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Thread: Wardin of Oaths

  1. #1
    Community Member Son_of_the_South's Avatar
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    Default Wardin of Oaths

    Looking for some constructive criticism on this build. Please go at it, I've thick skin.

    Disclaimer: I haven't yet played a Warlock so this is just a concept. This is also only for the Warlock PL. I wont be spending much/any time in Epics.

    The idea is:

    High PRR/MRR from Defender Stance (Tier 4)
    High HP (from both Defender and tempt HP's ES enhancements)
    Paly saves
    Single Weapon Fighting bonuses (so no shield)
    Using the Eldritch Bursts from Enlightened Spirit and melee to mop up.
    Healing with UMD and Paly LoH for emergencies

    While I will run in Med Armour, I may well go to Heavy Armour dependant on ASF issues. I've taken IC:Bludgeon as I intend on using Skullsmasher (have the ML:12 and 14 version).

    I haven't taken Precision although this is certainly a consideration, I would have to tweak my starting stats a bit.

    EDIT: FoP is a bit of a filler for the 18th level feat until i decide whether i should take Precision (earlier) and re-structure the feats altogether (this might mean dropping Empower). Quicken is taken because i have eschewed Concentration in favor of UMD, Spellpower, Heal and some Jump plus the necessary ranks in Balance for SWF line.

    New Build
    16/4 Warlock/Paladin
    Lawful Good Human


    Level Order

    1. Warlock. . . . .6. Warlock. . . . 11. Warlock. . . . 16. Warlock
    2. Warlock. . . . .7. Warlock. . . . 12. Warlock. . . . 17. Warlock
    3. Paladin . . . . 8. Warlock . . . .13. Warlock . . . .18. Warlock
    4. Paladin . . . . 9. Paladin. . . . 14. Warlock. . . . 19. Warlock
    5. Paladin . . . .10. Warlock . . . .15. Warlock . . . .20. Warlock



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 15. . . .+5. . . .4: CHA
    Dexterity . . . .8. . . .+4. . . .8: CHA
    Constitution. . 16. . . .+5. . . 12: CHA
    Intelligence. . 10. . . .+4. . . 16: CHA
    Wisdom. . . . . .8. . . .+4. . . 20: CHA
    Charisma. . . . 18. . . .+4. . .



    Skills
    . . . . . W. W. P .P. P .W .W .W .P. W. W. W. W. W. W. W. W. W. W. W
    . . . . . 1. 2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spellcr . 4. . . . . . . 1. 1. 2. . .1 .2 .2 .1 .1 .2 .2 .1 .1 .1 .1 .23
    UMD . . . 4. 1. . . . . .2 .1 .2 . . 2. 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . . . . . . . . . . . . . . . . . . . 2. 2. 2. 2. 3. 1. 1. 1. 14
    Heal. . . 2. . .1. 1 .1. . . . . .2. . . . . . . . . . . . . 1. 1. 1. 10
    Balance . . .1 .1. 1 .1. . .1 . . 1 .½ .½ . . . . . . . . . . . . . . .7
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3 .3. 3 .3 .4 .4 .4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Maximize Spell
    .1 Human. : Quicken Spell
    .1 Warlock: Pact: Fey
    .3. . . . : Single Weapon Fighting
    .3 Deity. : Follower of: Sovereign Host
    .6. . . . : Empower Spell
    .9. . . . : Improved Single Weapon Fighting
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Force of Personality


    Spells

    Warlock
    1. Jump, Nightshield
    2. Blur, Protection from Energy
    3. Haste, Dimension Door
    4. Evard's Black Tentacles, True Seeing
    5. Tenser's Transformation
    6. Symbol of Death

    Paladin
    1. <Any>
    Last edited by Son_of_the_South; 06-30-2015 at 08:47 PM.

  2. #2
    Community Member tsteigner's Avatar
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    Quote Originally Posted by Son_of_the_South View Post
    Looking for some constructive criticism on this build. Please go at it, I've thick skin.

