I think the experience changes will have a net positive effect.
They just should have been done sooner.
Thanks.
I think the experience changes will have a net positive effect.
They just should have been done sooner.
Thanks.
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The idea of having difficulty levels is to give players the option to choose the level that fits their playstyle and gear/skill level.
It is balanced around what is the most efficient way to run the quests, because that is what the majority of players are going to do.
Btw... Why not just move the xp bonus from the streak bonus to the bravery bonus? It's basically the same thing just without having to run to an NPC.
That's not power leveling. Power leveling is when a really high level character groups with a much lower level character. It isn't related to the quest level at all.
In the hypothetical you lay out, neither of you need to suppress your bravery because it is already suppressed automatically by virtue of a 19 being in the party. No streaks are broken, no harm no foul, right now on live when a 19 is in a party running a level 16 quest. You all get the message "You are not eligible for bravery in this run" in your xp report.
That would be powerleveling. The 14s would get no XP. Also note that in this example as well as your first, if you do this right now on live, bravery is suppressed and nobody has their streak broken.witch results in me turning my bb off and running it on normal with an all welcome 14----28 lfm on an aoe/cleave build and just running a super quick solo normal run on a cc or single target wiz/sorc assassin that can control where there dps goes to single targets....
I most commonly see power levelling in the Shroud raid on Elite
almost daily I see... LFM : 16-28 Elite shroud..
So sad to see Shroud being power level run when it used to actually be challenging to run when it was endgame.
New players are missing out on the true challenge of earning and building shroud gear.
How much of a grind it was.. there was no raid bypasses.. people would regularly exit before completing to avoid the timer and miss out on the end chest to farm shards/lower level ingredients.
almost makes me wish that raids would lock out over level players.. then it would be Shroud.. Max level 18... but this would probably hurt the levelling process and raiding in general.
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I just wanted to throw a huge shout out to Sev for his on-going contributions in this thread.
For a guy who was internet rumored (intermured?) to have been fired a couple of days ago, nice to see you employed and well. Or maybe you were close enough to a shrine to res? Either way, thank you.
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The 19 wouldn't be getting BB from Sleeping Dust anyway, and I would think the normal rules would apply - if a 19 joined a level 18 (on elite) quest, you wouldn't qualify for BB anyway. So, it wouldn't change anything.
If you opened it up a "flagging only, 14-28" you wouldn't qualify for BB anyway (Assuming someone 19+ joined) since the first rule applies. You wouldn't need to turn off your streak for this - but would if the party filled with all of 18th level or less characters.witch results in me turning my bb off and running it on normal with an all welcome 14----28 lfm on an aoe/cleave build and just running a super quick solo normal run on a cc or single target wiz/sorc assassin that can control where there dps goes to single targets....
That's a broader topic, and probably should be relevant to raids, I agree.is great change but unless it does actually expand some of the power leveling penalty as you level up more for sure not quite like epics but maybe 4 levels over 10-20 range idk might be alot of work but and confuse some players about who they can let in there group especially if it scaled with leveling
I think you're mixing up some terminology here. Power levelling is when somebody who is greatly over-level assists the smaller ones - for the purpose of being levelled. That isn't what's happening here. There's ZERO XP in a shroud run with the high level guys. That isn't power levelling. That's epic level guys helping stomp out the content because everybody needs the ingredients/completions to finish making their GS items.
The PL penalty is applied, sure, but that was never the intent when it comes to the Shroud. Every so often (on Cannith, at least) I find regular old XP style runs in there, if they can get enough people in the right level range who are flagged.
I like the idea of raid weekends but i would suggest to the dev-team to add also +x to loot per raid member, some people do raid at cap level and fully capped on ED too so they wouldn't find actractive the mere xp bonus.
About grouping, in my opinion the true problem is that in the last years we have lost the spirit of having a balanced party, few people care to do quests having a tank, a healer, a dps and a support character. All that really count is dps (saddly) and evasion.
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True the exactness of "power level" may not have been adhered to... but the end result is an advantage.. just not direct xp..
players are being overlevel assisted through shroud to get ingredients to craft items well before they would have been able to otherwise.
XP is earned later as a result of the advantage gained by having crafted gear. It may not be a direct xp from shroud benefit..but there is an advantage given.
Technically.. DDO gives XP negatives for over level players which negated the benefit of the so-called power levelling.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
if the BB system get a toggle, It basically mean that nothing will ever break the streak, unless you mess it up on purpose or by distraction.
