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  1. #1

    Default Xoriat Solipsism upgrade functions on ranged attacks

    For those interested in producing the temporary SAP effect from xoriat solipsism armor upgrades in the Altar of Insanity, I just tested to see if the solipsism upgrade affects ranged attacks. It does. Screenshot below (I tried to time a screenshot with the 'z' key description box but could not).
    Tested on a monk splash that was gimped wearing the parasitic armor (lost my centered status).

    There is a 'chance' for attacks to proc this, so it does not need a vorpal (20) to proc.

    'Dazed' effect: it cannot be resisted (no save). If they are damaged, the dazed effect ends. But the results are that it breaks spell casting and attack chains, stops charging minotaurs in there hoofsteps, etc.


    In the pic below, the fire giant in the back (not the one closest to my archer) is dazed from a previous hit:



    From wiki:
    Trace of Madness Items
    • Parasitic Breastplate (Update 9)
    • Beholder Plate Armor (Update 9)
    • Beholder Plate Docent (Update 9)
    • Infused Chaosrobe (Update 9)
    • Infused Chaos Docent (Update 10)
    • Fleshshaper's Brigandine (Update 10)
    • Fleshshaper's Docent (Update 10)
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  2. #2
    Community Member jakeelala's Avatar
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    hey this is pretty cool
    good at business

  3. #3

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    i am compiling a nice list of debuffs for use on a snowstar (for its crit profile) that really keeps trash at bay:
    1) xoriat solipsism
    2) tier 5 AA frost lethargy (5 stacks come up very fast on critical hits. Primary imbues affect thrown weapons.
    3) tendon slice--Ring of Dun'Robar, or in the offhand with something like Razorend. A helm has it in eOrchard too. Not sure ye if ring and offhand weapon procs stack for a higher chance
    4) Of course the common basics used like Pin, deception gear, bluff skill, sniper shot, radiance, etc. of which some cannot obviously be used with snowstar (aside from Celestia offhand procs for blindness from sunburst).


    If anyone can think of anything else please post
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  4. #4
    Community Member Postumus's Avatar
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    Nice thread!

    Good to know. There are so many of these effects in the game now it's hard to keep track of what works with what.

  5. #5

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    Quote Originally Posted by Postumus View Post
    Nice thread!

    Good to know. There are so many of these effects in the game now it's hard to keep track of what works with what.
    Here is an old thread with a list:
    https://www.ddo.com/forums/showthrea...+effects+throw

    The xoriat thing is something I suspected a while ago, just forgot to test it.
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  6. #6

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    got a chaosrobe, upgraded it and ran EE mask of deception to see if it is effective. The assassins and other mobs there really charge you.

    The proc rate is decent and it very often stopped mobs well before reaching me. The delay gave extra time for other debuffs to stack on the them (am in shirardi so nerve venom, stay frosty and active atttacks like Pin--also I am using a DunRobar ring with tendon slice) so it was VERY helpful.

    I would roughly guess the proc rate to be 5% .

    Of course, a level 14 robe lacks the goodies that epic ones offer so this is situational. A must for throwers or any fast attack rate ranged build IMHO. GXbow rogues can put it on parasitic breastplate.
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  7. #7
    Community Member Firewall's Avatar
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    Quote Originally Posted by Saekee View Post
    (...)A must for throwers or any fast attack rate ranged build IMHO.(...)
    Nice test. But personally when wearing robes i still prefer the Freezing Ice effect from the Frozen Tunic which is more powerful in my opinion for all levels up to about 23-24.

    Warforged, Bladeforged and Heavy Armor users can use Antimagic Spike from the Beholder Plate Docent or the Beholder Plate Armor that works on throwing weapons and is an on-crit effect so it works nicely with a Snowstar (at least it used to work, didn't test it lately).
    Last edited by Firewall; 08-12-2015 at 11:23 AM.

  8. #8
    Build Constructionist unbongwah's Avatar
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    This would be great for Swashie throwers esp. w/IPS: proc Daze, throw a CdG - rinse, repeat, until mobs are dead. Hmmm, maybe I need to farm a Parasitic Breastplate for my next Swashie after all...
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  9. #9

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    Quote Originally Posted by unbongwah View Post
    This would be great for Swashie throwers esp. w/IPS: proc Daze, throw a CdG - rinse, repeat, until mobs are dead. Hmmm, maybe I need to farm a Parasitic Breastplate for my next Swashie after all...
    I am using the Infused Chaosrobe on my shurithrower and I am constantly hearing the 'bshzz' sound. With shurikens' high proc rate the daze is often interrupted, though, whereas with the Swash you can pause in time to CdG them. So yeah! You can even hit someone and let them stand dazed for a while...I think it is coded identical as SAP so they would stand for 15 seconds. NO SAVE.
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  10. #10

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    Quote Originally Posted by Firewall View Post
    Nice test. But personally when wearing robes i still prefer the Freezing Ice effect from the Frozen Tunic which is more powerful in my opinion for all levels up to about 23-24.

