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  1. #1
    Community Member Holymunchkin's Avatar
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    Default Too easy, I think...

    Some recomendations from an old power gamer:

    increase difficulty without more mobs
    couple more interesting mobs (similar in style to GOP lich avengers) would be a good addition
    need something to hold the attention of the older players---ESPECIALLY since eVale is powercreep

    Thanks!
    Last edited by Holymunchkin; 07-10-2015 at 10:07 PM.

  2. #2
    Community Member Lemdog's Avatar
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    Haven't tested it yet, ill letcha know

    Edit:

    Wasn't hard hard, but not easy either.
    Last edited by Lemdog; 07-10-2015 at 11:23 PM.
    Quote Originally Posted by Elsbet View Post
    Moved his sense of humor to a new data center, eh?

  3. #3
    2015 DDO Players Council Seikojin's Avatar
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    I think it is a little on the easy side so far too. I think more traps where traps are, a handful of more mobs, trash archons with a bit more hp (20%?)

    Love the lore, the items, and the themes in the quests. Can't wait for round 2 and the raid.

  4. #4

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    Yes, EE was a walk in the park.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
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  5. #5
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    Yes, EE was a walk in the park.
    Shut up, you barb
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  6. #6
    Community Member DANTEIL's Avatar
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    I ran the 3 new quests at level 13 on a level 14 Warlock (GOO) that I leveled up and geared in the Dojo. Since I'm not VIP I had to run them first on Normal and then came back and ran them on Hard. I had a cleric hireling with me.

    I am a solo casual player and definitely not a power gamer. But I agree that these quests might be too easy -- certainly on Normal they were a walk in the park on my Warlock. The hardest thing that I had to watch out for (and that killed me right off the bat because I wasn't ready) were those **** Shavarath whirling blades. On Hard, the monsters definitely hit harder and there were more of them, but the only time I came to any real harm was in the Trial of Endurance when a Champion Tiefling Adept one/two/three-shotted me. (I died another time in the tar at the optional end fight in Devil's Assault, because everything was so dark I couldn't see the edge of the bridge. Fix Mac lighting options, please!)

    Perhaps this apparent ease was because I playing a Warlock -- I certainly learned the joys and effectiveness of Evard's Black Tentacles (what a spell!), that seemed to work on everything in there. But even the end fights (esp. on Normal) seemed kind of like, "Huh? That's it?" I am certainly not one of the many players who are constantly asking for more challenge -- I still get plenty of challenge from DDO -- but in this case some beefing up might be warranted. I'll try Elite next, and watch, it will probably tear me from limb to limb

    Since this seems to be a thread for feedback, some other random thoughts:

    In general, the quest design seemed good -- parts certainly did feel like a mini-Shavarath, although in browns and golds rather than grays and blacks. The design of the 3rd quest (not sure on name) was also a nice return to that Amrath feeling, although the clusters of hexagonal rooms got a bit old. I did like learning about Arritrekos' plans -- those bits of lore help flesh out the DDO world.

    I was fearful going in to the Test of Agility, because I am not a Mario-jumper player at all. But it actually wasn't that bad (only fell once). No need to make this harder, hehe.

    Is the solution to the Test of Intelligence going to be in the same place every time? It seems like it would be better if it could appear in random places. I don't know if that's possible, but once I figured it out (which admittedly did take a while the first time), then the next time there really was nothing to that Test at all except for all those conduit puzzles.

    There is something wonky going on with the end fight of Devil's Assault. Both times I did the optional cave fight with the Marlith first, and then took the portal which appears after that fight. This seems to dump you out directly into the courtyard with the final boss who was already attacking me before I was even aware of it. Like I said above, though, this boss didn't seem all that tough (even on Hard) -- but after I killed it and went toward the chest, several more waves of flensers, etc appeared periodically -- I don't know if they were triggered by timing or by my going to a particular position. It just seemed weird -- like don't you dudes know that your boss just died? The oddest thing, though, was that both times, *after* I completed the quest by taking the McGuffin, I was immediately attacked by yet another wave of flensers etc., who appeared directly on top of me. On Hard they managed to instantly destroy me before I could even react. Yes, I had finished the quest so not a big deal but still -- weird.

