Hi,
You seem to be misunderstanding my point, and also making some inaccurate and unflattering assumptions about how I play the game. My main is a completionist/epic completionist and these days I am mostly running EE content.
In other threads I've argued that there isn't much difficulty left for experienced players with good, geared-out characters. Particularly not after the more recent changes with PRR and MRR and the frankly insane approach taken so far to class rebalancing with all of the massive and unnecessary boosts.
The thing is, we already have four difficulties for most quests with not all that much between them. Elite could and should be harder than it is, normal and hard should be further apart than they are. The developers have allowed elite to become the default difficulty at heroic, and it is also becoming that way to an increasingly large extent at epic levels too.
My point is that it's redundant to add another difficulty when we already have four that aren't all that well-balanced. There is also the problems of what incentive there will be to run the quests at this new difficulty; if there is something substantial, there will be complaints that it's too far out of reach for the masses like we had with EE loot from Gianthold, and if it's nothing more than bragging rights there won't be terribly much reason to run it all the time.
Sure, it might be fun to try for a little while, but most likely it will be just a bunch of bloated sacks of HPs that builds which use some of the more broken abilities in the game can get through without much trouble and for any others it's pointlessly difficult. I think you may be overestimating the creativity of the development team when it comes to adding difficulty to the game.
I'd guess we both agree that there should be more challenge left in the upper levels of the game, but there are different ways to do that, and Reaper difficulty does not sound like the right way to me. Spending a lot of development resources on developing a new difficulty for a small segment of the community who may not even end up playing it regularly does seem like a big failure in prioritising to me.
We'll just have to see how it shakes out. But to me it seems like a move from a development team who are unwilling to admit and learn from their previous mistakes and are all out of ideas about how to go forward with the game. Although we will be able to judge the end result for ourselves, we will never know the true opportunity cost it came at in terms of bug fixing, proper class and content rebalancing for the whole game, and genuinely new content.
Thanks.