    Warforged, Bladeforged and Heavy Armor users can use Antimagic Spike from the Beholder Plate Docent or the Beholder Plate Armor that works on throwing weapons and is an on-crit effect so it works nicely with a Snowstar (at least it used to work, didn't test it lately).
    I have an eFrozen Tunic also but as you know, the problem is low proc rate coupled with low DC. The Beholder Plate Docent looks better in that it procs more, but the low DC there also will not be effective, especially in EE. The nice thing about the dazed effect is that there is no save. I would love it if you could play with it a bit on your shuricannon to see how it works, if you have the chance. It is easy to farm out, and if you have ever run the complete reign of madness chain, you should have enough brain samples and eyeballs in the bag to upgrade the robe.
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  11. #11
    Community Member Firewall's Avatar
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    Quote Originally Posted by Saekee View Post
    I have an eFrozen Tunic also but as you know, the problem is low proc rate coupled with low DC. The Beholder Plate Docent looks better in that it procs more, but the low DC there also will not be effective, especially in EE. The nice thing about the dazed effect is that there is no save. I would love it if you could play with it a bit on your shuricannon to see how it works, if you have the chance. It is easy to farm out, and if you have ever run the complete reign of madness chain, you should have enough brain samples and eyeballs in the bag to upgrade the robe.
    Yes Frozen Tunic is not effective in high-level EE quests. That's why i said you can use it up to about lvl 23-24. And of course the Antimagic Spike was not meant for endgame EE quests either. When you are talking about endgame EE quests i wear the TOEE set anyway so i would not bother with a 5% proc chance of a 1 second CC effect (considering that the next attack already breaks the Daze) on a level 14 robe that also drains my spellpoints and has no augment slot.
    The TOEE robe with the set bonus gives a lot more defensive and offensive in that level range (Lesser Displacement, +12 saves, +20 ranged power and universal spellpower, +150% Fortification, green slot, 30% element absorption and up to +4 Mythic bonus to PRR and MRR).
    I cannot test the robe on a thrower right now because i'm working on my last few pastlifes to get my completionist feat very soon.

  12. #12
    Community Member Firewall's Avatar
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    Quote Originally Posted by Saekee View Post
    (...)I think it is coded identical as SAP so they would stand for 15 seconds. NO SAVE.
    The tooltip on DDOWiki says the Daze is 6 seconds.
    The question is: If you have multiple attacks per attack animation and it procs on the first attack, will subsequent procs already break the Daze or does it proc once per attack animation?

  13. #13

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    Quote Originally Posted by Firewall View Post
    The tooltip on DDOWiki says the Daze is 6 seconds.
    The question is: If you have multiple attacks per attack animation and it procs on the first attack, will subsequent procs already break the Daze or does it proc once per attack animation?
    I seem to recall that the extra attacks break it.
    I will check the duration too and repost it here. You might be right.
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  14. #14

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    Ok checked it! 6 seconds duration and it says 'sapped.' Will post screenie later.
    Multiple hits do break it if it is, say, the 1st shuriken that procs it out of 3 in a volley. It still functions in such instances, though, by halting them etc
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  15. #15
    Community Member Firewall's Avatar
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    Quote Originally Posted by Saekee View Post
    Ok checked it! 6 seconds duration and it says 'sapped.' Will post screenie later.
    Multiple hits do break it if it is, say, the 1st shuriken that procs it out of 3 in a volley. It still functions in such instances, though, by halting them etc
    Thank you for testing. But that makes it even less valuable in my eyes. Also at lower levels the effect has to compete with the +10 reflex save bonus that you can also craft on these items. On an (Improved) Evasion toon that is very powerful too.

  16. #16

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    Quote Originally Posted by Firewall View Post
    Thank you for testing. But that makes it even less valuable in my eyes. Also at lower levels the effect has to compete with the +10 reflex save bonus that you can also craft on these items. On an (Improved) Evasion toon that is very powerful too.
    The reflex save bonus is not stacking so it ends up being maybe +5 (depending on gear). One could craft both and swap as needed (robes, as you know, have that advantage).
    the solipsism has even more effectiveness at lower levels when shurikens are thrown at slower speeds and less often in larger numbers.

    Ultimately there are great armors--better ones than this--that merit the spot. I like it because it helps break spellcasting, stops charging mobs in their tracks etc--all things that occur even if the daze effect is broken a split second after it procs. I recommend it for flavor to swap in occasionally.
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  17. #17
    Community Member Connman's Avatar
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    Not sure if this works for throwers you might test it if you have one though.

    http://ddowiki.com/page/Item:Shimmering_Arrowhead
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  18. #18

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    Quote Originally Posted by Connman View Post
    Not sure if this works for throwers you might test it if you have one though.

    http://ddowiki.com/page/Item:Shimmering_Arrowhead
    Hi Connman, yes that is an excellent addition to ranged arsenal. I suppose crippling on the offhand does not affect throwers--just when it is on this trinket?
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  19. #19
    Community Member Connman's Avatar
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    Quote Originally Posted by Saekee View Post
    Hi Connman, yes that is an excellent addition to ranged arsenal. I suppose crippling on the offhand does not affect throwers--just when it is on this trinket?
    I have no idea. I don't even know if that trinket will affect throwers. I can't test it either for you because the only one I have is on my main and Phin is sitting at 11 right now waiting for my wife to get off of her 7 on 7 off schedule. I only even thought about it because I just emptied my TR bank the other day and noticed I still had one.
    Quote Originally Posted by Marshal_Lannes View Post
    Now you aren't a cookie cuttter, you are a character with unique gear and layouts and not everyone has the same mass produced epic ethereal bracers from the ghostly beholder factory.

  20. #20

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    Quote Originally Posted by Connman View Post
    I have no idea. I don't even know if that trinket will affect throwers. I can't test it either for you because the only one I have is on my main and Phin is sitting at 11 right now waiting for my wife to get off of her 7 on 7 off schedule. I only even thought about it because I just emptied my TR bank the other day and noticed I still had one.
    I think Spencerian and Firewall both mentioned it does. I plan to grind one out later--tried esrlier, no luck. Am interested in testing offhsnd procs pre-ToEE set bonus.
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