Adding another post on state of monks to see of devs take notice
After playing monk this life for while as a premium paid-for class it needs some reworking. I’ve played the revamped barb and bard and they are way more powerful - as a lvl 28 barb I walk into a room and the mobs just die of fright. Again as a premium class monks should be better than the free-to-play classes.
Here are my suggestions for shintao (the other trees I’ve tried and don’t even know where to begin with their awfulness)
1) Make stunning fist a vibration based attack like quivering palm and it should effect everything in the DDO world it hits that fails a save, same with quivering palm a vibration attack that will kill anything that fails the dc (and make its dc not ½ monk level but full monk level for the dc). If you vibrate a skeleton hard enough why can’t it be turned to dust.
2) All stances revamped: in particular Mountain stance gives adept 25%, master 50%, grandmaster 75% ac bonus – you’re a mountain not a hill. Fire stance better dc’s plus a chance to stun just because you’re hitting them. Wind stance: faster attack speed plus a chance to knock down. Ocean stance: better saves plus chance to do tidal damage
3) Monks should be the best dodgers in town getting a 2% dodge per monk level as a passive feat : think about it a lot of martial arts is centered around deflecting or dodge blows
4) Pali’s, bards, clerics get a way to make their damage cha based, I think monks should have a wis option. To the “Empty Hand Mastery” or “To Seek Perfection” enhancement I’d add the following: “Unarmed attacks and damage are now Str or Wis based whichever is higher”.
5) Redo the whole Kukan-do tree: a slow cha based attack, give me a break – monks are fast and wis based (1) I’d change Kukan Do’s effect to be a second vibration based stunning fist with a higher dc and be wis based (2) Jade Tomb be replaced with a passive enhancement called “Deadly Vibrations”: you now add 1d6 untype vibration damage to your hits that increases every hit up to a max of your monk level: so for a lvl 28 monk the first hit adds 1d6, second hit adds 2d6, if you hit the same mob long enough 28d6, (3) Replace Jade strike with a passive speed buff, monks have gotten too slow and I think they should be lightning fast, nobody in the game should be able to keep up with a lvl 28 monk. Vibrational Mastery: adds an additional 1% running speed increase per monk level (and possibly hand speed) (4) replace Smite tainted creatures with “Striking between time”: for a short time you vibrate so fast that you get 100% double-strike enhancement for both hands.
love to see other suggestions on how to revamp monks