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  1. #41
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    Quote Originally Posted by Severlin View Post
    Ideally he'd be standing top deck next to the buff device.

    Sev~
    Sounds like everything is covered, hopefully this is an auto granted npc standard on every airship.

    Well done.

  2. #42
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    Quote Originally Posted by ValariusK View Post
    Did you read my post? There's a reason why this almost never happens, and its not an entirely rational reason. People feel they are losing their investment in guild B. Make a formal merger mechanism with some small renown transfer and you'll overcome some of that inertia. Rational Economic man doesn't play DDO much.
    having absorbed several guilds, no you aren't correct.
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  3. #43
    2015 DDO Players Council Sebastrd's Avatar
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    Quote Originally Posted by Severlin View Post
    We didn't do something like this because it would be a nerf to solo XP.

    Sev~
    I'm not sure that's a bad thing, and I say that as someone who solos often.
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  4. #44
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    Quote Originally Posted by Silverleafeon View Post
    /signed

    100% support and applaud these changes

    Thank you, this addresses the most serious grouping problems in a good way.

    Keep up the good work!
    Agreed.

    Same naysayers here that have always been against removal of Group wide flawless bonus claiming it encouraged teamwork when it accomplished the exact opposite.

    Glad the Dev's listened.

  5. #45
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    Quote Originally Posted by Qhualor View Post
    I saw more complaints about it on the forums than in game and I have a hard time believing it was a high per cent. Flawless bonus should represent encouraging teamwork and playing smarter.

    no. the TR zerger will play the same as always.
    That has been far from my experience.

    Power creep has made the game easily soloable; especially in Heroic levels. The added penalty players received of losing xp 'carrying' other players has contributed to less teamwork and more soloing.

    While this change is not the silver bullet of solving the "lfm problem", it is a move in that direction and a pro-active step to take away a disincentive to post an lfm. Add in the BB suppression, I am hopeful this will lead to a sea change in taking us back toward a more social, group friendly game, as opposed to the isolated, lonely, solo mode it had morphed into - particularly for new and casual players.
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  6. #46
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    Quote Originally Posted by Hafeal View Post
    Sev, thanks for the news. IMO, all of these are moves in a good direction to help lfms.




    Q, the problem, frankly, is that the 'bonus' became perceived as a 'penalty' and a metric to exclude players from groups and a way to lead to conflict when players died. At least now, maybe, some of the TR zergs will put up an lfm and let people ride on their tails whilst they level without worry about their max xp being devalued. After all, solo does not equal teamwork.

    In fact, now, teamwork will be tested - will the TR, xp zerger be helpful to the rag tag bunch behind them? Will the rag tag help the zerg when he rolls 1 and goes *ping* dead quite humorously and unexpectedly?
    There is now zero insentive to do teamwork with non-guildies I will be much less likely to buff or heal any more and it will be the same across the board. All they are doing is giving more and more incentive to look for a replacement but I dont think there is a MMO but lucky there is roll20


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  7. #47
    Community Member arkonas's Avatar
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    Quote Originally Posted by ValariusK View Post
    Did you read my post? There's a reason why this almost never happens, and its not an entirely rational reason. People feel they are losing their investment in guild B. Make a formal merger mechanism with some small renown transfer and you'll overcome some of that inertia. Rational Economic man doesn't play DDO much.
    there are a few things i can see people will not like that for. for example some just want to be alone. so they will be against that. 2. some just want a small group of friends. then there is the type of people in a guild that is the biggest factor to any guild. you don't want to combine the wrong guilds together or you promote drama. turbine should never force guilds together... this will always be our decision to protect themselves just because such guild and such guild need it. that wont work. then the last note would be some just like it for the name.


    now a real option would be change the channel for chatting. its crappy that the system is based on areas when we all know there is very few people in certain areas. it would be better if it was a global chat. such as level based 1-10 1-20 20+ etc.

  8. #48
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    Quote Originally Posted by ValariusK View Post
    Did you read my post? There's a reason why this almost never happens, and its not an entirely rational reason. People feel they are losing their investment in guild B. Make a formal merger mechanism with some small renown transfer and you'll overcome some of that inertia. Rational Economic man doesn't play DDO much.
    Sorry I wasn't trying to be snarky, just concise.


    I've seen guild absorption happen before, and I've certainly guild defection (which essentially accomplishes the same thing) where a significant group leaves Guild A to go to Guild B.


    I'm not saying adding an incentive wouldn't, perhaps, get some guilds to merge, but IMO I think it would be unlikely for many guilds to take advantage of it because if people like the group they are playing with, they won't want to merge with another guild. I suppose a few people would be reluctant to change guilds simply because of the time/effort they put into building one, but really how is that any different than a merger?

  9. #49
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    Quote Originally Posted by Angelic-council View Post
    Finally

    I been saying this for so long now. It was weird that we lose exp just because someone else died in our party. It's not my fault that I died, so I don't need to lose any exp. This is a positive change. +1
    It sis not werid it makes sense it is supose to be a group game this is MY LEAST LIKED Change yet.


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  10. #50
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    Quote Originally Posted by arkonas View Post

    now a real option would be change the channel for chatting. its crappy that the system is based on areas when we all know there is very few people in certain areas. it would be better if it was a global chat. such as level based 1-10 1-20 20+ etc.
    Something like this.

  11. #51
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    Quote Originally Posted by Hafeal View Post

    While this change is not the silver bullet of solving the "lfm problem", it is a move in that direction and a pro-active step to take away a disincentive to post an lfm.

    I predict this change will have zero measurable impact on LFMs. A few years ago? Probably.

