Results 1 to 19 of 19
  1. #1
    Community Member Tlorrd's Avatar
    Join Date
    Aug 2013
    Posts
    1,528

    Default Empower Heal Feat

    Suggestion:

    Clerics should get the Empower Heal feat for free at 1st level.

    Artificers get rapid reload/exotic repeaters feats free at 1st level
    Fighters get tower shield feat free at 1st level
    Monks get a free feat at 1st level
    Rangers get Bow Strength feat free at 1st level
    Wizards get a bonus feat free at 1st level

    Show some love to devout faithful!

  2. #2
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Actually what Clerics should get for free is Domains...and conveniently the coding for it already exists...Warlock pacts need almost nothing changed.(aside from the spells and abilities granted of course)
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  3. #3
    Community Member UurlockYgmeov's Avatar
    Join Date
    Aug 2006
    Posts
    0

    Default

    Quote Originally Posted by Failedlegend View Post
    Actually what Clerics should get for free is Domains...and conveniently the coding for it already exists...Warlock pacts need almost nothing changed.(aside from the spells and abilities granted of course)
    +1

  4. #4
    Community Member fmalfeas's Avatar
    Join Date
    Apr 2009
    Posts
    1,118

    Default

    And the spells and abilities should be pretty easy. Like, War Domain - martial prof, and a few martial type arcane or 'newish' spells here and there. Healing Domain - empower heal, and maybe the druid Vigor spells. There's a LOT of possible domains though. Particularly since Eberron doesn't do the 'must choose a god outright' thing that FR does.

    In FR, a cleric has between 3-6 options for domains, based on their deity. Instead of nearly the whole domain list in eberron (though I somehow doubt that the Sov Host would allow the Undeath or Evil domains.)

    (6 is rare though. Few gods can offer that many. But some can. Hatred, Tyranny, Destruction, Fear, Evil, Law are what Bane offers, and that's just 5. He's one of the most powerful and diverse gods in the Realms, if that gives a clue.)

  5. #5
    Community Member Tlorrd's Avatar
    Join Date
    Aug 2013
    Posts
    1,528

    Default

    Quote Originally Posted by Failedlegend View Post
    Actually what Clerics should get for free is Domains...and conveniently the coding for it already exists...Warlock pacts need almost nothing changed.(aside from the spells and abilities granted of course)
    That is interesting, I hadn't really thought of it that way. Plus with the way archmage is set up, the domains could offer SLAs rather than just regular spells.

  6. #6
    Community Member
    Join Date
    Feb 2014
    Posts
    835

    Default

    No, they should not. Glad we settled that.

  7. #7
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    Empower Heal - No

    Implementation of the Domains using the same logic used by Warlock's Pacts - Yes

  8. #8
    Community Member Tscheuss's Avatar
    Join Date
    Jan 2012
    Posts
    0

    Default

    Quote Originally Posted by Failedlegend View Post
    Actually what Clerics should get for free is Domains...and conveniently the coding for it already exists...Warlock pacts need almost nothing changed.(aside from the spells and abilities granted of course)
    What are domains, and whence do they come?
    1776 Growing Liberty for Centuries 2022

  9. #9
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    Quote Originally Posted by Tscheuss View Post
    What are domains, and whence do they come?
    Domains can be described as focus for clerics. What they do is help also create a broader feel to the class.

    Examples of some domains

    Air/Earth/Fire/Ice Domain - Use Turn Undead to Turn Earth/Air/Ice/Fire creatures like undead.
    Chaos/Law/Good Domains - Cast the chosen alignment spell as +1 Caster
    Death Domain - Touch spell 1d6 per caster level if the amount is greater then the HD of the creature it dies (Might need a good cooldown on this one)
    Healing Domain - +1 Caster level to healing spells
    Luck Domain - Reroll a failed roll
    Magic Domain - Use of Scrolls/wand and other devices as a Wizard of 1/2 the clerics level

    See http://www.d20srd.org/srd/spellLists/clericDomains.htm

    All of these have specific spells granted to memory (not trainable they just have them to cast)

  10. #10
    Community Member Tscheuss's Avatar
    Join Date
    Jan 2012
    Posts
    0

    Default

    Quote Originally Posted by Enoach View Post
    Domains can be described as focus for clerics. What they do is help also create a broader feel to the class.

    Examples of some domains

    Air/Earth/Fire/Ice Domain - Use Turn Undead to Turn Earth/Air/Ice/Fire creatures like undead.
    Chaos/Law/Good Domains - Cast the chosen alignment spell as +1 Caster
    Death Domain - Touch spell 1d6 per caster level if the amount is greater then the HD of the creature it dies (Might need a good cooldown on this one)
    Healing Domain - +1 Caster level to healing spells
    Luck Domain - Reroll a failed roll
    Magic Domain - Use of Scrolls/wand and other devices as a Wizard of 1/2 the clerics level

    See http://www.d20srd.org/srd/spellLists/clericDomains.htm

    All of these have specific spells granted to memory (not trainable they just have them to cast)
    Okay, thanks. They are from a newer version than I played.
    1776 Growing Liberty for Centuries 2022

  11. #11
    Community Member
    Join Date
    Apr 2013
    Posts
    1,292

    Default

    Quote Originally Posted by Enoach View Post
    Death Domain - Touch spell 1d6 per caster level if the amount is greater then the HD of the creature it dies (Might need a good cooldown on this one)
    That would allow clerics an even chance at killing CR 87 monsters in epic levels.
    I like it. Give it a 30 second cooldown and it's almost within shouting distance of current melee builds.

