Greetings ladies, gentlemen, horcs and forged;
Thank you for taking time out of your busy TR grinds and intensive RP sessions to read this. I am in need of some serious help with a new first life Champion build. I have been an on and off player since... before there were Monks at least. I pop in for a few months every year and try out some new fun builds that I try to make playable to TR, however because of my intermittent player status it always seems like I'm behind the curve and have to relearn the game again (perhaps that's the reason I keep coming back).
This time I have picked one of my favorite class types yet again... the melee caster. For this incarnation, I've decided that I want to swing to the dark side with a hand axe wielding Pale Master. I've done a little research on how the game has changed and it seems that it is now possible to use intelligence for almost all the important stats: to-hit, damage, reflex saves, etc. Therefore it seems that it may be a viable build for the current game. Anyway, enough pontificating, here is what I have so far...
Wizard 12 - Wraith Shroud, self buffing and healing, CC or EVO (not sure what would work better for team play or solo yet.
Bard 5 - Swashbuckler T5 (not sure if necessary for the build but seems like it has fabulous synergy), possibly CC
PDK 2 - I'm not sure about whether or not I need 2 fighter levels for feats or not, I can't seem to figure out what's needed for feats and enhancements on a build like this, but the BAB helps a tad and kensei might help with the melee DPS.
I don't yet know where the last level should go. If not the two(or three) fighter levels, I would use the free heart as a PDK to change it to something that works better, thought I do not have access to all classes yet. PDK is mostly for the extra attribute points and the ability to skip the 1-15 grind, I have done it way too many times. As for attributes and skills...
Int MAX
Con 14-16
MAX Perform, Spellcraft (or whatever its called), UMD, Jump, Tumble, Concentration... idk.
For enhancements I'm considering taking most of the swashbuckler lines, Palemaster lines, maybe harper agent, kensei and race trees. I really don't know where to put them yet.
PLEASE, any help making this funbuild a reality (and viable) is appreciated. The best help would probably be in the form of bare bones builds that I can make my own as I progress, but of course all help is welcome, thank you very much
-Brenzel the Laughing Man
Code:
Character Plan by DDO Character Planner Version 04.24.01
DDO Character Planner Home Page
Hatcheteer
Level 15 Chaotic Neutral Purple Dragon Knight Male
(3 Fighter / 7 Wizard / 5 Bard)
Hit Points: 153
Spell Points: 539
BAB: 9/9/14
Fortitude: 8
Reflex: 12
Will: 9
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 15)
Strength 8 8
Dexterity 13 13
Constitution 14 14
Intelligence 18 21
Wisdom 8 8
Charisma 13 13
Level 1 (Fighter)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Selected) Precision
Feat: (Fighter Bonus) Single Weapon Fighting
Level 2 (Bard)
Level 3 (Wizard)
Feat: (Selected) Eschew Materials
Feat: (Wizard Bonus) Quicken Spell
Level 4 (Wizard)
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Extend Spell
Level 7 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Level 8 (Wizard)
Level 9 (Bard)
Feat: (Selected) Spell Penetration
Level 10 (Bard)
Level 11 (Bard)
Level 12 (Bard)
Feat: (Selected) Improved Single Weapon Fighting
Level 13 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 14 (Fighter)
Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons