Ive tried recommending DDO to several friends. I will link them some videos on it and they will automatically be turned off by the low quality of graphics and either cant get into it because of that or wont try it at all. Ive also seen the problem of difficulty, or lack of rather. Ive noticed that the people who have been playing for a while now (Myself included) find the game way to easy now. Over time the quests have gotten easier, and the players have gotten ALOT stronger making the game nowhere close to a challenge. To put an example, i duo with a friend on EE quests at level or higher than our level without a problem, and im sure we are not the only ones that do that. I know that in the end turbine is a business, and needs to go where the money is and unfortunately it seems that most of the NA area (I dont know about other areas) just likes to play casually and doesnt want a difficult game.
My suggestion is this.
- Do a massive visual update on the game
- Make the quest difficulty system like more the challenges. Instead of picking a difficulty of normal, hard, or elite, pick epic or heroic (If it applies) and then pick a level for the quest. This way you can have the casual and new players have a lower difficulty and the players who are geared and want a challenge have a challenge. You would have to make the loot scale as well, but im sure it could be done.
I know that the visual update is easier said than done, it would be a lengthy process and not cheap either. But in the end i think it would be worth it if you could draw in new players
As for the quest difficulty rework i think that would be fairly easy to do, and would bring some players back who have left the game due to the game being to easy. I think the hardest part would be getting the scaling right.
This is all my own speculation, i said "I think" alot because i dont know for sure.