    Something similar happened with the end fight of the 3rd quest (again, not sure on the name) -- even after the Erinyes was killed, waves of abshai still came and attacked at random intervals. Not sure if these are scripting problems, or what.

  7. #7
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    Ran through the whole chain blind in a 3 man group consisting of two shiradi warlocks and a tempest ranger. Nothing too OP, ran EE of course.

    Quests were a joke, easier than level 28 content. We were presented with no challenge, though there was a death or two when somebody did something dumb.

    Went into the chain later on a wizard to test DCs and was pretty much useless on a maxed toon. I guess that's how Turbine intents on balancing stuff, make some classes God and others worthless
    Personal d000m level: 83%

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  8. #8
    Community Member Grosbeak07's Avatar
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    Did the quest [on normal] on a level 24 Sorc, with no Heroic and 1 epic past life. In shadow dancer.

    And didn't have any issues. Quests are way to easy.

    Love the looks, the mobs, the themes, the maps, but they are way too easy.
    Magical Rings are well... magical. - Gandalf

  9. #9
    The Hatchery Wipey's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Went into the chain later on a wizard to test DCs and was pretty much useless on a maxed toon. I guess that's how Turbine intents on balancing stuff, make some classes God and others worthless
    DCs or spell pen ? Or Deathward, Fom or 20k trash ?

    My wizzy has something like 76 Necro / 65 Enchant, fvs 74 Evo, 62 Conjuration and Necro.
    Should I even try ? Or just classic Blitzer pally or mechanic fest.

    Shahang (hjealme), Wipekin (kotc), Nezhat (barbie) Ghallanda/Devourer

  10. #10
    Community Member Wizza's Avatar
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    Quote Originally Posted by Ape_Man View Post
    Ran through the whole chain blind in a 3 man group consisting of two shiradi warlocks and a tempest ranger. Nothing too OP, ran EE of course.

    Quests were a joke, easier than level 28 content. We were presented with no challenge, though there was a death or two when somebody did something dumb.

    Went into the chain later on a wizard to test DCs and was pretty much useless on a maxed toon. I guess that's how Turbine intents on balancing stuff, make some classes God and others worthless
    Can we have some numbers of your Wiz's DC?
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  11. #11
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    Quote Originally Posted by Ape_Man View Post
    . I guess that's how Turbine intents on balancing stuff, make some classes God and others worthless

    Talk doesnt mean nothing. Make a proposal to fix it.

  12. #12

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    Quote Originally Posted by Wizza View Post
    Can we have some numbers of your Wiz's DC?
    I couldn't finger a bloody archer with 72 necro.
    Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
    Ghallanda - Ethrayne - Ethryne --- Omnipresence
    Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos

  13. #13
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    Quote Originally Posted by Wizza View Post
    Can we have some numbers of your Wiz's DC?
    77 necro - includes MoD Helm procs which are perpetual on a PM.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  14. #14
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    Quote Originally Posted by esojiul View Post
    Talk doesnt mean nothing. Make a proposal to fix it.
    Lower the saves?

    Does this really need to be spelled out? Seriously, this isn't friggin rocket science.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  15. #15
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    Quote Originally Posted by Wipey View Post
    DCs or spell pen ? Or Deathward, Fom or 20k trash ?

    My wizzy has something like 76 Necro / 65 Enchant, fvs 74 Evo, 62 Conjuration and Necro.
    Should I even try ? Or just classic Blitzer pally or mechanic fest.
    It depends on if the raid is worth running or not, and would a Wizard be at all useful in it. Wizzies are great in EE MOD, it's a nice niche. There could be something int he new raid, who knows yet.

    If so suspend your streak, flag on casual, and run the raid. If the raid's not worth it don't bother.