    New Build
    16/4 Warlock/Paladin
    Lawful Good Human

    Skills
    . . . . . W. W. P .P. P .W .W .W .P. W. W. W. W. W. W. W. W. W. W. W
    . . . . . 1. 2. 3 .4. 5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Spellcr . 4. . . . . . . 1. 1. 2. . .1 .2 .2 .1 .1 .2 .2 .1 .1 .1 .1 .23
    UMD . . . 4. 1. . . . . .2 .1 .2 . . 2. 1. 2. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . . . . . . . . . . . . . . . . . . . 2. 2. 2. 2. 3. 1. 1. 1. 14
    Heal. . . 2. . .1. 1 .1. . . . . .2. . . . . . . . . . . . . 1. 1. 1. 10
    Balance . . .1 .1. 1 .1. . .1 . . 1 .½ .½ . . . . . . . . . . . . . . .7
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3 .3. 3 .3 .4 .4 .4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5



    Spells

    Warlock
    1. Jump, Nightshield
    2. Blur, Protection from Energy
    3. Haste, Dimension Door
    4. Evard's Black Tentacles, True Seeing
    5. Tenser's Transformation
    6. Symbol of Death

    Paladin
    1. <Any>
    if you go Fey, you should at least take 1 full Rank of Perform, unless you can't even use items to increase the Skill in Perform and loose quite some dps
    also skill-wise i would rearrange them a bit, since you take 1st lvl Warlock it wastes skill pts if you take 4 pts in Heal in 1st lvl (as a cross-class skill), better put 4 pts in Balance at 1st lvl and get more into Heal with the Paladin lvls ....
    also i would probaly take some pts from Jump to get some concentration .... even with quicken you'll want some concentration, if you want to use scrolls in fight since quicken won't help you there
    Last edited by tsteigner; 07-01-2015 at 03:22 AM.

  3. #3
    Community Member Son_of_the_South's Avatar
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    Quote Originally Posted by tsteigner View Post
    if you go Fey, you should at least take 1 full Rank of Perform, unless you can't even use items to increase the Skill in Perform and loose quite some dps
    also skill-wise i would rearrange them a bit, since you take 1st lvl Warlock it wastes skill pts if you take 4 pts in Heal in 1st lvl (as a cross-class skill), better put 4 pts in Balance at 1st lvl and get more into Heal with the Paladin lvls ....
    also i would probaly take some pts from Jump to get some concentration .... even with quicken you'll want some concentration, if you want to use scrolls in fight since quicken won't help you there
    Excellent advice. Thank you.

    Why Perform?

  4. #4
    Community Member Son_of_the_South's Avatar
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    (Wouldn't allow me to edit above post)

    Perform because it adds to sonic damage?

  5. #5
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    Quote Originally Posted by Son_of_the_South View Post
    Perform because it adds to sonic damage?
    Yes and since you are CHA based you can easily throw you spare Skill Points in Perform and reach a solid 40 something without gimping yourself

    Spellcraft Balance Jump Heal Perform UMD Tumble
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  6. #6
    Community Member Ryiah's Avatar
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    Quote Originally Posted by Barbarbar View Post
    Spellcraft Balance Jump Heal Perform UMD Tumble
    Jump is a waste. Between having a decent Strength and the spell itself, you'll hit the hard cap of 40 without any need to put ranks in. Tumble isn't much better. The damage you take isn't meaningful and many of the reasons for tumbling in the past are actually blocking tumbling now.
    Ryiah | Raeyah | Reikara
    The Band of Gypsys

  7. #7
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    Quote Originally Posted by Ryiah View Post
    Jump is a waste.
    Don`t be like that i want to be able to take the Detours at MoM or Detour without gear swaps/spells or other effort and honestly i leave the social skills to bard and rogue monkeys that can afford it.

    Tumble is awesome!
    Who doesn`t want to do flips with his toon?
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  8. #8
    Community Member tsteigner's Avatar
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    Quote Originally Posted by Barbarbar View Post
    Don`t be like that i want to be able to take the Detours at MoM or Detour without gear swaps/spells or other effort and honestly i leave the social skills to bard and rogue monkeys that can afford it.

    Tumble is awesome!
    Who doesn`t want to do flips with his toon?
    Tumble more then 1 Rank is just a waste of Skillpoints imho
    same as with Jump if you have access to the jump spell .... (e.g. 15+5(tome) +10 (item) +2(ship) = +11 to jump via str; 1 jump + 11 (from Str) + 8(from epic lvls) + 30 (jump spell) =50 jump skill with just 1 pt in it, everything more then 1 pt is a waste
    Balance i wouldn't go further as 7 Ranks (req. for greater SWF)
    Heal not beyond 12 (max you can reach with your 4th Paladin @lvl 9)
    max Spellcraft, UMD (might be able to get away without maxing it, since your getting a lot of bon via chr), some concentration (imo 9 ranks is a good value)
    1 Rank in Perform (to be able to get advantage from items that incr. the skil, more then 1 rank only if you have the skill-pts to spare)

    hvy armor vs med. armor atm probaly hvy is better, since most of the enh. don't check for ASF, but that is on the known issue list, so i wouldn't expect that too last to long

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