Astreya the Unturning
It's always a shame when the hammer of poor design choices smashes the fun of player tactical adaptation.
That has been far from my experience.
Power creep has made the game easily soloable; especially in Heroic levels. The added penalty players received of losing xp 'carrying' other players has contributed to less teamwork and more soloing.
While this change is not the silver bullet of solving the "lfm problem", it is a move in that direction and a pro-active step to take away a disincentive to post an lfm. Add in the BB suppression, I am hopeful this will lead to a sea change in taking us back toward a more social, group friendly game, as opposed to the isolated, lonely, solo mode it had morphed into - particularly for new and casual players.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
There is now zero insentive to do teamwork with non-guildies I will be much less likely to buff or heal any more and it will be the same across the board. All they are doing is giving more and more incentive to look for a replacement but I dont think there is a MMO but lucky there is roll20
Beware the Sleepeater
there are a few things i can see people will not like that for. for example some just want to be alone. so they will be against that. 2. some just want a small group of friends. then there is the type of people in a guild that is the biggest factor to any guild. you don't want to combine the wrong guilds together or you promote drama. turbine should never force guilds together... this will always be our decision to protect themselves just because such guild and such guild need it. that wont work. then the last note would be some just like it for the name.
now a real option would be change the channel for chatting. its crappy that the system is based on areas when we all know there is very few people in certain areas. it would be better if it was a global chat. such as level based 1-10 1-20 20+ etc.
Sorry I wasn't trying to be snarky, just concise.
I've seen guild absorption happen before, and I've certainly guild defection (which essentially accomplishes the same thing) where a significant group leaves Guild A to go to Guild B.
I'm not saying adding an incentive wouldn't, perhaps, get some guilds to merge, but IMO I think it would be unlikely for many guilds to take advantage of it because if people like the group they are playing with, they won't want to merge with another guild. I suppose a few people would be reluctant to change guilds simply because of the time/effort they put into building one, but really how is that any different than a merger?
What are you talking about? What incentive is being taken away?
The quests haven't changed. The difficulty hasn't changed.
What will change? You will hopefully see MORE lfms and you will see more players in groups.
How does this in any way affect how YOU interact with fellow players with regard to buffing? Seriously? You won't buff or plan now because you won't care if someone dies over the -10%? You mean to say that was the ONLY reason you buffed before? Geez.
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
The evolution of DDO: Stormreach to Eberron Unlimited to Dungeons & Dragons Online
-1--2 -3 -4 -5--6 -7 -8--9--10 -11-12 13 14! 15 16 17 years & still spawning kobolds
From Turbine to SSG, who are the devs anyway? DDO Peeps Tracker
Just 3 days ago, running the Thunderhelm Dragon Raids on Fawn's typical EH setting and had a conversation with a player about "Will this break my elite streak?" We made certain of our answer, and it was "Yes." So the player just wished me luck and did not join the raid.
This change is so important, and will actually make Fawn start building a bravery streak again, as up to now, its been like, "Whatever?!?"
Like these!
We also have some special events coming up to reward grouping.
~ We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your dungeon group. This will not affect raids.
~ We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your raid group. This will not affect dungeons.
Sev~
Hmmm. Am not as thrilled with these concepts. The cut between Heroic and Epic bonuses already excludes a lot of folks one way or another on those weekends. This is just going to add another divisive aspect to the bonus rotation.
(Posted in reply to just the OP. Haven't read the rest of the thread yet.)
yeah but under the old system people got mad if you died and it still happens. this time it doesn't matter. let me say it this way. those same people with the changes or not will still not help your fellow party mates. whenever i saw a lfm that said don't die. it will have meant exactly that. now under the new xp those lfms should disappear because it wont effect the party leader anymore. they might still see it as a pain, but then they become the jerk for just leaving you there. so no matter what its on the people who play to change themselves not turbine.
people would need to change in general to be more helpful towards others instead of being a jerk. nothing turbine can do to change that ever. this is where personalities clash and the play styles happen. we might see a little more grouping sure. but the flowersniffing and zerging will collide like it does now.
By the way, players have asked me directly or indirectly that question over a hunderedish time during the past few years about end game raids.
Fawn will not apologize for running raids at a setting that she is comfortable with the success rate.