Hey.
(Some backstory, you can skip if you're only interested in the build part)
So I just got back to DDO with a friend of mine, and I looked over my build on my monk and I saw that I had a lot of redundant stuff, plus my build was getting pretty old so I thought it'd be time to rework it a bit.
I'd always wanted to try out Henshin Mystic, but my previous experiences with it wasn't good (could've easily been a bad build though), and after reading the forums a bit, I saw that the general conclusion was that it wasn't all that great overall.
Then I saw that rogues had gotten an enhancement rework, and that Thief-Acrobat looked really interesting.
My new plan was then to finally try and dabble a bit with Multiclassing. I wanted to build a monk/rogue hybrid build focusing on Quarterstaff.
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This is what I came up with, and I'd love it if any of you could try and tell me if there's anything wrong with it.
I feel as though I've got the monk class somewhat under control, with regards to what works and what doesn't, but still, missing something and then having spent 1400 turbine points would suck.
Build
Code:
Character Plan by DDO Character Planner Version 04.24.01
DDO Character Planner Home Page
Level 26 Lawful Good Elf Male
(15 Monk \ 5 Rogue \ 6 Epic)
Hit Points: 301
Spell Points: 125
BAB: 14\14\19\24
Fortitude: 11
Reflex: 21
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 26)
Strength 14 17
Dexterity 16 20
Constitution 10 13
Intelligence 8 11
Wisdom 18 27
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 26)
Balance 7 23
Bluff -1 6
Concentration 2 40
Diplomacy -1 6
Disable Device n/a n/a
Haggle -1 6
Heal 6 25
Hide 3 11
Intimidate -1 6
Jump 6 21
Listen 4 16
Move Silently 3 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 6
Search -1 8
Spellcraft -1 6
Spot 8 27
Swim 2 9
Tumble 7 23
Use Magic Device 3 29
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Selected) Power Attack
Level 2 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Level 3 (Rogue)
Skill: Balance (+1)
Skill: Concentration (+0.5)
Skill: Heal (+0.5)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 4 (Monk)
Ability Raise: WIS
Skill: Concentration (+3)
Feat: (Monk Bonus) Two Handed Fighting
Level 5 (Monk)
Skill: Concentration (+2)
Skill: Heal (+0.5)
Feat: (Monk Bonus) Deflect Arrows
Level 6 (Monk)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Feat: (Selected) Power Critical
Level 7 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+0.5)
Level 8 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Use Magic Device (+1.5)
Level 9 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Dodge
Feat: (Monk Bonus) Mobility
Level 10 (Monk)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Level 11 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Level 16 (Rogue)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Level 17 (Rogue)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spot (+4)
Skill: Use Magic Device (+1)
Level 18 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 19 (Monk)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Monk)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Use Magic Device (+1.5)
Level 21 (Epic)
Feat: (Selected) Epic: Improved Martial Arts
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Divine Sphere: Holy Strike
Enhancement: Harper Agent - Agent of Good (Rank 1)
Enhancement: Harper Agent - Harper Enchantment (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Stick Fighting (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Improved Glancing Blows (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sweeping Strikes (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Staff Lunge (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Acrobat Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Spinning Staff Wall (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Vault (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Dexterity (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
The staff I currently have is Stout Oak Walking Stick, but I've got my eyes on Epic Souleater.
Keep these things mind:
-This builds main purpose is to be able to do dungeons and some challenges with 1 other person (Wolf Druid) and some hirelings.
-This is not meant to be a top tier build which can compete on EE or raids.
Is there anything majorly wrong with this build, or does it look alright as it is?
Thanks for taking the time to read through all this, I really appreciate it.
--Edit--
Never mind with the help bit. I went ahead and did it after altering the build a tiny bit. I went with cleave and greater cleave and my damage seems pretty insane, at least compared to what it was before.