Might as well remove the ability the break streak period.
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Here's the thing I think I alluded to in my first post You may see:
No one uses this feature very much, and conclude: no one is really interested in removing BB
Where it could actually be:
No one uses this feature very much, and conclude: because it's a pain in the a** to use the feature and it's hidden away where new players can't even get to it.
In any event the real harm in BB is the mindset of "we must do Elite at all times and never anything less"
This mindset causes people to never join Hard or Normal LFM's in heroic which means new players who start an LFM on anything less than Elite will get no joiners, now with this change the odd veteran who feels charitable might occasionally join the new players LFM. Well I mean he's already taking an XP hit and if he runs off to the Hall and jumps through a hoop he wont break streak, so theoretically he might once in a blue moon do that.
However that Mindset and the Elite XP bonus also causes LFM starters to always make Elite LFM's never any Hard or Normal, it causes them to make the level range Quest level +2 never less and never more. This change does nothing to mitigate or mollify that, it doesn't make it more flexible AND it requires jumping through a hoop besides.
Example: now a Vet can start a level 10 quest LFM with a 9 to 13 range... but he wont because anyone joining will have to run off and suppress their BB.
Example: now a new player can start a Normal LFM and have more than a 0.0% chance of someone joining, but because this would require a veteran to go surpress his streak (jump through a hoop) it's still almost hopeless.
So it will be very seldom used and it wont solve the problem. I see this Most often used by established friends who want to run with each other but are enough levels apart that they would break one of their streaks... I can see it used occasionally when someone wants to run a level 10 quest (to finish it's arc or get flagged say) when he's accidentally leveled to 13 without realizing he still hadn't run it.
That's some really niche uses for something that will take developer time to implement. Don't get me wrong those are legit uses and positives... but it's not enough IMO.
Here's how to really fix this:
keep the "first time on this setting bonus" and "quest XP ransack" as these actually do 100% of the good work of BB but with none of it's binary on or off nature.
make Elite actually Elite and not the default setting
make Hard actually hard
Remove BB from the game
Rebalance XP in heroics so that the incentive to run Elite is higher XP (per longer time spent to get it) and loot drop chances but not using the rigid and binary BB mechanic.
Watch as new players suddenly have no problem getting someone to join their Hard or Normal LFM (like it was before this dreadful social engineering mistake was implemented) because there's no hoops to jump through and no precious BB streak meaningless number to maintain and perhaps see new players stick with DDO because it doesn't feel like a game that's trying to force them do Elite content when they are totally unprepared for that.
Last edited by IronClan; 07-10-2015 at 03:06 PM.
Isn't the fact that remnants will not drop if you have a higher level character make the kill a disincentive to grouping with other higher lvl epic players?
And the champion boost kills a lvl 28 as easily as a 22. 400-600 pt hits don't care about level. Nothing about champions is easier on epics if your 22 or 28.
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Decrementing it by one automatically solves this problem BTW (cap it as 5 and decrement by one when you "break streak" you can then get it back the next time you run Elite, or you can break it again and decrement it by two and need to do 2 elites in a row to get it back.
This solution has been suggested and resuggested so many times I have NO CLUE who first suggested it but it's the clear winner, it requires no hoops jumped through, it gives minor punishment for breaking streak that is not enough to keep someone from breaking streak when they want to run someone's non BB group, yet is enough to want to run some Elite again to get it back. Finally it removes that "I have collected 1000 meaningless digits in my Elite streak report that does nothing, no one can see and has nothing but negative connotations (it means you're rigidly unwilling to help fill non BB LFM's)...
All of the good things BB did for the game are better accomplished by First run on difficulty setting bonus and XP ransack... BB is just damaging the game and doing nothing positive right now...
Edit: ^this first run and ransack to mitigate doing the same quests over and over, leaving Bravery bonus doing spit all except enforcing a rigid Elite group selection.
Last edited by IronClan; 07-10-2015 at 03:24 PM.
Exactly!
If I can turn the streak on and off at will, all this will do is add additional time to "getting to a quest" as players will need to run to the NPC to "Turn off their streak"..
Why even have it go down at that point? For the players who are too lazy to both going to turn it off?
At this point, as said, the only way to loose your streak with these changes is lazyness or forgetfulness.
What gameplay purpose do these changes even serve other than wasting time before quests like old ship buffs did?
If you want to streamline the system, just remove bravery and add to the first time bonus.
Last edited by Ailia; 07-10-2015 at 03:54 PM.