    If you want to farm any of the items bringing a caster if you have any other choice is a very poor decision. Just blitz on a barbarian, it's what Turbine wants you to do.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  16. #16
    Community Member Wizza's Avatar
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    Quote Originally Posted by Eth View Post
    I couldn't finger a bloody archer with 72 necro.
    Quote Originally Posted by Ape_Man View Post
    77 necro - includes MoD Helm procs which are perpetual on a PM.
    Ahahahah. Im not even trying this time around to make Vargouille lower the saves, tried for 3 weeks with ToEE and got nothing

    GL for you guys trying.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  17. #17
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    Quote Originally Posted by Wizza View Post
    Ahahahah. Im not even trying this time around to make Vargouille lower the saves, tried for 3 weeks with ToEE and got nothing

    GL for you guys trying.
    It's either lower the saves or, and this is an extremely dumb way to address this, more DCs are needed. Turbines done this every time and it's the wrong way to address things.
    Personal d000m level: 83%

    Quote Originally Posted by zwiebelring View Post
    Ape_Man does clever trolling nothing more. Don't feed him/her.

  18. #18
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    Default meh

    keep in mind these feedbacks are from powergamers...

    on live i find actually epic elites pretty hard, requires high attention, being wary, can't solo... can duo with deaths and wipes... can complete with a full party with usually 0-2 deaths.

    completed EE inferno of the damned using mechanic (a revised class) in 72 minutes with 10 deaths, my team mate had 4 deaths...

    what is the difference between now and 1 year ago: 1 year ago i did only epic hard quests... i never attempt epic elite... now i finally can enjoy epic elite stuff using a revised class and grouping with people (can't solo)...

    so what i say is: currently epic elites using the revised classes (paladin, bard, barbarian, rogue, warlock) are just bearable...
    a big improvement compared to before the second class pass... i am actually waiting for you to revise more classes in order to be able to play with them in epic elites.

    so... i would hope these quests and the raid not made harder that what we currently have on live, since i find out what we have on live i can "barely" complete it (with team help and deaths)

    not everyone has alot of past lives and all the rare and cool equipment... and probably it would be better to cater epic elites not just to the 0,1% of the players...

    1 year ago i found all monsters having too much hps... now with new damage output i find trash mobs fine or a bit tough... while orange and red can vary from tough to still boring sack of hitpoints (i would cut their hitpoints by half for those orange and red who got too many of them)
    definately an improvement compared to 1 year ago when monster had to many hps and killed too quickly... (now they can still kill quickly, but at least if they are minions they also die quickly... or in a reasonable time span)

  19. #19
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    Quote Originally Posted by nayozz View Post
    keep in mind these feedbacks are from powergamers...
    There are degrees of difficulty.

    Hard hitting mobs with saves through the roof that laugh when a 20+ pl caster tries to land anything other than direct damage is one type of difficulty. This type of difficulty punishes casters to pigeon-hole them into Shiradi types or guzzle mana pots to feel like you have contributed at all. This type of difficulty is un noticed by self healing, durable melee that are on the receiving end of some buffs lately. They just run toe to toe and cleave and self heal away. This type of difficulty rewards certain playstyles while making others useless.

    Complex dungeon layout, puzzles, mechanics that require some thought challenge the player behind the keyboard more than the exact class that player is playing. This kind of challenge favors and punishes classes equally as the difficulty isn't based on achieving certain target number thresholds to be successful.

    I feel these new quests so far are the first type of difficulty.

    There was no point where I was confused, had to think, or was challenged with a difficult situation that needed to be solved with powers beyond just using keystrokes. That is what makes me feel like it's easy to easier difficulty wise. There were many points where my FvS on her 24th heroic life and Ecomp to boot would look at just a sea of blue SR shields and hexagons of saving all over.

    I would like to see more challenging play that engrosses me as a player and doesn't punish my playstyle by having inflated numbers. Otherwise I just log on an alt and farm gear until I get bored. I know, the second type of difficulty is harder to write, program, etc. but it is better.
    Git off mah lawn!

    If, If's and But's was Candies and Nuts, we'd all have a Merry Christmas.

  20. #20
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    The quests on heroic are in the black hole levels of 13-15. I suggest pretty strongly balancing them so that people will sometimes run them on an XP basis in competition with GH and the Stormreach 2 pack. Its not like TOEE which is in a super rich content environment. On epic its perfectly ok if they're much harder than legacy content, since, well, they're slotted for endgame. But 13-15 needs more quests that you can actually get a group for.

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