is used by the evil forces and not by the archons,
so maybe the lack of material type is due to that? still it seems totally underpowered at level, not worth even mentioning
using it. Compared to the longsword seems like a toy weapon just for collection. Limbchopper seems good, but the rest
isn't imho contributing so much for the dps needed.
I'd like to mention that 3 shields in this expansion have asf 0%, which is a very nice add-on,
most of all the petrification immunity item, which is not exactly statted for casters, but the immunity i think it's well
worth using it, on MoD.
Lack of light spell power and negative spell power item from a pack that involves demons and celestials warring is still a bummer. Fire spell power would make sense here too.