  12. #52
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    Quote Originally Posted by Uska View Post
    There is now zero insentive to do teamwork with non-guildies I will be much less likely to buff or heal any more and it will be the same across the board. All they are doing is giving more and more incentive to look for a replacement but I dont think there is a MMO but lucky there is roll20
    What are you talking about? What incentive is being taken away?

    The quests haven't changed. The difficulty hasn't changed.

    What will change? You will hopefully see MORE lfms and you will see more players in groups.

    How does this in any way affect how YOU interact with fellow players with regard to buffing? Seriously? You won't buff or plan now because you won't care if someone dies over the -10%? You mean to say that was the ONLY reason you buffed before? Geez.
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  13. #53
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    Quote Originally Posted by Postumus View Post
    I predict this change will have zero measurable impact on LFMs. A few years ago? Probably.
    Could be too little, too late.

    The reality is that they lose nothing by trying.
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  14. #54
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    Quote Originally Posted by Severlin View Post
    ~ There is now an NPC in the Hall of Heroes that will suppress your Bravery Streak and associated bonuses.

    Sev~
    Just 3 days ago, running the Thunderhelm Dragon Raids on Fawn's typical EH setting and had a conversation with a player about "Will this break my elite streak?" We made certain of our answer, and it was "Yes." So the player just wished me luck and did not join the raid.

    This change is so important, and will actually make Fawn start building a bravery streak again, as up to now, its been like, "Whatever?!?"

  15. #55
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    Quote Originally Posted by Severlin View Post
    ...

    ~ Henchman deaths no longer reduce the flawless XP penalty.

    ~ There is now an NPC in the Hall of Heroes that will suppress your Bravery Streak and associated bonuses. While suppressed you can go off and do content on lower difficulties without ruining your streak. This allows you to group with friends, or join pick up groups, or even do new content on lower difficulty settings without ruining your bravery streak. Note that while suppressed bravery streaks are not ended, but you don't get associated bravery bonuses.

    Like these!


    We also have some special events coming up to reward grouping.

    ~ We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your dungeon group. This will not affect raids.

    ~ We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your raid group. This will not affect dungeons.

    Sev~

    Hmmm. Am not as thrilled with these concepts. The cut between Heroic and Epic bonuses already excludes a lot of folks one way or another on those weekends. This is just going to add another divisive aspect to the bonus rotation.

    (Posted in reply to just the OP. Haven't read the rest of the thread yet.)
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  16. #56
    Community Member arkonas's Avatar
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    Quote Originally Posted by Uska View Post
    There is now zero insentive to do teamwork with non-guildies I will be much less likely to buff or heal any more and it will be the same across the board. All they are doing is giving more and more incentive to look for a replacement but I dont think there is a MMO but lucky there is roll20
    yeah but under the old system people got mad if you died and it still happens. this time it doesn't matter. let me say it this way. those same people with the changes or not will still not help your fellow party mates. whenever i saw a lfm that said don't die. it will have meant exactly that. now under the new xp those lfms should disappear because it wont effect the party leader anymore. they might still see it as a pain, but then they become the jerk for just leaving you there. so no matter what its on the people who play to change themselves not turbine.


    people would need to change in general to be more helpful towards others instead of being a jerk. nothing turbine can do to change that ever. this is where personalities clash and the play styles happen. we might see a little more grouping sure. but the flowersniffing and zerging will collide like it does now.

  17. #57
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    Quote Originally Posted by Hafeal View Post
    What are you talking about? What incentive is being taken away?

    The quests haven't changed. The difficulty hasn't changed.

    What will change? You will hopefully see MORE lfms and you will see more players in groups.

    How does this in any way affect how YOU interact with fellow players with regard to buffing? Seriously? You won't buff or plan now because you won't care if someone dies over the -10%? You mean to say that was the ONLY reason you buffed before? Geez.
    teamwork incentive you were encouraged to help you group members or loose the bonus this change is dumb


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  18. #58
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    Quote Originally Posted by Uska View Post
    There is now zero insentive to do teamwork with non-guildies...
    What about just being a good person and a good teammate? That is incentive enough for me. The 10% never mattered to me, but doing my part and helping however I can always has. Just like every team game.


    Quote Originally Posted by Uska View Post
    I will be much less likely to buff or heal any more and it will be the same across the board.

    I guess that answers my question. Wowsers.

  19. #59
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    Quote Originally Posted by Severlin View Post
    Based on player feedback we are implementing some experience changes.

    ~ The Flawless bonus to experience now only counts your character's deaths instead of the entire party. This means if you invite someone less familiar with the content to your group and they die you won't lose your XP bonus unless you also die.
    Yes!

    Quote Originally Posted by Severlin View Post
    ~ Henchman deaths no longer reduce the flawless XP penalty.
    Yes!!!

    Quote Originally Posted by Severlin View Post
    ~ There is now an NPC in the Hall of Heroes that will suppress your Bravery Streak and associated bonuses. While suppressed you can go off and do content on lower difficulties without ruining your streak. This allows you to group with friends, or join pick up groups, or even do new content on lower difficulty settings without ruining your bravery streak. Note that while suppressed bravery streaks are not ended, but you don't get associated bravery bonuses.
    YES!!!!!

    Quote Originally Posted by Severlin View Post
    We also have some special events coming up to reward grouping.

    ~ We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your dungeon group. This will not affect raids.

    ~ We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your raid group. This will not affect dungeons.

    Sev~
    Thank You!

  20. #60
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    By the way, players have asked me directly or indirectly that question over a hunderedish time during the past few years about end game raids.

    Fawn will not apologize for running raids at a setting that she is comfortable with the success rate.

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