  12. #12
    Community Member
    Join Date
    Feb 2013
    Posts
    77

    Default

    Quote Originally Posted by Sunnie View Post
    That would allow clerics an even chance at killing CR 87 monsters in epic levels.
    I like it. Give it a 30 second cooldown and it's almost within shouting distance of current melee builds.
    Except it's actually HP, not HD. Which, of course, would be utter trash in DDO. It's pretty crappy even in offline D&D, and that's despite much much lower typical HP amounts.

  13. #13
    Community Member fmalfeas's Avatar
    Join Date
    Apr 2009
    Posts
    1,118

    Default

    I think the most common choices would probably be War and Destruction

    War grants Martial prof, if memory serves (or would most likely do so in DDO.)
    Destruction grants 1/day smite...but adds Disintegrate to the spell list.

  14. #14
    Community Member Tlorrd's Avatar
    Join Date
    Aug 2013
    Posts
    1,528

    Default

    Having domains and empower heal feat are not mutually exclusive, you can do both and its not OP'd

  15. #15
    Community Member
    Join Date
    Apr 2013
    Posts
    1,292

    Default

    Quote Originally Posted by Douglas21 View Post
    Except it's actually HP, not HD. Which, of course, would be utter trash in DDO. It's pretty crappy even in offline D&D, and that's despite much much lower typical HP amounts.
    Oh.
    Yeah if it's 1d6*levels Hit Points instead of Hit Dice it's trash. Even in p&p. But hey! Maybe a HD version could be implemented for DDO.

  16. #16
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    Quote Originally Posted by Douglas21 View Post
    Except it's actually HP, not HD. Which, of course, would be utter trash in DDO. It's pretty crappy even in offline D&D, and that's despite much much lower typical HP amounts.
    Quote Originally Posted by Sunnie View Post
    Oh.
    Yeah if it's 1d6*levels Hit Points instead of Hit Dice it's trash. Even in p&p. But hey! Maybe a HD version could be implemented for DDO.
    Sorry about that, total mistype it is HP and not HD. It would need an adjustment as an ability that can kill something outright if it only has 120 or less HP in DDO would be fine if say you are below level 5, but would not even be a thought to use at level 20 when a melee weapon could inflict that damage so much faster.

    Again I apologize for my typo.

  17. #17
    The Hatchery Enoach's Avatar
    Join Date
    Nov 2006
    Posts
    8,580

    Default

    Quote Originally Posted by Tlorrd View Post
    Having domains and empower heal feat are not mutually exclusive, you can do both and its not OP'd
    It's not a matter of OP.

    Not all cleric builds need Empower Heal. Most clerics I've run into overpower their healing and end up overspending. I've found most times the only meta I use when I do use Mass Heal is Quicken and that is more for its animation speed than for avoiding concentration checks.

    So I'm not for making Empower Heal an auto-grant. I'm not saying it wouldn't be useful, just saying it is not needed.

  18. #18
    Community Member FranOhmsford's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Quote Originally Posted by Enoach View Post
    It's not a matter of OP.

    Not all cleric builds need Empower Heal. Most clerics I've run into overpower their healing and end up overspending. I've found most times the only meta I use when I do use Mass Heal is Quicken and that is more for its animation speed than for avoiding concentration checks.

    So I'm not for making Empower Heal an auto-grant. I'm not saying it wouldn't be useful, just saying it is not needed.
    Which means that Empower Heal is the Perfect Feat to grant Clerics for Free!

    There is a need for Clerics to get a big boost but making a feat that many take free so as to open up a Feat Slot is a pretty good start!

    And it's not like anyone's asking for Quicken to be given Free to Clerics?


    Heck I'd go much further and grant ALL Clerics Extra Turning at Lvl 1, Empower Healing at Lvl 6, Improved Turning at Lvl 12 and Tower Shield Proficiency at Lvl 18. {to cut down on the two fighter levels being outright superior to Pure Cleric!}.
    Maybe also grant Favored Souls Empower at Lvl 7 and Heighten at Lvl 14. {Can't leave Souls with so few Feats and it makes sense to give them something Clerics have to take}.


    As for Domains - Getting them right - Not Overpowered or Underpowered, No Pale Master style uber Domain that makes all the others unwanted - but balanced is the problem.

  19. #19
    Community Member
    Join Date
    Apr 2013
    Posts
    1,292

    Default

    Quote Originally Posted by Enoach View Post
    Sorry about that, total mistype it is HP and not HD. It would need an adjustment as an ability that can kill something outright if it only has 120 or less HP in DDO would be fine if say you are below level 5, but would not even be a thought to use at level 20 when a melee weapon could inflict that damage so much faster.

    Again I apologize for my typo.
    No need to apologise, as I said, a hypothetical Death Domain ability or spell that allows clerics to kill monsters of up to 1d6*caster_level Hit Dice would be a good thing for DDO clerics in my opinion. So your typo made for a good suggestion.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload