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  1. #481
    Community Member Anaximandroz's Avatar
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    The problem here isn't tiered gear, is:

    The game is too easy, give a new difficulty;

    Why should i play in harder difficulty without a powerful carrot as incentive;

    The game is too easy again...

    Do you see?
    Last edited by Anaximandroz; 08-21-2015 at 03:33 PM.

  2. #482

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    Quote Originally Posted by Anaximandroz View Post
    The problem here isn't tiered gear, is:

    The game is too easy, give a new difficulty;

    Why should i play in harder difficulty without a powerful carrot as incentive;

    The game is too easy again...

    Do you see?
    I don't remember "the game is too easy" complaints pre-MotU, when the hardest difficulty (epic) offered more powerful loot that could only be created by running the hardest difficulty and couldn't be worn until you reached level cap.

  3. #483
    Community Member IronClan's Avatar
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    Quote Originally Posted by Anaximandroz View Post
    The problem here isn't tiered gear, is:

    The game is too easy, give a new difficulty;

    Why should i play in harder difficulty without a powerful carrot as incentive;

    The game is too easy again...

    Do you see?
    So are you really trying to push the premise that running EE with a Yellow slot and a clear slot, is harder than running EE with a blue slot and a clear slot?

    This is invariably the issue with playing the Forum Version of DDO... these minor incentives that people want as a carrot* to run the highest settings are overblown into a thing that separates players and causes an alarmist "fear uncertainty and doubt".

    Here's what the REAL argument people who are against risk vs reward* aren't willing to admit:

    I WANT THE SAME REWARD FOR LESS RISK OF FAILING AS THE PERSON WHO TOOK ON MORE RISK OF FAILURE.

    Only they pretend it's about "unfairly locking them out of harder parts of the game" because they have a yellow slot instead of a blue slot. Because they feel less ashamed of themselves when they voice their self entitlement that way.

    Sorry just "keeping it real".

    * because risk vs reward is a fundamental fact of how gaming works and if you don't understand this we don't have common ground with which to form meaningful discussion around.

  4. #484
    Community Member FestusHood's Avatar
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    Quote Originally Posted by valarmorghuliis View Post

    Every game with difficulty levels has tiering. It's a fairly core concept that the harder content always gives better rewards. Heck it's even present in real life. If you do something more difficult or dangerous or time consuming you get more money either through a higher base wage or through hazard pay.
    I'm not sure this example fits your point. It would if people doing harder jobs were given different money, which people working normal jobs could never get. Then there would be certain things to buy which could only be bought with that special money. I wonder how society in general would react to that.

    Just getting more normal money would equate in this game to getting more crafting ingredients or higher drop rates, which i don't think there is much disagreement with.

  5. #485
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    Quote Originally Posted by pjw View Post
    Your arguments would be sound if we had a balanced game. We currently have 4 classes that can ROFLstomp most EE content, and 9 classes that can struggle to varying degrees. It is not about player skill any more.

    Forcing people to change to a ROFLstomp class just to get the gear they want is about as silly as it gets.
    What are the 4? In my experience it seems like you can either full on "ROFLstomp" most EE content or you have an arti icon (in which case you alternate between "ROFLstomping" and just regular stomping)
    Hello. My name is Sulay and sometimes I play DDO.

    Inebriated Ociffer of Renowned

  6. #486
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    Quote Originally Posted by FestusHood View Post
    I'm not sure this example fits your point. It would if people doing harder jobs were given different money, which people working normal jobs could never get. Then there would be certain things to buy which could only be bought with that special money. I wonder how society in general would react to that.

    Just getting more normal money would equate in this game to getting more crafting ingredients or higher drop rates, which i don't think there is much disagreement with.
    That's a fair point and well made.

    My metaphor was definitely flawed.

    I guess a better one would be this:

    It's like going to a car dealership to buy a Honda Odyssey and realizing that you only have enough money to buy a 2014 Honda Odyssey when you really wanted a 2015.
    The 2014 is a good car. It can do all of the things the 2015 can do and honestly for what you are doing you could probably go with a 92 VW Beetle.

    But you want that slightly nicer gps system and it simply isn't fair that you need to put more work in at your job to be able to afford it.

    It just isn't fair.

    So you and all the other suburban housewives get together and collectively start threatening boycotts and just screaming and hollering at Honda until they recall all of the 2015's and burn their factory down.

    Everyone only gets the 2014 from now on.

    Now the people who were happy to pay the little bit more for the 2015 (mainly because they work hard for a living and just kinda like having the newest shiny... they know there isn't really much of a difference but they are happy to just put in their time at work and spend their money how they wish) start paying attention.

    "Hey", They say "What gives... why did you take my car and make me get a slightly older one that only differs in a very insignificant way?"

    "You be quiet you elitist jerks... It isn't fair that you have nicer things than us,"They shout, taking a momentary break from flooding Honda's forums with their views in an effort to trick Honda into thinking that their views were representative of Honda's customer base as a whole."even if you do pay more for it"

    "Tell you what," The suburbanites continue "We'll compromise. You can keep paying Honda the price for the 2015 but you will still only get the 2014... That seems fair."

    A stunned silence falls over the former 2015 owners.

    "Wait what?" They ask.

    "You should be happy to get to keep paying more regardless of what you actually get... that was the part that you guys really liked anyway." The M.A.B.E* members respond, "I can't believe the nerve you elitists have. What gives you the right to dictate what all these other people get based purely on your own selfish desires."

    "How. Dare. You."

    And with a self satisfied smile they each head to their driveways turn their minivans on and let them idle in the driveway while they wile the night away giving uninformed advice on how the company should go about fixing the handling on their minivans on Honda's forums and sharing videos of cats on Facebook with former high school classmates who were, at best, only vaguely aware of their existence before the Farmville requests began.


    *Mothers Against Basic Economics
    Last edited by valarmorghuliis; 08-22-2015 at 02:08 AM.
    Hello. My name is Sulay and sometimes I play DDO.

    Inebriated Ociffer of Renowned

  7. #487
    Community Member Anaximandroz's Avatar
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    Quote Originally Posted by IronClan View Post
    So are you really trying to push the premise that running EE with a Yellow slot and a clear slot, is harder than running EE with a blue slot and a clear slot?

    This is invariably the issue with playing the Forum Version of DDO... these minor incentives that people want as a carrot* to run the highest settings are overblown into a thing that separates players and causes an alarmist "fear uncertainty and doubt".

    Here's what the REAL argument people who are against risk vs reward* aren't willing to admit:

    I WANT THE SAME REWARD FOR LESS RISK OF FAILING AS THE PERSON WHO TOOK ON MORE RISK OF FAILURE.

    Only they pretend it's about "unfairly locking them out of harder parts of the game" because they have a yellow slot instead of a blue slot. Because they feel less ashamed of themselves when they voice their self entitlement that way.

    Sorry just "keeping it real".

    * because risk vs reward is a fundamental fact of how gaming works and if you don't understand this we don't have common ground with which to form meaningful discussion around.
    If a augment make 0 difference in the difficulty, it is cosmetic.

    A colorless augment of balance will reduce the time you are knocked down, changing dps and etc. It isnt cosmetic.

    I dont know how well i'm explaining, to be clear: Turbine please make all loot tiered! That isn't the problem.
    The problem is more powerful gear, aggravating the powercreep from the new enhancements.

    Risk vs reward is how you chose the way to a goal. If the goal is only enjoy the travel what is in the end doesn't matter.

  8. #488
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    Nov 2009
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    Really liking the xp bonus this weekend

    We are working on an additional DDO bonus days event that will award a percentage bonus on completion XP for each additional person in your dungeon group. This will not affect raids.

    combined with no penalty from deaths is making having more people a huge positive from the huge negative it usually is.

    Really happy...
    Khyber:
    Lunality, Sorcality, Tunality, Axation, Causation, Shurality, Desparality, Stingality and a few more...
    Stingality

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