Why, at some point in DDO history, we changed from Unbound or even BtCoE items to BtA items in quests?
Trading has always been a big, big part of every MMORPG. Trading is fundamental to interact with other people, to give a feeling of purpose to questing other than fun or farming for our own items. Trading and selling is that carrot that many endplayers have always wanted and it's not something that I'm making up. We have few historical examples:
EE GH was absolutely fantastic. Items were rare enough and everything was BtCoE. I remember tons of players farming ToR, PoP to sell their items and get some Astral shards or trade them for their wanted items.
EE Stormhorns was amazing as well. People still farm it, after all this time. Same goes for Haunted Halls.
ToEE, for some reason, has some items Unbound and some BtA. I still have not understood what is happening in that quest.
What made you change your mind and make everything BtA? We want to farm items and trade items. Why are you preventing us from doing that? Why can't we have BtCoE items anymore? Once we get our own items, a pack is dead for many players. Look at Necro 4. Noone runs the quests anymore, unless a friend needs an item. The only thing that is run is the Raid. Same goes for 3BC, a pack reduced to XP farm during eTRs.
Speak to us Devs. Let us know. I don't want to do these quests once and done. I WANT to play this game but I want to have a reason to play. Why would I do a quest when it offers me nothing, after I got my item? XP is zero, since I'm capped. Fun factor is always there, I still run HH once in a while because the quest is fun but what makes me run HH even more is the fact that I may or may not loot something and sell it (unless it's the Purple Dragon Shield).
I don't even care about tiered loot at this point, that is obviously not coming back.
Why have you killed trading and selling?